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walk/run??

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Level 14
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Mar 30, 2009
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how does w3 utilize walk and run? whats the difference?
i know there walk and run speed at the top of unit editor, but thats only animations speed, where would the difference in movement come?
i know that some models (e.g. kodo) has different animations for run and walk, does that mean that it has something to do with devour??

:confused:
 
Level 14
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Mar 30, 2009
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thank you for help.

so i should use somekind of ability (negative movement speed bonus aura, or dummy to cast slow wit duration 0) to make a unit walk?
and if i edit a model to have an additional animation "run" then i can use it with any model?
 
Level 12
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Aug 22, 2008
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I don't think it depends on the base walk/run speed, but on the events ingame.
For example, if the pitlord (which normally displays his walk fast anim) were to be slowed by a spell (Slow, Frost, etc.), he would use his regular walk anim.
EDIT: LordPerenoldeII, not all models have walk anims, and even fewer have walk fast anims. Consider buildings and normal units as an example.
EDIT2: Ah well MortAr- knew better :p
 
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