I'm building a custom spell where a large beetle charges forward, knocking back enemies in the way and stunning himself if he runs into a wall.
Most of it is working how I want it to but I've run into a problem. I can't get the beetle to actually look like he is moving. He just slides in the direction (I am using
This is a big deal-breaker for me since it will not look right if the beetle doesn't play his walk animation.
The thing is, I got it to work playing the beetle's birth animation (it just doesn't loop yet, but I can handle that part later). So the problem seems to just be that I can't get the "walk" animation to play.
TL;DR: I got my trigger to work with "birth" animation but I want it to play "walk" animation.
Any idea why it's not working?
Most of it is working how I want it to but I've run into a problem. I can't get the beetle to actually look like he is moving. He just slides in the direction (I am using
SetUnitX(u, x)
and SetUnitY(u, y)
to move him).This is a big deal-breaker for me since it will not look right if the beetle doesn't play his walk animation.
The thing is, I got it to work playing the beetle's birth animation (it just doesn't loop yet, but I can handle that part later). So the problem seems to just be that I can't get the "walk" animation to play.
TL;DR: I got my trigger to work with "birth" animation but I want it to play "walk" animation.
Any idea why it's not working?