- Joined
- Jun 3, 2009
- Messages
- 2
Hi everyone
Its my first time trying to create a new model for WCIII and I'm having major problems. My animations come along very nicely, but when I import them into the map editor and test them they go retarded: I get this weird effect where pieces of the model shoot off in all directions and she looks screwy. I've followed both Mago's and BlinkBoy's modeling tuts to the letter (I think) and same problem. Tried doing it with high and low poly models and same problem. Tried with both Gmax and 3ds Max, not helping. The more complex the animations the more that goes wrong but even simple Stand animations go horribly awry. I'm sure I'm making some kind of random noob mistake but I cant figure it out. Any help/suggestions/feedback would be greatly appreciated.
Thanks
Sigh Phyre
Its my first time trying to create a new model for WCIII and I'm having major problems. My animations come along very nicely, but when I import them into the map editor and test them they go retarded: I get this weird effect where pieces of the model shoot off in all directions and she looks screwy. I've followed both Mago's and BlinkBoy's modeling tuts to the letter (I think) and same problem. Tried doing it with high and low poly models and same problem. Tried with both Gmax and 3ds Max, not helping. The more complex the animations the more that goes wrong but even simple Stand animations go horribly awry. I'm sure I'm making some kind of random noob mistake but I cant figure it out. Any help/suggestions/feedback would be greatly appreciated.
Thanks
Sigh Phyre