1. There is too much gold in the starting mines. These mines are not protected by any neutral hostile camps.
2. Terrain is utterly flat and lacking tile and doodad variation in most parts.
3. You could find another model for the mill not to look like the ones the Human has.
4. Would be nice to have a floating text like that when the Wisp extracts wood for the four mills.
5. The mills are captured too easily and fast and any unit can take them. I suggest only the heroes to be able to convert them.
Needs more interesting things happening. Learn from
@Maxwell's Altered Melee maps for example.
Awaiting Update.
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