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Mage Siege v1.39

Submitted by PoZoR
This bundle is marked as approved. It works and satisfies the submission rules.
Mage Siege v1.37
Created by PoZoR

Map Info:

Type: Team Survival
Number of Players: 1-6 (recommended 4+)
Difficulty: Can be set
Playing Time: Increases as you improve

Features:

Unique spell slot system with interchangeable spells.
Over 100 custom spells for a large number of builds.
Mixing system.
Unique bosses and minibosses.
Environmental traps and elevators to utilize.

Objective:

Periodically, large numbers of monsters will spawn around the edges of the map. Your objective is to work with the other players, survive all the waves of monsters and kill all three major bosses. To do so, you must utilize the precious gaps between the waves to learn spells and gather items.

Starting Tips:

You and all the other players in the game spawn together in the middle. You run around the map while the waves aren't coming. You pick up spells, which spawn around the map. There are 6 "colours" of spells which represent the spell slot on your character that it occupies. For example if you pick up a gold spell, it replaces whichever spell is in your gold spell slot. This means at any one time your hero will have up to 6 spells, which can be continuously changed at your choice depending on what you find and what works together. Generally, spells of the same element will work well together and bestow synergizing effects on one another, but there are several hybrid builds that can be achieved, such as those of a tank, dps, summoner, runner, etc.

Gameplay:

You work together with your team, try to make mage builds that complement one another, and beat the shit out of the monsters. killing waves usually involves a lot of kiting, character repositioning, timing, and efficient allocation of the resources the map gives to your team. A single player hogging all the spells regardless of who it benefits the most will surely lead to your team getting owned. Some waves have special abilities, and to defeat them effectively may require usage of traps, elevators, separating the invading force, or using choke points.

Bosses:

There are two types of bosses. The three major bosses which are compulsory to defeat for winning the game, and the five side bosses which are not compulsory but will benefit your team if you slay them. The bosses all have different techniques and require your team to work together in different ways to defeat them. For example, blind coordination is required for the Avatar of Darkness, while separation and kiting is required for the Twin Emperors. Some bosses may require your team to be patient and fight cautiously, and others need you to attack quickly and aggressively.

Things that Help:

Of course, you will have an array of spells, synergized or not, working for you. You will have rejuvenation potions working to keep you alive and your spells fuelled. You will have items that compliment particular spells, or spells that compliment particular items. You will have various terrain advantages, treasure to loot, and traps to use.


Credits:

This map has been extensively tested thanks to: Chronie, Khronn, Chunkymonkey, Laughaholique, faidila, jsupunited, KillingIntent, Epulate, pum-pum

Custom model credits to:
UTM
Kitabatake
Callahan
JetFangInferno
Daelin
WILLTHEALMIGHTY
Clotaire
sPy
Ket
Buster
Infrisios
Please contact me if I miss out on any modelers

Skins:
Viivi
bananaHUNT


Screenshots


Finding and learning a spell
[​IMG]


The Library
[​IMG]


Fighting off the first wave
[​IMG]


Killing the first boss
[​IMG]


Layout of the map
[​IMG]






Contact: pac168@gmail.com

Keywords:
Mage, Siege, Hero, Magic, Bosses, Survival, Defense, fantasy, PoZoR, mage, siege, hero, magic, bosses, survival, defense, fantasy, mage siege, Mage Si
Contents

Mage Siege v1.39 (Map)

Reviews
Moderator
12:53, 8th Sep 2011 Vengeancekael: Status: Approved
  1. 12:53, 8th Sep 2011
    Vengeancekael:
    Status: Approved
     
  2. Gantoris

    Gantoris

    Joined:
    Aug 11, 2008
    Messages:
    41
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    0
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    As a avid wc3 mini-game/survival gamer, this map definitely gets a 5/5.Why? I will explain below.

    First of all, the concept for this map is well planned out and very VERY original. It is about collecting and combining the various spells that you picked up. This makes every game different and fun. It is exactly what the description says, "By properly synergizing all the spells available, ...... provided there is good team work". Don't understand? Play the game and you shall know. IThe description totally explains all about the game play, and those who complain a short description, you didn't play the game obviously =.=

    2ndly, its a 100% co-op game that requires a full house. Players are required to stick side by side and help out one another to collect and find the correct spells for a combination. This is what makes the game fun as interaction is required between players. Ever hate those people going out and killing all the creeps and leaving you none? Hate overpowered players going "I'M GOD! HA!"?
    In this game, those will never happen.The game is difficult though, but with the right teammates, it may be possible to win.

    If your'e lazy to read the text above, this is my summarised REVIEW.

    Pros
    • Very original concept. Probably the only one out there.
    • Requires much teamwork which makes the game really fun, and also prevents people from soloing.
    • Gold is not a primary here, so ksing/last hitting won't do much to help you overpower others.
    • Bosses are challenging and fun.
    • Lots of exploring to be done, nothing is given to you, you gotta FIND :D
    • Many spells, custom ones and non-custom, but making them better as you get certain spells, is what gives the game a edge.

    Cons
    1. Steep learning curve. Noobs/Beginners can kill the game aka make it short and boring
    2. Bosses are very hard to win.
    3. Lacks a deeper explanation for newbs in the game, some people still act/are noob even after explaination. Eg. The stepping of shiny square buttons.
    4. Unbeatable? Tried with two friends on skype, and two other regular players which played before. LOST.

    It is a very interesting game, especially if played with friends. If your'e into fun, challenging, co-op, UNBEATABLE i think so, game, THIS IS A definite "must try or die" game.
     
  3. PoZoR

    PoZoR

    Joined:
    Oct 3, 2008
    Messages:
    101
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    I thought I explained thoroughly but okay.

    Objective: Periodically, large numbers of monsters will spawn around the edges of the map. Your objective is to work with the other players, survive all the waves of monsters and kill all three major bosses. To do so, you must utilize the precious gaps between the waves to learn spells and gather items.

    Start: You and all the other players in the game spawn together in the middle. You run around the map while the waves aren't coming. You pick up spells, which spawn around the map. There are 6 "colours" of spells which represent the spell slot on your character that it occupies. For example if you pick up a gold spell, it replaces whichever spell is in your gold spell slot. This means at any one time your hero will have up to 6 spells, which can be continuously changed at your choice depending on what you find and what works together. Generally, spells of the same element will work well together and bestow synergizing effects on one another, but there are several hybrid builds that can be achieved, such as those of a tank, dps, summoner, runner, etc.

    Method: You work together with your team, try to make mage builds that complement one another, and beat the shit out of the monsters. killing waves usually involves a lot of kiting, character repositioning, timing, and efficient allocation of the resources the map gives to your team. A single player hogging all the spells regardless of who it benefits the most will surely lead to your team getting owned. Some waves have special abilities, and to defeat them effectively may require usage of traps, elevators, separating the invading force, or using choke points.

    Bosses: There are two types of bosses. The three major bosses which are compulsory to defeat for winning the game, and the five side bosses which are not compulsory but will benefit your team if you slay them. The bosses all have different techniques and require your team to work together in different ways to defeat them. For example, blind coordination is required for the Avatar of Darkness, while separation and kiting is required for the Twin Emperors. Some bosses may require your team to be patient and fight cautiously, and others need you to attack quickly and aggressively.

    Aids: Of course, you will have an array of spells, synergized or not, working for you. You will have rejuvenation potions working to keep you alive and your spells fuelled. You will have items that compliment particular spells, or spells that compliment particular items. You will have various terrain advantages, treasure to loot, and traps to use.
     
  4. Orcnet

    Orcnet

    Joined:
    Jul 31, 2010
    Messages:
    3,855
    Resources:
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    a well defined map, hmm let me go test it, I'll give yah my feedbacks about it :)
     
  5. PoZoR

    PoZoR

    Joined:
    Oct 3, 2008
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    remember to get at least 4 players on your team when you are testing =)

    Here is a guide to how many players you should get:

    Noob Mode: 2 experienced players, 4 players if you are all new
    Easy Mode: 4 experienced players, 6 players if you are all new
    Normal mode: 6 experienced players, don't attempt this if you are all new
     
  6. pumpum

    pumpum

    Joined:
    Jun 4, 2011
    Messages:
    3
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    I highly recommend this can play it for hours, hero skill progression feels a lot less linear compared to most other maps

    5/5
     
  7. theblackarrow

    theblackarrow

    Joined:
    Feb 5, 2009
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    there is critical bug in the spell(grim)i have raised milions of skeletons but my hitpoints never increased...please fix this error
     
  8. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
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    StarCraft II Resources:
    1
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    16
    Thread cleaned.

    Map approved.
     
  9. Naman

    Naman

    Joined:
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    Great game but a couple things you can work on: spell tomes still give attributes, some still have "permanently increases intelligence" instead of their element, immolation potion says "restores hp", and when you craft things it still says you failed but you get the item and no damage is done. Also, camera locks after revive, and not all heroes revive at the end of each round.
     
    Last edited: Sep 10, 2011
  10. cohadar

    cohadar

    Joined:
    Jun 16, 2007
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    Downloaded for testing, entered "iseedeadpeople" and got kicked out of the game.
    Signleplayer cheats exist for a reason: map testing and review.
    No review from me, I wont bother hosting a bnet game that I can't test fist.
    (because they usually suck)
     
  11. pac168

    pac168

    Joined:
    Jul 2, 2008
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    tested the map, worked fine and was fun, didn't need cheats to test it, although the dialogue when i got kicked was a little bit annoying
     
  12. PoZoR

    PoZoR

    Joined:
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    I left the map for a long while and all this time the version 1.35 had revival glitches in multi-player. I have fixed those glitches along with the problems mentioned in this thread, thanks to everyone who tried the map out. You can now download the new version 1.36 with the glitches fixed and difficulty reduced.
     
  13. Draaien

    Draaien

    Joined:
    May 10, 2012
    Messages:
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    My Review

    Mage Siege
    Rating:4.5/5
    Comment:No imported models(thats cool,hi hate maps with a lot of imported models,except Booody`s Diablo III :)),keeps map size good.Gameplay is also good,because of custom abilityes and waves,bosses,etc...I also like custom UI.Just one thing is missing,but its not important.Empty terrain between regions.Add some "hidden marketplaces" or something like that.
     
  14. HammerFist132

    HammerFist132

    Joined:
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    Can this be played is single player ( is it possible)
     
  15. Naman

    Naman

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    Thank god the revival glitches are fixed. Map is playable for me again! It is a lot of fun when you don't die and respawn to find a camera lock..
     
  16. PoZoR

    PoZoR

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    @Draaien
    Thanks for your feedback. I also felt that the terrain is empty between some regions, but in early drafts of the map filling up the terrain with objects changes the way the combat works. At some places the problem is that dodging boss attacks becomes hard and lone players get surrounded very easily. At others it creates too many easy choke points for large waves.

    @Hammerfist
    I might consider making single player, but I'd have to revamp the bosses because they can very easily kill lone players.

    @Naman
    Hahahahaha sorry about that XD let me know if oyu find any glitches :)
     
  17. kane88

    kane88

    Joined:
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    Great game in my opinion, well balanced and not very difficult to understand, but could use a bit more upgrades.

    -For example, spells could be used to level up when collected again, this would help in later levels or against bosses.

    -Making ultimate element spells could be developed, so people could concentrate on making one element stronger, rather than collect whatever would be beneficial against new players.

    -Also would be great to see if instead of human mages, warlock or shamans or acolytes. Who could provide a bit of diversity and could also provide bonuses to certain elements.
     
  18. PoZoR

    PoZoR

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    Ultimate level spells are those cast by spellwords and ultimate items. They all interact with the elemental aspect too. The most powerful spells are the team spellwords which can only be cast once. Most full set elements have its own spellword to cast. Each element also has complimentary items to boost its strength.

    Next version will include:
    Fix of minor revival glitch which occurs before wave1 starts
    Fix Sword of Gabriel tooltip mistake
    Tracing effect on the wave 2 boss to make his movements easier to follow
    Rebalancing of light spells to make them more viable early game
    Sound effect for successful mixing
    Cinematic dialogue changes
    Changes to tooltips and buttons from noob, easy, normal to easy, normal, expert
     
  19. syphie

    syphie

    Joined:
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    Very interesting map with a good twist on survival games.
    However as mentioned earlier in this thread the learning curve is very steep.
    It is near impossible to figure out all terrain features (levers, traps, rolling doors and more!), craft things with alchemy, and search the map for new spells at the same time with a time limit running.
    A simplification of the map would make it a lot easier to get into the game = larger player base.
    E.g. only simple recipes +simple mats available on noob mode;
    E.g. type of trap available unveiled step by step through the difficulty levels or through the waves - such as: wave 5 complete, whirlpool trap is now active (this is also a handy plot device if you like such things)
    Suggestion - allow the team to restart the game upon defeat, that way one need not go through trouble of re-hosting, and makes learning the game way faster.
    Another (challenging) suggestion - scale mobs, bosses or player stats etc to number of players (it is harder to have spell-words made with alchemy with a smaller team, etc).
    I have only tried this game as a duo with my boyfriend so far and would really like to see more good duo-able wc3 maps. Keep up the good work.