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human assault party who has to aid the human strike force in defeating a corrupt general. On some spots you might get trouble. thats why put the tank up front .
im still looking for improvements but i sometimes take a long break so...
anyway, i always say the same. teamwork is the key to succes.
things i want to do
1) (not rlly neccesary but i just wanna say it) trying to get a friend to stop editing my maps
2) the hero revive (done it )
3) wait for suggestions, NEVER be afraid to suggest
it was fairly interesting (or maybe i was bored?), but we got defeated at middle-right part of map (you know, too many archers, too many swordsmans, so hard to survive).
3/5
I look forward future updates that may include ressurection of heroes.
- Bad Description
- Many memory leaks
- Lack of polish
This is just one of those newb "place units and slap on some minor triggers" maps. Don't worry, I used to do that too (except I didn't embarrass myself by uploading them )
As for your description, you really have to think about what your map is about, and write the aspects of gameplay, features, object, heroes, units, etc. If your map has modes or commands, you could post that also.
Finally, try your best to use almost flawless grammar and spelling. It makes your map look professional and well done.
hmm strange tho, youre acually the only one bringing it up
and im busy on my largest map ever
and i dont wanna loose any time.
perhaps: you could fix it
The terrain is very similar to your other map (which I have just rejected, sorry about that ^^).
The description is a bit of a downside (perhaps read my tutorial, it can be found in my signature).
The gameplay is a bit too straightforward and the triggers are bad.
I'm not the only one mentioning that your map has memory leaks, ap0calypse is somehow saying that your triggers have leaks because leaks make bad triggers.
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