- Joined
- Jul 21, 2020
- Messages
- 67
Hey,
So, I'm creating this map and I has some fairly long Lua scripts in it that I'm trying to debug. Which has become kinda a nightmare because if there is a runtime error, it's super difficult to track down because it doesn't display any info about what caused that thread to crash.
I was wondering if anyone knew of a way to run a lua map from the command line or see a log of all of the runtime errors either while the map is going or afterwards once the map is closed.
Let me know if you need any more info or if any part of this doesn't make sense. I've been trying to find info on this and can't seem to find anything good. Thanks!
So, I'm creating this map and I has some fairly long Lua scripts in it that I'm trying to debug. Which has become kinda a nightmare because if there is a runtime error, it's super difficult to track down because it doesn't display any info about what caused that thread to crash.
I was wondering if anyone knew of a way to run a lua map from the command line or see a log of all of the runtime errors either while the map is going or afterwards once the map is closed.
Let me know if you need any more info or if any part of this doesn't make sense. I've been trying to find info on this and can't seem to find anything good. Thanks!