• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Lost v0.2a

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Created in it's entireity by me ([email protected])

This map is a (very difficult) hero survival for Warcraft III Reign of Chaos and The Frozen Throne.
It features 12 different heroes with their own unique abilities and roles.
v0.2a -
Tooltips Fixed
Game is slightly Easier
2 new heroes added
(Item limitations not yet added)
Here is a list of heroes and their descriptions.
The Elven Ranger is a powerful, ranged AGILITY hero.
Capable of launching barrages of arrows at his enemies, the elven ranger is a formidable hero.
Range - 625
Life - Low
Damage - Low
Attack Speed - High
Mana - Low
Skills -
Marksmanship - Gives a chance to hit for extra damage on an attack.
Arrow Barrage - Launches a barrage of Arrows at his enemies, dealing damage per arrow.
Meld - Melding into the shadows the ranger can become invisible for a short period of time.
Agility - The Elven Ranger has inhuman agility, allowing him to move and attack faster.
Burning Arrows - Enchanting his arrows with flame, the Elven Ranger deals extra damage per attack at the cost of mana.


Hailing from the monastaries of the east, the monk is a melee STRENGTH based hero, able to deal massive amounts of damage to single units with his pummeling blows.
Range - Melee
Life - Medium
Damage - High
Attack Speed - Medium
Mana - Low
Skills -
Crushing Blow - The monk, using his unnatural strength can land a crushing blow upon an enemy, dealing extra damage and stunning.
Concentration - Focusing all of his mental energies, the monk can mend even the most grevious of wounds.
Thunder Fist - Using an ancient technique, the monk strikes at the enemy, dealing damage to the initial target and then knocking the unit back, and making it dizzy, slowing it's movement and attack.
Battle Cry - The monk unleashes an inspiring roar, increasing the damage of units around him.
Five Fists Style - The monk replicates himself, creating shadow copies that deal a lesser part of the monk's damage.


The Druid is a Ranged INTELLIGENCE based hero. Masters of manipulating nature, the order of the druid is a very fine one. Excelling at single target disables and healing the druid is a master support hero.
Range - 550
Damage - Medium
Life - Low
Attack Speed - Low
Mana - High
Skills -
Entangling Roots - The Druid calls upon the spirits of the earth to bind the target with roots, immobilizing it and dealing damage per second.
Regrowth Aura - The presence of the druid alone allows him to speed up the regeneration of nearby units.
Nature's Healing - Using his ancient druidic powers, the druid can heal a targeted unit.
Summon Tree Spirits - Summons the spirits of the forest to aid the druid in combat.
Nature's Command - Inspiring units with his imposing presence, the druid adds to the damage of nearby units.


From the eastern lands, the assassin is a quick and powerful AGILITY based hero. His twin moonblades allow him to slash his enemies brutally. Excels at dealing massive damage to groups of units.
Range - Melee
Damage - High
Life - medium
Attack Speed - Medium
Mana - Low
Skills -
Evasion - The assassin has uncanny agility and can dodge many blows.
Shuriken - Shoots a deadly throwing star in a line, dealing massive damage to enemy units.
Mastery of the blade - Spinning in deadly circles as he fights, the assassin slashes units around him with his deadly blades dealing extra splash damage.
Spincut - Whirling in a circle, the assassin cuts deep into his enemies, dealing damage in an area.
Slash - Brutally slashes a target and the units around it, dealing massive damage.


The Astral mage is a battlemage, able to deal much damage in battle and fight alongside the warriors while casting his spells. A formidable foe indeed, the astral mage excels at dealing massive damage.
Range - Melee
Damage - low(medium)
Life - low(medium)
Attack speed - low(medium)
Mana - High
Skills -
Astral Barrier - The astral mage, when attuned with the stars has a strong shield surrounding him, able to dampen the damage dealt to him.
Magical Blast - Focusing his energies into a blast of energy, the astral mage deals damage in a line.
Lightning Strike - Calling Lightning down from the heavens, the astral mage strikes down his enemies in an area.
Astral Strike - The astral mage's staff is enchanted with the magic of the stars, able to randomly call them down to strike his enemies, the astral mage has a chance to deal extra splash damage.
Starfall - After channeling magical energies, the astral mage is able to call down a hail of stars upon his enemies, dealing massive damage in an area.


Versed in the arts of darkness, the shadow mage is a ranged INTELLIGENCE based hero. Able to wreak havoc upon his enemies with powerful shadow magics, the shadow mage is a very versatile hero, able to do much of everything.
Range - 550
Damage - high
Life - medium
Attack Speed - low
Mana - high
Skills -
Bloody Chain - Chanting an incantation of power, the shadow mage causes his enemies to erupt in blood dealing damage and healing him.
Shadow Golem - Gathering the shadows around him into a cohesive mass, the shadow mage creates a being out of shadow, able to crush the shadow mage's enemies easily, the shadow golem is a power to be contended with.
Corpse Explosion - Causing a nearby corpse to explode, the shadow mage spawns a skeletal warrior and deals damage to nearby units based on the max life of the corpse.
Plague - Invoking a deadly plague magic, the shadow mage causes an epidemic to spread among his enemies, dealing massive damage to groups of units.
Gathering Shadows - Channeling an ancient shadow magic, the shadow mage gathers the shadows around him and is able to shroud himself in darkness, gaining invisibility for a short time and dealing damage in an area around the casting point.


From the holy order of the paladins, this hero is a melee STRENGTH based hero. Able to heal and strengthen allied units, the paladin is an asset to any party.
Range - melee
Damage - medium
Life - high
Attack Speed - medium
Mana - medium
Skills -
Holy Aura - The holy presence of the paladin regenerates neaby units over time, and increases the movespeed of nearby units.
Lay on Hands - Laying his hands on a target, he recites an incantation, mending the target's minor wounds.
Divine Strength - The paladin enchants a target unit with holy power, increasing armor, damage and regeneration for a short period of time.
Holy Bolt - Deals damage to a targeted enemy unit and heals allied units around the targeted unit.
Circle of Light - After channeling holy energies, the paladin creates a divine circle of light around him, healing allied units and dealing damage to enemy units.


A skilled marksman of the dwarvish race, this hero is a ranged AGILITY based hero. Capable of sniping enemies down from long ranges, this hero is a great ranged support.
Range - 815
Damage - low
Life - low
Attack Speed - medium
Mana - low
Skills -
Headshot - The dwarvish marksman, is a highly skilled sharpshooter and can often shoot enemies in the head, dealing increased damage.
Hand Grenade - Throws a grenade of dwarvish origin at a target unit, breifly stunning the target and then dealing splash damage in an area around the target.
Snipe - After aiming for a moment, the dwarvish marksman shoots an armor peircing bullet with great accuracy at the target, dealing damage.
Clockwork Gun - Advancing in gun technology, the dwarvish marksman is able to shoot faster.
Firebomb - Throws a bottle full of burning oil at a target unit, dealing damage to an area around the unit initially and then burning nearby units.


From the mountains of khaz modan, this dwarf is a powerful melee STRENGTH based hero. Capable of soaking up much damage and dealing it back, this is the best tanking hero.
Range - melee
Damage - high
Life - high
Attack Speed - low
Mana - low
Skills -
Crushing Blow - The dwarvish fighter has a chance to land a crushing blow upon an enemy, leaving it dazed and dealing extra damage.
Crush - Slamming his hammer into a unit, he causes a chain reaction of explosions to nearby units, dealing damage.
Cleaving Attack - The dwarvish fighter's axe cleaves into nearby units, dealing extra splash damage.
Might of the Mountain - The dwarvish fighter grows into a giant version of himself, able to deal increased damage, and gains increased armor and life for a short period of time.
Epicenter - After gathering his strength, the dwarvish fighter slams his weapons into the ground, dealing massive area damage and slowing.


One of a holy order of crusaders, this hero is a melee STRENGTH based hero. A great all rounder, this hero can tank, as well as dealing great damage per second.
Range - melee
Damage - medium
Life - medium
Attack Speed - medium
Mana - medium
Skills -
Sword Mastery - The crusader has mastered the way of the sword, able to strike painful blows unto his enemy.
Burning Blade - Enchanting his weapon with flame, the crusader can immolate enemies, dealing damage over time to them.
Slash - Slashes an enemy, dealing damage and slowing it.
Zeal Aura - The crusader inspires nearby units to fight, increasing their attack speed.
Smite - Smites a target with powerful holy energy, dealing damage, and purging that unit of all buffs and dealing damage to nearby enemies and purging them.


Falling from the sky in the form of a star, the rime wraith is a powerful STRENGTH based hero capable of destroying even the largest of enemy masses.
Range - Melee
Damage - High
Life - Medium-High
Attack Speed - Low
Mana - High
Skills -
Chill - Chills an area to sub-zero temperatures, causing minor damage and slowing enemies.
Frost Wave - Concentrating his powers, the rime wraith is able to release a powerful wave of frost from his staff, dealing damage in a line and slowing enemy units in a line.
Chilling Touch - The chilling staff of the rime wraith is able to freeze enemies on contact, slowing them.
Ice Beam - Condensing the water in the air around him, the rime wraith is able to freeze it into huge chunks which he launches in a barrage at his enemies.
Frost Nova - Steeps an area in cold, causing massive damage and slowing.


A soul of a powerful being, long deceased, the Lost Soul is just a formless mass of energy only able to harm its enemies by releasing bursts of energy. (INTELLIGENCE based hero.)
Range - n/a
Damage - n/a
Life - Very Low
Attack Speed - n/a
Mana - Very High
Skills -
L'arc en Ciel - Gathering the inert energies around it and focusing it into one powerful bolt of energy, the lost soul deals massive damage to a target and leaves it dazed for a short period of time.
Fireball - Launches a fireball in the indicated direction, exploding on contact and dealing damage to all enemy units caught in the blast.
Tempest - Calls down multiple bolts of lightning to strike down your enemies, dealing massive damage.
Fissure - Ruptures the ground underneath your enemies, dealing damage and stunning them.
Magical Blast - A blast of magic emanates from the lost soul, dealing massive damage to enemies in a wave.


Keywords:
Hero, Survival, Hero Survival, Lost, Hard, Difficult, Impossible.
Contents

Lost v0.2a (Map)

Reviews
17:33, 13th Aug 2010 ap0calypse: Rejected
Level 4
Joined
Apr 11, 2009
Messages
26
K, type/category added and heroes are put into hidden tags.
The diffuculty level is intended, this is a map for hardcore Hero Survival players. It is possible to beat on easy mode so far. Im still testing hard mode.
 
Top