- Joined
- May 1, 2010
- Messages
- 54
Modifying the terrain like that causes massive lag when you're moving massive amounts of units.
what do you mean like that ???
It was an add-on about the stomp. Having 12 units using a spell that modifies the terran (IE Stomp, it does the whole "push down" effect, bending the terrain) causes massive lag.
I suggest Channel and then change the OrderId to whatever it is in the triggers.
What do you mean by channel (sorry I just don'tget it oO)
There is a very useful dummy spell called "Channel". Ctrl+F in the Abilities, should be the second one found. Its name is just "Channel". However, if you don't find it click the New Ability, look under Hero, and find the "Channel" ability.
It is a unique ability which allows much flexibility. It also does not suffer the "same spell-based" issue (if you change the order Id in both places, that is), where (for example) if you have 6 spells based off of flamestrike but have different order IDs, they still mess up.
If this sounds confusing, it is unless you're looking at Channel as you read this.
Cheerio.
what do you mean like that ???
It was an add-on about the stomp. Having 12 units using a spell that modifies the terran (IE Stomp, it does the whole "push down" effect, bending the terrain) causes massive lag.
I suggest Channel and then change the OrderId to whatever it is in the triggers.
What do you mean by channel (sorry I just don'tget it oO)
There is a very useful dummy spell called "Channel". Ctrl+F in the Abilities, should be the second one found. Its name is just "Channel". However, if you don't find it click the New Ability, look under Hero, and find the "Channel" ability.
It is a unique ability which allows much flexibility. It also does not suffer the "same spell-based" issue (if you change the order Id in both places, that is), where (for example) if you have 6 spells based off of flamestrike but have different order IDs, they still mess up.
If this sounds confusing, it is unless you're looking at Channel as you read this.
Cheerio.