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Lords of Middle Earth3.4

Lords of Middle Earth
By GolluM[KoMe]


Your realms suffered from the wars opposing Harondor, Gondor and Umbar; but this time of conflict is about to end with the fall of Harondor.
A new age is about to begin! ; Liege Man, Gallant, Doughty, Tyrant, Bandit, Trader, Young, Old or whatever you are, you are the Lords of Middle Earth !
You will have to thrive, find new allies and protect your lands in these new but uncertain times. New conflicts will rise, kingdoms will fall, corruption will grow, Lords will die...

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Kind of Map : Anno-like (Rpg/Builder/Diplomacy)

Number of Players : 1-8

Concept's key words : Start from scratch, do whatever you want, make your region prosperous, sell your goods, make alliances, declare war, dominate colonies.

Victory : Defeat all other players (with your possible ally) / destroy all the Factions or reach the victory conditions set by the host.

Players : Gondor, Khand, Umbar, Harondor and 8 players.



Unprotected Version now available!



You can now download the unprotected 2.3 on this website : http://warlotr.free.fr/.
You should read these information if you really want to improve/change the map!
If you are interested in improving the map or just want to check out how the map goes on, check the newly created forum there: http://www.hiveworkshop.com/forums/map-development-202/lords-middle-earth-180985/#post1733588.



Needed stuff to work on LoME:
-Time free xD
-Rather good level with the World Editor
-You absolutly need to know the map rather well!





-A trading system with your ally player, like in Age of Mythology (or Age of Empire) : a trading unit is sent to your ally and it comes back with gold. The more your ally is far, the more you get, exponentially, which might encourage alliances with a far village. It would be automatical, with a boat (which would be easier to be made and more realistic). Theses boats could be attacked and you could not make more than X of 'em. There could be upgrades in the Shipyard to increase the speed and the limit...

-A better terrain

-Mercenaries to buy

-More slaves to buy

-New units for the Inns: saboteurs; invisible Hobbit Spies (which could be made everytime, but with a limit)

-New victory conditions: instead of having to destroy everything to win, the host could set victory conditions.
He would first choose a stuff (like Money in Stock; Bread in Stock; Number of Kills; Number of Colonies.....) and then an integer to reach between 5, according to the stuff chosen before (like for Money in Stock: 15 000; 20 000; 30 000; 50 000; 75 000).
Once done, he could choose an other condition etc etc...
This would be rather long to make, but not that hard, and would be SOOOO great ! With that, the whole gameplay would be redifined and you could not to make any soldier and only focus on your development :).
These conditions would then be written in the quest!

-Find a better way to make the unit entrance/leaving in and out of your town.
You could first also make a command like Type "-L" (for Leave) and the units you are curently selecting leave the place properly, like a Packsaddle horse leaving.

-A building that produces Items with :
Common Items (like Iron Sword)
Items according to the current warfare (like Armor of Gondor etc...) PS: Be careful with the warfare change with Elves/Orcs
Powerful Items very expensive, according to the Heroes you have, that cannot be broken, and that can be done only once (like 'Vilya' (the elven ring of Air, if you have Elrond, who actually owns this ring). These items would only be available when the hero reaches level X or after Y minutes...

-Archer tower uprgradable in Elite Archer Tower (in which you can place your Elite archers, with their abilities ....)

-According to the town you chose, in the Library, you can research something which makes you able to use a special ability (in the Library).
This ability would of that kind: Increases the Trade Rate (the price) for a specific good (that you choose in a Dialog Box); Decreases one; Create a little inflation in a specific place (Gondor, Khand or Umbar); Create Revolts which create an attack in a random town..........................

-Events which would occure each X sec. The could be negative, like the collapse of the price of a type of goods in a region, orc raids, bad weather which makes people leave a region, earthquakes, fires.....; positive: inflation, a baby boom .......; But also both: like a famine which would increases the price of Grain, Bread and Sheeps but stop the population growth (or even make it negative)..... You can find a lot of ideas with this :)

-The diplomatic system has to be rethought!
By example If a player which owns a town (like Amon Eithel) Which originally belongs to a Computer (Red here) breaks an ally treaty with this player (still Red xD), the Computer would declare war to the player to get the town back in its influence :).
A lot can be done !

-Add all towns a Faction captures to be bought by its allies.

-Updates according of the chosen town at the beggining.

-Multiboard :
Create 12 icons : 1 red, 1 blue, 1teal, .... 1 brown
Add 2 columns :
-Ally player, in which there is the color of the ally
-Ally faction




YES !! Except removing the the credits of those who made custom stuff :)




You can mail me at [email protected] or contact me here on the Hive :)
If you want any kind of stuff like the original minimap preview without my name etc etc... I'll send it to you! I really want this project to be continued!



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Beggining
Each player begins by picking a hero and a location on the map : your village. The rune in front of the hero indicates if it is a strength hero (red), intelligence (purple) or agility hero (teal). You will have to upgrade your town and make it thrive while you must defend it. Your townhall can reach 4 levels. Each new researched level unlock new abilities/buildings/... (like in wc3).

Growth
To grow your village, you first have to produce raw materials (like grain/wood/grape...) that you will sell in the three big trade places : Pelargir in Gondor, the Havens of Umbar in Umbar and Amrûn in Khand. You can also buy these goods at these places.

Income/Population
The second important stuff to thrive is growing your population. Each potential new citizen needs an accomodation (houses) and a job (posts) (you can check in the multiboard if you need to make new houses or if there is a lack of job. Then, each inhabitant will pay taxes (each 3min) according to their wealth (2 gold $; 6 gold $$; ;12 gold $$$). If your are not allied with a faction you will pay to the nearest one a tribute of 25% of this income.

Ways
When you reach level 2, you must choose between 3 ways :
-Mayor : you will be more focused on development, taxes and selling.
-General : you will be more focused on troop production and elite units.
-Outlaw : you will be at war against all the faction and you'll be more focused on raids and piracy.


Warfare/Weapons
If you choose Mayor or General you must choose between 3 kind of warfare (gondorian, umbarean or khandish). It ONLY determines the kind of soldiers/towers/boats you will be able to make. (yes you can make Mûmakil in deep Gondor :).
To be made, each soldier needs a weapon (that is an item). To be used, a weapon must be put in a war building's inventory and will be added to a virtual stock. The knights and the packsaddle horses also need a horse in stock.




Alliance with a Player
To use diplomacy, you must click on 'Diplomatic Action' in your main building.

Since level 2 you can :
Become allied with an other Player if he is at least level 2 too. You can only ally 1 Player. You can unally a player each time you want.
Declare war on a Player if he's also at least level 2. You can propose peace to a player any time you want.


Since level 3 you can :

Become allied with 1 Faction. You and your ally player will be allied to the same Faction. You can unally a faction anytime you want but if you own one of the town that originally belonged to this faction (which usually happens), the faction will then declare war on you.

Since level 4 you can :
Declare war on a faction which will send you some troops each X seconds. Thanks to this war, you can capture new towns by force (having more inhabitants and more raw materials)!



What will the factions do during the game?

At the beginning, Umbar and Gondor invade Harondor and after a cold war, they will enter at war and will begin attack the opponent towns (progressively thanks to the already taken places).
If you enter at war against a faction, it will attack you at your "village" and also in the towns you took from it or the towns it would like to capture.
Each town is also protected by a few guards. Before taking a new one, make sure you will be able to keep it!




Where sell your goods?
Each faction capital (Pelargir, Amrûn and Heaven of Umbar) have 2 selling places. Just drop your resources or send your animals to sell them. When animals/packsaddle horse (with the activated option) leave your town, they will automatically go to the nearest place to sell (and drop goods and go back to your town if it's a packsaddle horse).

Impossible to sell goods
You cannot sell your goods to an ennmy faction or to a faction at war against one of your ally (faction or player).
By exemple if you are allied with Umbar and if Gondor is at war against it, you cannot sell your goods in Pelargir.


How much will you earn?
Each faction have a selling rate for each kind of good. The selling rates always increase (if there is not a negative event :) (Max : 1.3; Min : 0.7). Each time you sell goods in a region, it will decreases the rate, but only at this place. If the rate of a good is below 1, it will increase faster.
The selling rates also grow faster the more players there are.
By exemple, the Grain rate in Gondor increases by 1% each (2+(X*(0.91^number of player)) with X =18.
Some special hero skills (developement heroes)(Not already done) and som specific events (Not already done) can also influence those rates.




Raw Materials
When you choose a village (a place on the map) at the beginning, you also choose specific raw materials, according the climate, the landscape etc...
To produce a new resource, you hav to "upgrade" a circle of power and then will be created 1 item of X every Y seconds (or an animal).
Then you can upgrade this production site (each time you reach a new level) what will reduce the time to produce one good. This time can also be decreased by researching updates.

Raw materials you can produce :
-Since level 1 : Grape, Grain, Sheeps, Wood/Rock (that is directly added to your stock (100 Wood/Rock per unit).
-Since level 2 : Horses, Iron Ore.
-Since level 3 : Silk.

Raw materials produced in colonies :
When a good is produced in a colony, it's not turned into item but into a dummy transport. This transport must reach your village to be turned into item.

Workshops
They can be built since level 3 and permit to turn your raw materials into manufactured goods. The workshops need an amount of raw material for each manufactured good or will just not be created.

Manufactured Goods
-Since level 3 : Bread, Wine, Weapons, Supplies and Milk (that is a bit different).
-Since level 4 : Silk Fabric.


Houses
Three kinds of houses (that create accomodations) can be built :
-Tents : 10 accomodations for poors.($)
-Thatched Cottages : (tent upgraded) 20 accomodations for poors.($)
-Stone Houses : 10 accomodations for middle-class inhabitants.($$)
-Manors : 5 accomodations for upper-class inhabitants.($$$)


Jobs
Each time anew building is created, it increases the number of posts, according to the qualification of the employees ($, $$ or $$$) and the level of the building.

Markets
Since level2, you can make markets in which you can :
-Sell your goods (25% of the basical price) to your inhabitants.
-Turn your wood into item. (to sell it or trade it with other players)
-Turn your gold into item. (to trade it with other players)
-Train Packsaddle Horses
-Stock any kind of item (the other buildings automatically drop the items that are not linked with their workings).


Shiping Port
The shiping ports increase the food limit (only used by the soldiers).

Mason's Guild
You can reseach some technologies to improve your buildings, such as "Fortress" that greatly increases the HP, range and damages of your towncenter but also add a trebuchet on its top.
You can also train engineers that can make siege weapons anywhere on the map with an additional cost of 150 gold.
Mason's Guilds also regenerte the nearby buildings.


Inns
They add a lot of job, have no limit and you can recruit random travellers that lodge themselves in it each x second : Prawler, Barbarians, Bounty Hunter, Dirty-Minded Assassin, Errant Priest, Gashed Veteran, Old Hermit, Knight Errant and Cleric; with custom abilities.

Libraries
You can research "knowledge" to increase the skill points of your heroes by 1.
You can also get bonuses thanks to your "stats" (like the number of used horses, your kills, how many time you played...) : Metropolis; Bloodthursty; Master of Cavalry; The Grande Armée; Creditor; Supplies of Mass; Obstinate.


Town Squares
They permit to organise some events in your town since level 2 : Dance Festival; Military Parade; Tournament; Feast; Town Fair; Torture Performance and Charity Meal.

Smithy
There you can buy items according to your warfare and your heroes, who can get a very unique and powerful item.

Milk
You can upgrade "Milking" since your Sheep Pen is level 3. It allows all your Sheep Pen (at level 3 and 4) to produce Milk thanks to sheeps in its fence. Every 50+(200 - ((Number of Sheeps) x 15)) seconds will be created a Milk. Make sure the sheeps are in the fence. (min=50 sec <=> max sheeps= 14).




Warfare
When you reach level 2, you choose beetween 3 warfares that will define the soldiers you will be able to make, but also what upgrades you will be able to research in each kind of barrack:
-Gondorian Warfare : resistant units, good siege weapons, researches based on armor and HP.
-Khandish Warfare : speed units, good cavalry, researches based on MS and AS.
-Umbarean Warfare : powerful units, good archery, researches based on damages and ranges.


Defence
Your War Workers can build towers according to the warfare you choose.
-Guard Tower : small damages, but 3 targets.
-Elite Tower : great damage, 1 target, one arrow ability (according to the warfare)
-Archer Tower : tower in which you can put your archers in garrison.
-Prefectures : A main building with 4 light towers that has an aura that increases the the damages.

In your barracks, you can also "create walls" which will reduce the entrance size and make your town easier to defend.


Barracks
Your war warkers can build 5 kinds of barracks : Barracks(lvl2), Archeries (lvl2), Stables(lvl3), Elite Barracks(lvl4) and Siege Workshops(lvl4).
You can make the soldiers of the warfare you choose.
Elite Barracks are a bit different as the units you can train in it are according to the place you choose at te beginning:
-Ardûmir : Corsair Glaive Launcher; Sea Dragon
-Endil : Knight of Belfalas; Captain of Belfalas; Archers of Belfalas
-Fanuilond : Lebennin Battle Mage; Sorcerors of Lebennin
-Hyarpende : Archer of Ithilien; Rider of Ithilien
-Isigir : Dunadan Knight; Dunadan Spearman; Dunadan Swordsman; Dunadan Captain
-Methir : Apothecary; Apothecary Fighter
-Oud Ilaz : Variag Captain; Suderon Rider; Variag Chariot
-Ramlond : Black Guard of Mirlond; Captain of Mirlond; Witcher


Shipyards
Where you can create your boats : two kinds of transporting ships, one kind of anti-boat ship and a anti-structure ship. (according to the warfare you choose). In shipyards you can also research Improved Nets which increases the food limit.

Scouts
Scouts are trained in barracks. This is a fast unit with a large field of vision, even by night that can build Watch Towers (invisible) to keep an eye on parts of the map.



How to get some?
You can get/loose renown by:
-Making specific events on your Town Square
-Sending money to Mithlond/Angmar
-Building a dark/light Statue/Academy

What is it useful for?
When you'll reach +40/-40 Renown, you'll be able to bing a delegation from Mithlond/Angmar. They will propose you a treaty in which they wil be able to settle in your village to have enclave in the South of Middle Earth in exchange of their knowledge:
If you accept, you'll have a whole new warfare (Elvish/Orcish). The barracks, stables, towers ... will be replaced by new ones and Elite barracks will be destroyed. You can instead make an Ent Stone/Troll Cage. You will also be able to choose a third hero in a list of 8, - those that have already been picked.
If you refuse, you will get the third hero liked to your town + a new unit in your Elite Barrack according to your warfare : Dome Guard (Gondorian); Consul Bodyguard (Umbarean); Suderon Chariot (Khandish).




Heroes
[COLOR=&RoyalBlue]At the beggining, you will have to choose between 3 heroes of a city. Then, when you will reach level 3, you will have to choose a second hero (one of the 2 others of the region).
When a hero dies, he will needs (50+12*level-1.25^level) seconds to be revived (at your town).


Bonuses
If your first chosen hero is more focused on developement (purple rune), you will earn 15% extra income + at the beginning you have an extra packsaddle horse.
If your hero is more focused on war (red rune), you will get free extra weapons in your virtual stock.


Demi-Heroes
When you will reach level 2 and 4 you will receive a demi hero that can be made again in a barrack (or an archery) if he dies. Each place (village) has 2 specific demi-heroes.



Each 3 min you will earn an income (which can be negative:).
Each poor inhabitant($) adds +2 to the income;
Each middle-class inhabitant($$) adds +6 to the income;
Each upper-class inhabitant($$$) adds +12 to the income;

From this income is deduced a maintenance cost of your troop. (0 (level 1); 1x used food (level 2 and 3); 2x used food (level 4)).
If you are not allied with a faction, you pay 25% of this sum to the nearest one for "protection" :).




Quests arrive in the big towns each x seconds. Check the Town Criers to know what quests are active. They are very useful to get xp and gold, but also items (especially at the beggining).
Before someone reaches level 3 : Pelargir, Amrun and Umbar will each generate 4/5 "easy" quests.
After someone reaches level 3 : Pelargir, Amrun and Umbar will each generate 4/5 hard quests.(The hard quests are not already made).





Random events can occur (weather event, bandit attack, famine, epidemics...) according to the levels of the player.



There are a lot of creeps on the map. Some of them can hide treasures...
You can hire mercenaries in mercenary camps (not already done).
You can buy slaves to slave merchants.
You can buy items to itinerant merchants.



Ardûmir is a place of beauty. Between desert, oasis and sea, this region offers multitude sumptuous panoramas, but also a high variety of tropical resources.
In such an arid place, you can produce Horses/Sheep, Grape and Silk. The fertile bank of the river also permit the running of palm trees.
In spite of its richness, this region is far from the high trade places in which you can at least sell your scarce goods with an expensive price.

Between mountain and sea, Endil is a remote town of Belfalas.
Its region is known for its mines that provide the foundry of the southern Gondor.
In this realm, you can produce Wheat (Grain), Sheep/Horses and Iron Ore. The nearby mountain also permit the exploitation of a Quarry to gather Rock.

With the fall of Harondor, the plunderings of Fanuilond have stopped and the region can be exploited again. Nevertheless, if a new war is triggered, this wealthy realm will plundered again; without counting on the frequent bandit raids.
Thanks to the heavy rain brought by the wind of the South, this land is maybe the most fertile of Southern Gondor which permit to cultivate varied plantations.
In this realm, you can produce Wheat ([COLOR=darkred"]Grain[/COLOR]), Grape and Sheep/Horses.The nearby forest also permit to provide the town in wood.

Next to the prosperous Pelargir, Hyarpendë is a village of Ithilien which suffers from the war against Harondor.
Nevertheless, the vicinity with both the river Poros and The Anduin, this city can thrive.
In this realm, you can produce Wheat (Grain), and 2 Sheeps/Horses. The nearby forest also permit to provide the town in wood.

Right in the middle of a desert, between mountain and sea, Isigir is in a very harsh place.
But the factors that permited the settlement of this region is a little oasis, its mountain that can be exploited, as well as its position, close to Umbar and on the trade route from Caldûr and Erädas.
In such an arid place, you can produce Grape, Silk and Iron Ore. The nearby mountain also permit the exploitation of a Quarry to gather Rock.

During the prosperous reign of Sanghayandion in Harondor, Methir was unfortunetly a place battle, which Gondorians used to assail by boat.
Nevertheless, with the fall of Harondor, this realm can thrive again, but it will have to find new allies with the arrival of the Gondorians that can claim this land.
In this realm, you can produce Wheat (Grain), and 2 Sheep/Horses. The nearby forest also permit to provide the town in wood.

Between the Ephel Dúath and the river of Harnen, [COLOR=Orange&]Oud Ilaz is a continental place.[/COLOR]
Its region is known for its horses and its wines but also for its mining exploitations.
In this realm, you can produce Grape, Sheep/Horses and Iron Ore. The nearby mountain also permit the exploitation of a Quarry to gather Rock.

After Gobel Ancalimon, Ramlond is the second town of Harnen.
Its region is known for its great plains where breeding is exelent. Its position near the capital of Harondor would have been a great advantage; unfortunately this kingdom is in decline and at war against Umbar and Gondor.
In this realm, you can produce Corn (Grain), and 2 Sheep/Horses. The nearby forest also permit to provide the town in wood.




-Upgrade as fast as you can at beginning
-Use your hero (he revives for 100 gold!)
-Don't waste any soldier
-Prepare carefully sellings (place to sell, way to bring the goods...)
-Use the abilities of the Packsaddle Horses.
-Build your village cleverly
-Choose a player ally
-Use boats (for amphibious attacks)
-Capture/buy colonies to expand your production
-Make sure your village can always handle an unexpected attack
-Make artillery to attack villages/towns
-If you don't want to be allied with a faction, make sure you sell your goods at the good place.




To get the hint list:
-hint
To change view type:
-min ; -med ; -far ; -very far
To choose your height :
-set number (~beetween 500 and 3500)
To order to all your units to Hold Position:

-hold
/ -stophold
To order to all your units to use Defend:
-def
/ -stopdef
To debug your Warhouse :
-debug

To know your Renown :
-renown

To know from how many time you play :
-time



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Before 1650 T.A (Third.Age) -The influence of Gondor decreases in the South, while the one of Umbar is growing. The ambitious prince Sangahyandion, son of the current concil of Umbar, takes the head of a powerful army and in only 1 year, conquer all Harondor which he makes his realm.

~1650 T.A -The talented and fiery strategist was taken by his run-up and invades Ithilien. During the Battle for Ithil, he seizes Minas Ithil. He also plunders Pelargir but doesn't manage to control the city.

~1653 -In spite of its successes, the armies of Sangahyandion are manhandled in Ithilien because of guerillas. So he decides to continue his plan as fast as possible and begins the siege of the capital of Gondor : Osgiliath; but the armies of Gondor are now organized and repel his attack during the bloody Battle For Osgiliath. After this failure, the prince is chased away from Ithilien and Pelargir began its recovery.

~1660 -After a time of raid and guerillas, the Gondorians launch a counter offensive against Harondor and Umbar. During the Battle to Umbar, the King Tarondor manages to force Umbar to stop its support to Harondor by making a daring blockade of the Heaven and after a few naval victories.

~1664 -The Harondor begins to decline and Prince Sangahyandion takes refuge in Ramlond, leaving his realm to the assaults of Gondor; but Umbar also wants a slice of the cake and send armies to at least conquer the southern Harondor (Harnen). This period is a time of opportunity for all ambitious Lord.
In the scenario Lords of Middle Earth, you control one of these lords that have been ruined by the late wars and take a new beginning.

Write the next instalment of this story ! Rule Middle Earth !


This fictive scenario is inspired by the books and letters of J.R.R. Tolkien and the website of Sampsa Rydman: Lindefirion.
This is a fiction story from what could occur in about 1650 T.A. If you wanna know more about this period, I invite you to visit the website Lindefirion.

Time References : Before the First Age : Creation of the world by Eru Ilúvatar and the Valars; 0 F.A : arrival of the Elves; 0 S.A : Morgoth is defeated (a second time xD); 0 T.A : Sauron is defeated by Isildur, 1000 T.A : Istari came to Middle Earth, 1300 T.A : Creation of Angmar, 2463 T.A GolluM finds the One Ring, 3019 T.A : Beggining of Fourth Age.

[COLOR=teal;]1650 T.A : Battle For Ithil[/COLOR]
1653 T.A : Battle For Osgiliath
1660 T.A : Battle To Umbar
1664 T.A : Lords of Middle Earth
You can find these four maps here : http://warlotr.free.fr/




Original map creator, Producer and Editor : GolluM[KoMe]

Website to download the last version : http://warlotr.free.fr/ (not already updated)

Many thanks to :
Advisers and Ideas finder:
Tleno
Desktop_General
FoFiF,Gloin[KoMe], Green.Heaven, SasuhKun, TheGodEmperor (aka stefan131), krisserz, Vaiar, Pomerancak, shadonavan, 88Warcraft3.
Testers: shadonavan, SasuhKun, TheGodEmperor, k13k, The Flamestorm, Tleno, D.A.R.M, SwampRaider, Spider22, Cortezz, 88Warcraft3 and CHILLA_KILLA (for his stupendous Square)!!
Master Tester: Desktop_General

-Documentation : http://wiki.lindefirion.net/ (many thanks to that amazing website and to Sampsa Rydman!).

-Model creators :
Many many thanks to OlofMoleman (trebuchet); Fingolfin (Gondor type ; wall, towers, roof); StormLegacy (lancer); HappyTauren (, houses); Nasrudin ( white houses); Tranquil (draw bridge) ;Communist_Orc(windmill); Willthealmighty(effects); Mr.Bob(Pelargir, lumbermill, town halls ........); GolluM[KoMe] (a nooby aura); sorry for those i forgot.

-Skin makers :
GolluM[KoMe] (Flags of Umbar and Gondor / white tree paving(based on the work of Mr.Goblin))

-Icon makers :
GolluM[KoMe] (lotr images + miscellaneous) ;sorry for those that I "forgot" ...

-Sound makers :
GolluM[KoMe] and Le_Bucheron.


-More than 600 custom units.
-More than 400 custom abilities.
-More than 120 items.
-More than 12 000 doodads/destructibles.
-More than 1380 triggers.
-More than 580 variables.
-More than 500 regions.
-40 custom heroes.
-Map size before optimization : 6.69 Mo.
-A lot of hour of work :)





Map Story
I started (5/6 years ago xD) to work on Battle For Osgiliath (from scratch) thanks to Lindëfirion, with my poor knowledge of roc maps with my late map Battle For Middle Earth 6.5. Most of the units/skills of LoME are from this map.
After ending that rather bad but appreciated map, I started Battle To Umbar by erasing the terrain of Osgiliath. After a while I thought about doing a trilogy, so I gave the management of the first map Battle For Ithil to my half brother that is still working on it (also originally based on Battle For Osgiliath).
Battle To Umbar was really appreciated but the map never really worked and in January 2010 I decided to make an other kind of map with the same terrain to save time and to keep spreading the story of this period : Lords of Middle Earth.
And the map came out in March 2010; and thanks to you guys is working as I couldnt have expected!

(You can find these five maps here : http://warlotr.free.fr/)

Influences
First influences of course come from the Tolkien's universe and from the maps of the Lord of the Ring on Warcraft.
Influences also come from old strategy games such as Age of Empire, Age of Mythologie, Starcraft... but mostly from management games like Anno (1701/1404), Sim City (3000, 4), Total War or even Mount and Blade.
Now you know (almost ^^) everything !


Modern Gamers : An other warcraft/starcraft website.
A chinese website xD
Some other not interesting websites like epicwar...



Some of the screenshots must be updated as the map changed :).

Whole map without doodads/units + Name of towns (Old)
150914-albums3110-picture26318.png


Overview from Ardûmir (Old)
150914-albums3110-picture26330.png


Pelargir
150914-albums3110-picture29938.png


Linhir (Old)
150914-albums3110-picture26372.png


Haven of Umbar (Old)
150914-albums3110-picture26325.png


Bay of Belfalas
150914-albums3110-picture29935.png


Amrûn
150914-albums3110-picture29934.png




A good Town after 45 min
150914-albums3110-picture46397.png


A good Town after 35 min
150914-albums3110-picture46396.png


Multiboard and Packsaddle Horse
150914-albums3110-picture26370.png


Prosperous Town and Warehouse
150914-albums3110-picture29941.bmp







-A huge bug with Marshall specialization removed
-The attack on Ancalimon was on Mirlond ... Fixed
-A few little stuff remade/bugs removed


-Peace with a faction now works perfectly
-New victory conditons : you can still use the late victory condtions OR you can set a game difficulty : Easy/Average/Hard/Very Hard/Impossible :
Outlaw : Gold:10K/20K/30K/50K/90K ; Kills:200/300/400/600/900
Mayor : Inhabitants:700/900/1100/1400/1900 ; Gold:5K/8K/14K/20K/30K
General : Towns Taken:3/5/7/9/13 ; Kills:200/300/400/600/900
-Some bugs removed


-Plunder income decreased (a lot :)
-Now outlaws can make Dragon Nest (Sea Dragons (Pirate King) and Fire Drakes (Godfather))
-New command for outlaws to know where are there colonies : -colonies
-MAYBE I solved the problem with neutral hostile/faction stuck behind your town when they attack you. It has to be tested !!
-Some little stuff remade like usual :)


-Sorry I forgot to give workers the ability to build Taverns (to make bounty Hunters and Terrorists xD)
-Now Outlaws have their own terrain path
-Each colony can now produce its own units !! (according to where they are on the map, you can therefore you can make Ithilien Rangers or even Variag Guards
-Sry I'm too drunk right now to tell u each new stuff/bug I remade :) Have fun !!!


-5 Month of work xD
-New gameplay : you choose between 3 ways at level 2 : Mayor, General or Outlaw.
-Whole new gameplay for Outlaw.
-At level 4, with 40+ renown, you can specialize in 2 other path (2 path per way : Mayor ---> Governor or Merchant Prince; General ---> Warlord or Marshall; Outlaw ---> Pirate King or Godfather).
-Milk is now Whool.
-A loooooot of other stuff :)

-Looter : can loot the dead ennemies which turns them into gold, according to the level of the unit. If you specialized in Pirate King, you can upgrade it.
-Slave Master : can summon 3 kind of slaves: wargs, goblins or spear throwers.
-Arsonist : use torches to burn down buidlings.
-Plunderer : mounted unit which also uses torches and have pillage ability. They can also ensnare fleeing units :)
-Courtesan : can entice ennemies to slow them down.
Terrorist : they can set up traps that will block resource units (such as sheep, or packsaddle horses) for 20 seconds! and warn you on the map: you might have the time to slaughter them and get their items. They can also sabotage buildings.

-Archer Ship : put buccaneers in it and it will become very deadly !
-Raider Ship (Pirate King only) : can summon little ships or a group of soldier to plunder to coast.

-You can settle in colonies in which there are 2 new kind of resources : Tobacco and Pearls. You can sell them, but also turn Tobacco into Smoke Barrier (-50% accuracy for ennemies when casted) and Pearls into 4 types of item boosting your heroes.



-A loooot of change in triggers (now almost all arrayed :)
-Diplomacy remade
-Selling remade
-Renown remade
-Upkeep doubled
-Now each of the 3 factions are able to attack/defend each position on the map (renown is now considered to set the power of the attacks). Everything is ready for the soon coming adventurers :)
-A loooot of stuff remade


-Now dummy lumberjacks harvest the wood (with animations etc etc)
-Bugs fixed: splash damage doesnt affect buildings anymore;; You now get a third hero by refusing the elven deal;; Some icons fixed;; a lot of other little stuff
-The counter attack of Umbar toward Eradas is less effective


-New building (since the beggining): Trading Post: you can transfer your resources to your ally (goods, gold, wood, weapons and horses) for a better cooperation.
-Units now get easily outside of the towns: just tell them where to go outside ;)
-Some little stuff reviewed.


-The host now set victory conditions at the beggining. To win, the players must filfull each of these conditions OR do like before (kill everything but his ally xD). There are 4 conditions you can modulate : Money in Stock (20K, 30K, 40K, 75K or 100K); Population (500, 750, 1000, 1250, 1500); Number of Colonies (2, 3, 4, 5, 6); Bread or Wine in the Warehouse (30, 50, 75, 100). These conditions are then written in the quest.
-After picking the conditions (or none), the host choose the modes (Money/wood and weapons at the beggining).
-Little bugs removed
-New line in the multiboard: the money of each player.


-The command -renown to check your renown now works properly.
-New game modes: -vqm : 15000 gold / 9000 wood ;; -em : +150 weapons
-The town of Amon Eithel now produce grapes instead of grain.


-A lot of balancing/bug removing
-New building: the Smithy, in which you can produce items, according to your warfare and also according to your heroes (by exemple if you have Morgomir you can make a 'Ring of Men') (all heroes have 1 custom item except Beorn, Barakiant, Bolg, Guhlavar and the elvish heroes). Which means a lot of new items :)


-Some Bugs fixed (like some orcs with no food cost)
-All elven heroes except the Istari have their own skills


-Some Bugs of 2.0 fixed


-Renown: you can gain/loose renown in order to reach 55/-55 renown. When this point is reached, Cirdan/Er-Murazor suggest you a deal : to set up an enclave in your lands. If you refuse it, you get the third hero of your place and a new unit type (made in the Elite Barrack) (Suderon Chariot (Khandish warfare), Dome Guard (Gondorian Warfare) or Consul Body-Guard (Umbarean Warfare).
If you accept the deal, all your Warfare is changed: all your towers/ships/military buildings/units/siege weapons ... are turned into an elvish/orcish way. (note : you also loose the Elite of your Village and the capability of making Elite Barrack with instead Ent Stone/Troll Cage). You can also choose between 8(-those chosen) elven/orcish heroes.

-Ways to get/loose renown:
By organising some events on your Town Square (check 1.9 changelog)
By building a lighty/darky statue that provides an aura
By building a lighty/darky "arcane sanctum" in which you can train mages
By sending some resources to Mithlond/Angmar

-A lot of new units, skills, upgrade, buildings...
-Fortress update issue fixed
-A lot of minor bugs i cannot remember fixed
-A lot of new icons and some new models
-Map neater, but not enough for now :)


-You can now buy the towns seized to Harondor by Gondor and Umbar if you are allied to the faction. (Amon Eithel, Barad Harn, Gobel Mirlond, Gobel Ancalimon).
-The goldmine of Korb Chelkar is more efficient
-Archers of Umbar spawning issue fixed
-Little issues fixed


-New building (since level 2) : Town Square : you can organise some events on it which will give a buff to the troops that see/participate it (with a some great (xD) animations on it)
1)Dance festival : +2 armor for 4 minutes / 350 gold
2)Military parade : +15% damages for 5 minutes / 300 gold and 2 weapons in stock
3)Tournament : +23% AS for 5 minutes + you choose if it's made with noble rules or if you allow blows below the belt (to win or loose renown) / 400 gold and 3 weapons in stock
4)Town Fair : Brings a Horse Merchant, a Slave Merchant, an Itininerant Merchant and a Goods Merchant (which sells each kind of resources) to your town for 2.5 minutes / 400 gold
5)Feast : +15% MS for 7 minutes / 300 gold, 2 wine and 2 bread
6)Torture performance : +7% AS and -5 renown for 5 minutes/ 350 gold, 125 wood and 1 weapon.
7)Charity Meal : +0.5 HP regen and +5 renown for 4 minutes/ 350 gold, 3 grain and 3 milk
-New ability for the packsaddle horse (again xD) : Item Transfer : if the horse is in your town, press it and all items it carries go in the warehouse and the weapons in the virtual stock.
-New command : -debug : it unstucks the warehouse that can sometimes be blocked
-New command : -time : tells you the time xD
-New command : -renown : tells you your renown
-New picture !
-Some buggs fixed
-Renown useful soon :)


-I'm happy to tell you that you can now play hours without any extra lag :) (there are still some lags when a big group of unit appears for a faction by example, but it doesn't prevent to play AT ALL; + the more you play, the more you take cities/kill players, the less Umbar/Gondor/Khand/Neutrals get soldiers.)
-A stupid bug removed
-I played all day (during 3Hours; and won xD) and it was Awesome ! (I've got the replay if you want ...)


-Fixed bug that after someone upgraded to level 2, all messages that would normally be displayed to all players were not displayed a all xD
-Removed a bug wth stone houses
-Set the integer to reach to get "The Grand Army" from 135 units recruite to 400 xD
-Sorry for this little version bu thefirst bug was REALLY annoying :)
-Square in 1.7 if I wnt die tommorow.


Bonuses at the beggining : you choose between:
+450 gold
+600 wood
+5 horses
+6 weapons
+1 random item (between 8 ones)
+nothing xD


-A lot of Leaks fixed !
-The attacks of the factions over the player towns are harder.
-New unit for the orcish attack(xDDD) : Orc Catapult, which can throw corpse to threaten humans muhahahaha.
-Prefectures no longer has Troops In Garrison but increases this skill (the one of the townhall).
-Milk price reduced from 60 to 40 ! $(
-Time to get new free weapon increased.


-New Building (Based on the idea of 88Warcraft3) : Library :
You can research "knowledge" to increase the skill points of your heroes by 1.
You can also get bonuses thanks to your "stats" (like the number of used horses, your kills, how many time you played...) : Metropolis; Bloodthursty; Master of Cavalry; The Grande Armée; Creditor; Supplies of Mass; Obstinate.
-The upkeep increment (+1) is restablished at the level 3. (which makes an upkeep of 3 per used food at level 4).
-Now workers are divided in 3 : worker, advanced worker and war worker.
-Now in China ! (By s8637800); with new screenshots : http://bbs.uuu9.com/read.php?tid=3732615
-Stupid bug removed :).


-Detailed tuto thanks to "-hint":
1.What to do at the beggining
2.Inhabitants/Taxes
3.Town Development
4.How to Sell your Goods
5.How to Make Soldiers
6.Diplomacy
7.Factions
8.Needed Stuff to Win a Game
9.How to leave your Town


-Minor fixed.
-New command : -tuto for all : the host can do this which will force the tutorial for each player.


-New item management : you now have a warehouse in which you get all your item, which is muuuuuuuuuch more practical :) (like in Anno). When the packsaddle horses go back to your village, they will automatically go next to it.
-New terrain : new tiles, new doodads, new trees ... more to come in 1.01.
-You can now make tower(s) to defend your colonies.
-The tax are doubled! $D
-You will now get free weapons, even if you didn't take a "fighter hero".
-Price of the horses increased.
-Towers now limited by 4. (not the archer and defense towers.)
-The research "Fortress" now makes a trebuchet on the top of your "real" townhall but ALSO on the one outside.
-Supplies now need 2 grain, 1 wine and 1 wine to be made (instead of 3 grain/2grape).
-Minor stuff remade.
-Post me what you think about this and please report each bug you see! Sorry to delay doing the new update, I really add to work xD.
-1.01: Bug with the horse going to the stock fixed
-Some stupid bugs removed :)


-Minor stuff remade
-Prefecture : an additional garrison, 4 low towers and an aura.
-Mason's Guild : you can research 4 stuff : advanced masonry (buildings +HP; 2 levels), advanced wells (increases the HP regen provided by your wells), advanced tower (+damages to towers, townhall, colonies), Fortress (+1000 HP, 100 range, 10 damages to your townhall + a trebuchet on the top of it).
Engineer can be trained in it : they can make siege weapons (with cost +150 gold) anywhere you want.
Regen the nearby structures.
-Number of towers limited by 6.
-0.91: Bug with warfare fixed.


-Little stuff remade
-New building : Inns. They add a lot of job, have no limit and you can recruit random travellers that lodge themselves in the inn each x second : 10 new units : Prawler, Barbarians, Bounty Hunter, Dirty-Minded Assassin, Errant Priest, Gashed Veteran, Old Hermit, Knight Errant and Cleric; with new custom abilities.
-Credits updated : Thx guys :)
-0.81; stupid bug with the Silk removed
-Time between 2 drops increased
-0.82 ; diplomatic bug removed


-Weapon bug fixed
-Transport Units problem maybe fixed xD
-Kicking bug fixed
-a lot of little stuff remade
-Time between two attacks reduced
-0.71 : All major bugs fixed
-a lot of little stuff remade :)
-0.72 : Weapon bug fixed
-Mumakil horn doesn't trigger Teleport Back anymore


-Now you can pick the position where you want to send your packsaddle horses when they leave home !
-Heroes has a teleport to the town (325 sec cooldown)
-Some stuff fixed
-Workers and War Workers are now a single unit (with morph ability)
-You can now sell your goods to a faction even if you are allied with an other : now the 2 restrictions are If you are an ennemy of this faction AND if one of your allies (faction or player) is at war against this faction).
-Diplomacy major change : You can now make peace with a faction and stop being allied with one. After each diplomatic action (peace, unhally, war or alliance) toward a specific faction, there is a cooldown of 10 min to be able to do an other action with this faction.
-Damages of the demi-heroes reduced.
-New ulti skill for Morëinion Orchaldor-Eldalótë : Call of the Depths.
-Some bugs fixed
-Optimized with Optimizer 4.9 insted of 4.7 (maybe less bugs after, and maybe fits with Mac; you tell me !).
-New model for archers
-0.63 : some little bugs fixed
-Kick System removed (maybe is it the thing that kicks everyone xD)
-Price of weapons and iron ore reduced (150 ---> 130 and 60--->52)


-bug with Umbar ennemy with Orange but attacking Blue fixed
-food produced by shiping ports greatly increased
-bug when a Resource Transport enters in a village not controlled by the owner fixed.(when you produce goods out of your town, you get a Transport (dummy) that need to reach your village to be turned into item)
-siege weapons cost increased
-cost of barracks decreased; with Khand warfare, you can now make stables since lvl2.
-cost of building updates increased
-overall cost in Wood/Rock increased
-"Troops in Garrison" decreased by 1 archer and 1 soldier
-Hero's time to revive increased (now equal to 50+12*level-1.25^level)
-"-Quick Mode" : if blue types it before 1 min, each player get 7500 Gold and 3500 Wood
-Watch Towers (made by scouts) are now always invisible and can see invisible units.
-Some weather effects fixed (SandStorms and Eclipses).
-New (and first :) Events : you can be attacked each x sec by x soldiers (according to your level) since level 2. Each place can be attaked by Orcs, Bandits or Pirates. Since level 3 places can also be attacked by specific unit (according to the location). Since level 4, the 4 possibilities of attacks also contain siege weapons (or heavy units like trolls or mumaks:)
-building's HP decreased
-Improved Nets (+15 to food limit) can be researched in shipyards since level 4.


-a lot of minor "bugs" fixed again
-skills minor change
-'Drops the Items' now works instantly
-Town criers (the ones who give quests) are replaced by Taverns
-When someone chooses a place at beggining, it tells it to everyone
-Faction's attacks fixed
-'Drop the items' of packsaddle horses now completly works
-Umbarean Scouts can now create Banners (aura '+armor')
-Thanks you a lot for suggestions! I'll add your names at the next version


-a lot of minor "bugs"
-town attacks (umbar vs gondor) fixed
-milk is now also produced in the Sheep Pens that belongs to captured cities
-Sheep Pens can now drop their milk without having to stop producing
-items size are increased
-Valdûmir Alcarialë now has "Robustness" (+str) instead of "Parry"
-workers don't have anymore 2 building abilities ^^
-some other stuff I forgot :)
-tell me what to do in 0.4 !!



Other screenshots : http://www.hiveworkshop.com/forums/members/gollum_kome/albums/

Please leave some advices, ideas, bug reports etc... (it's not perfect yet !! (no, no really !^^))
The map is still in progress!
And btw it's protected :)


Enjoy !


I am looking for :
-Testers
-Ideas
-Someone who speaks english very well (and that is ready to revise all the scripts in the map xD)
-Someone who could remake the human user interface in a Lotrish way.

I would of course give credits, rep, recognition and gratitude to the helpers (and a pet on the map !). Tell me if you're in! :)
Btw thanks again to those who already helped me to improve this game !




HF !


Keywords:
Builder, Anno-like, Strategy, Complicated, Lords, Middle Earth.
Contents

Lords of Middle Earth3.4 (Map)

Reviews
12:22, 26th Maj 2011 -Kobas-: Status: Approved 23:01, 27th Mar 2010 ap0calypse: approved
Level 2
Joined
Jan 31, 2007
Messages
19
I didn't have time to read all 300 posts since I last posted here : / BUUUT I did play a few full games of your map and have got to say WHAT AN IMPROVEMENT!!!

But I still have a few questions and comments.

1.When I captured a NPC faction (Umbar for ex.) I got those "grain transports" from a long time ago...and they were useless. I didn't try selling them to the warehouse but as far as I know capturing NPC bases has no point other than winning.

2. I tried to bring Ore into my base to make weapons but I could not load them into any building. The ore's description said it just needs to be "in my base"...I put it on the ground and yet still no weapons from my blacksmith.


3.You need to delete the heros once they cant be picked any more...I have had 4 people in a FH that dont know what to do because someone chose 1 of the three hero groups and they still wanted one of those 3 heros...so when I choose Radagast you need to delete all 3 or make sure people know you cant choose the 2 next to them.


4. The lag, as always, bleh. Get rid of the rain, its what lags me up every. single. time.


. I felt like the game was pointless at the end..I attacked someone and all my soldiers died even though they had full upgrades and were the best gondorian units in the game. I got bottlenecked and could not kill him...that is VERY VERY wrong. A noob should not be able to hold out against a player. That said, I WAS on the other side of the map...that brings me to point 6.

6. Somehow you need to make it so I can build my barracks closer to another player. If I am gondor in the north and want to attack Umbar in the south it is almost impossible to do it with success...I had a FULL ARMY of 100/100, knights, archers, level 6 heros, demis and siege. I lost to a bunch of crappy units. But then I just left the game because I was not going to wait another 30 minutes to get weapons, put them in the barracks and then run back down just to be slaughtered again. If I could have build some sort of minibase down there I would have been able to keep fighting. Or at least build them in the NPC bases I took over....then I could REALLY have some fun.

7.Other than killing the NPCs for that win-game event, I see no reason in unallying a faction. Simply put, taking over any of their bases does NOTHING for me. Grain/Ore/Silk/whatever transports dont work, and even if they did it appears that I cant use items if they aren't in my warehouse..and I cant PLACE items in my warehouse. ?????? I think at NPC bases I should be able to build a barracks and houses/jobs. All the items harvested from say, a plantation should go right to my warehouse (or a warehouse at the npc base I just took over) so I can actually use them >.>.


Thanks for the great map..I just think it needs these fixes.
 
1.When I captured a NPC faction (Umbar for ex.) I got those "grain transports" from a long time ago...and they were useless. I didn't try selling them to the warehouse but as far as I know capturing NPC bases has no point other than winning.
To get real grain with a grain Transport, you just have to bring the transport to your town :). It's he same for each resource produced in a "colonie", you can only directly sell the animals.
2. I tried to bring Ore into my base to make weapons but I could not load them into any building. The ore's description said it just needs to be "in my base"...I put it on the ground and yet still no weapons from my blacksmith.
Ah ye sorry i should remake the description. You must put it in your warehouse, but you can't do it directly as it says that "you cannot sel it". So you drom it just in front of your warehouse and pick the items with the warehouse itself.
3.You need to delete the heros once they cant be picked any more...I have had 4 people in a FH that dont know what to do because someone chose 1 of the three hero groups and they still wanted one of those 3 heros...so when I choose Radagast you need to delete all 3 or make sure people know you cant choose the 2 next to them.
For this there is now a rune animation that stops if one of the hero of the village is taken.
4. The lag, as always, bleh. Get rid of the rain, its what lags me up every. single. time.
the lag is fixed since today in 1.7 :). (and it's not the rain xD)
I felt like the game was pointless at the end..I attacked someone and all my soldiers died even though they had full upgrades and were the best gondorian units in the game. I got bottlenecked and could not kill him...that is VERY VERY wrong. A noob should not be able to hold out against a player. That said, I WAS on the other side of the map...that brings me to point 6.
You have to explore new tactics, attack by the sea by exemple :).
6. Somehow you need to make it so I can build my barracks closer to another player. If I am gondor in the north and want to attack Umbar in the south it is almost impossible to do it with success...I had a FULL ARMY of 100/100, knights, archers, level 6 heros, demis and siege. I lost to a bunch of crappy units. But then I just left the game because I was not going to wait another 30 minutes to get weapons, put them in the barracks and then run back down just to be slaughtered again. If I could have build some sort of minibase down there I would have been able to keep fighting. Or at least build them in the NPC bases I took over....then I could REALLY have some fun.
Ye the minibase idea is rather good, but btw you should be more organized :).
7.Other than killing the NPCs for that win-game event, I see no reason in unallying a faction. Simply put, taking over any of their bases does NOTHING for me. Grain/Ore/Silk/whatever transports dont work, and even if they did it appears that I cant use items if they aren't in my warehouse..and I cant PLACE items in my warehouse. ?????? I think at NPC bases I should be able to build a barracks and houses/jobs. All the items harvested from say, a plantation should go right to my warehouse (or a warehouse at the npc base I just took over) so I can actually use them >.>.
I already answered the first stuff and for the last point, I disagree. It would be too easy and unreal to get automatically the resources from other towns... + it's easy to put a clever rally point route to your town...

Btw thanks for the suggestions !
 
Level 12
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Jul 30, 2009
Messages
1,156
About point 6, that really is realistic: I mean, the marching thing, but either way. And if I understood well, towers are really, really rigged sometimes. Make that you can only construct the towers OUTSIDE your camp, and make the units that spawn inside your camp spawn somewhere near outside. So you can actually take the towers out with the Siege, and the opposite of course.
 
Level 6
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Oct 10, 2009
Messages
1,425
{Re-Review}

CWeener's Review {Protected maps} V3.03 Review # 18 {Re-review}


Reviewing the map " Lords of Middle Earth1.6 "


Rating System (in weener points:)

1-10 Originality
1-10 Replayability (discounted for most cinematics*)
1-10 Triggering (discounted for protected maps*)
1-10 Terraining
1-10 Object Managing (custom items and destructibles etc...)
1-10 Spells (if applies**)
1-10 Description (On THW and In-game (Loading Screen and information))
1-15 Engaging a.k.a. fun to play
1-15 Misc (size, system implementation, laginess etc...)
-100 or +100 for abiding by THW rules.
* = when one is discounted then other sections maximums are raised, and those sections are judged harder (if your map applies then it will show you what i raised later)
** = some maps dont really need spells so this section is discounted and given an automatic 10.
Rating System Scores

Less than 100 = FF- (Reported, You clearly didnt abide by all of the posting rules, and i have reported you for (not) doing so.)
100-150 Points = F- (Rancid and Needs major work. Vote for Rejection and no +rep.)
151-160 Points = F (Bad and Needs work. vote for Rejection and no +rep.)
161-170 Points = D (Below Average and Needs much updating. has potential. vote for rejection and no +rep.)
171-180 Points = C (Okay but Needs updates. has potential. vote for rejection* and no +rep.)
181-190 Points = B (Good but still not reaching full potential vote for approval but no +rep)
191-199 Points = A (Great and probably has reached full potential**. good job. vote for approval and +rep.)
200 Points = A+ (Amazing, you did everything right and went all out, approval and +rep)

* = depending on the map really, and what categories it scored low in
** = not always but most cases.
Lords of Middle Earth1.6

Triggering scores not available, so other maximums were raised(see rating system*)

1-11 Originality *10* while this map has unique aspects, it's main concept has been done on rare occasions.
1-11 Replayability *10* it is really long which makes it harder to replay, but still a good job :)
1-11 Terraining *9* lack of doodads.
1-11 Object Managing *9* A lot of work, Some tooltips were hard to read though, due to your english :/
1-11 Spells *10* Bugfree and some were original
1-11 Description *11* Gives all necessary info with well used BB codes.
1-17 Engaging *15* It was fairly engaging.
1-17 Misc *17* Everything here was Perfect, IMO
-100 or 100 Rules *100* :grin:
0-200 All-in-all *192* A (Great and probably has reached full potential**. good job. vote for approval and +rep.)

Author's Note,


I liked this map, as it is fairly original and you gave it nice execution. Good job on fixing the lag :)
Bugs:
some male units had female voices and vice versa



Recommendations:
Keep being awesome.




[liked]

Well, there is simply too much to say about what I like, which is pretty much everything except the bug I mentioned.


[didn't like]
No doodads :p
The english.


~~~~~~~~~~~~
If any map I've reviewed has been updated, feel free the ask me to re-review it. or if I haven't reviewed YOUR map, feel free to ask me. :)
 
Level 7
Joined
Apr 16, 2008
Messages
303
Oh yeah, found another bug relating DG (dark green) and isigir, the demi heroes and heroes spawn at just outside barad harn.. which is nice, but you know, i dont like having my stuff spawn SO FAR AWAY D:
 
About point 6, that really is realistic: I mean, the marching thing, but either way. And if I understood well, towers are really, really rigged sometimes. Make that you can only construct the towers OUTSIDE your camp, and make the units that spawn inside your camp spawn somewhere near outside. So you can actually take the towers out with the Siege, and the opposite of course.
ye a spawn next to the town could be rather easy to do, but you know, only blocking by outside would be really "ugly". btw I could add some defensive tower spot (like in colonies) next to the "outside town center", added with the trebuchet you can get thanks to "Fortress", you could weaken the units outside, and I would reduce the tower limit from 4 to 2 :). but it needa be tested, it might be even harder to take a town with it ... BTW YOU CAN STILL ATTACK BY THE SEA !!!
Well, there is simply too much to say about what I like, which is pretty much everything except the bug I mentioned.
LoL you're an idler xD ("Joke")
No doodads :p
Outside of towns only xD
Oh yeah, found another bug relating DG (dark green) and isigir, the demi heroes and heroes spawn at just outside barad harn.. which is nice, but you know, i dont like having my stuff spawn SO FAR AWAY D:
Agh thanks a lot !! It means the point were not found, so it spawned at the center o the map (in fact the center of the map when it was Battle for Osgiliath as the map was smaller xD).
But it might also be that where they should spawn, the terrain was full ? Is that possible ??


Sry i forgot this xD
If you are still looking, send me the map, and I'll see what I can do.
OFC, it depends if there are like 50 scripts or 200 :p
I think there are much more than 200 scripts :)


EDIT : 5000 Downloads !!!!!!
 

TpM

TpM

Level 3
Joined
Jan 19, 2010
Messages
57
Well... I found 1 way to take over capital citys without dying..... That is using siege weapon to team kill lol. Maybe you want to fix that
 
Level 1
Joined
Dec 12, 2009
Messages
4
Just played this map. It was fun until my warehouse bugged and i could not use the items inside anymore. I just said i needed a Nearby Patron even with Packhorses, Heroes and Barracks around it.
 
No no I know this bug. It doesn't occur each timeyou play but it's soooo annoying.
"-debug" in 1.8 which replaces your warehouse by an other (without loosing your goods ofc^^)

Ow Tleno you have to see the "Tournament" in the square it's awesome xDD


EDIT : Ow an i Had a new idea : a Goods Fair. once launched,you choose in a dialog which on which good (manufactured only + milk which will become whool)you wanna make the fair for. There, you can sell only this kind of good, with a 100% rate; + as it drains merchants from all middle earth, it decreases in each faction (easy to understand a there less buyers etc etc ...)
Is that good ?
 
Last edited:
Maybe you can add a little more shadow to picture borders
You mean I turn it in black ? (the border)

your name below or above map name, if not to map preview then to Loading Screen!
I made it there http://www.hiveworkshop.com/forums/maps-564/lords-middle-earth1-8-a-162255/ (+ I remade the tree of Gondor) but I think It would not be seen on minimap pic (+people who play don't really care who made the map ...) and I don't want a loading screen for 2 reasons: As it's long to launch, people could leave if they don't see the list of the others that already dled or not ... (This is VERY frustrating not to know why the game doesnt start xD)
+I wanna save some space for an eventual custom LoTRish user interface which would be much bette than a loading screen :).

Btw it's cuel you like it xD (btw the picture itself is not from me but from Mount and Blade as you must have noticed :)
 
LoL anyway as I told u in my message I wont be here for 2 months oO. But don't do a Loading Screen please ... I would feel obliged to use it as it would be awsome xD but for the reasons mentionned above I think it would do more bad than good to the map ...
but an LoTRish interface would be PERFECT ! It would be DLed and used by a lot of people though
 
Level 7
Joined
Jul 9, 2006
Messages
227
Wow. Nice map! Although I dislike that I can't rebuild all the towers of some taken cities... And I dislike that units spawn at your doorstep, especially if you have the main attack routes to your base blocked off for that faction, also, you might want to change the attack type of several main buildings of outside sities to homing missiles, because right now you can technically kill one of them with 2 units, 1 attacking and 1 dodging the missiles.
 
Although I dislike that I can't rebuild all the towers of some taken cities
It was Eradas right ? xD I'll fix this.
I dislike that units spawn at your doorstep, especially if you have the main attack routes to your base blocked off for that faction
Ye no one like this, but for now no one found a solution ...
might want to change the attack type of several main buildings of outside sities to homing missiles, because right now you can technically kill one of them with 2 units, 1 attacking and 1 dodging the missiles.
Ah you found the technique xD But ye I might remove that. i think i'll just increase the missile speed (x2 or x3).
 
Here's the review i promised.

Review

Map Name: Lords of Middle Earth [1.8]

Creator: GolluM_KoMe

Information: You will have to thrive, find new allies and protect your lands in these new but uncertain times. New conflicts will rise, kingdoms will fall, corruption will grow, Lords will die...

-------------------

General:

There are missing button icons, item icons etc., i've attached a screenshot showing you one of them.
There are also some typos, for example "beggining" should be "beginning".
Another thing, you can't leave a hint scene, for example when clicking "Taxes".
Also, why does the "well" building have such a big selection scale and such a long HP bar?


Gameplay:

Well the players will have to be patient until they can finally start a battle, since gathering resources and getting your income takes a lot of time. But, the battles can be "bloody", yet some spells you use make the game lag for sometime. I know that this is a big map, yet maybe you could make more efficient triggers.


Environment:

I don't like the flashy things in the hero selection area, you could've just added the ones without the "lighting".
At some points, the terrain is just too flat, it doesn't look good. Another thing is that there aren't a lot of different doodads in the map, i usually saw a lot of trees.


Fun Factor:

Well when it's the first time you're playing it, it may make people leave the game, since it's a bit complicated with the job system and so on, but i guess when you've got the hang of it, it can be pretty fun.


Hiveworkshop:

The description is acceptable, it contains the required info and everything seems to be fine. You have not broken any rules as far as i know.

Overall:

The game itself is fun when playing online, but when playing in SP, then it's just boring. I guess you could somehow add an AI to the map, but i would not recommend you to do this, since that would make the game lag like hell and it would be too hard to make an AI. However the tax system, the gathering system are great, making the game more interesting, however it takes a lot of time to gather enough resources to make an army. Overall, i'd say you've put a lot of effort into this, however there are still things to be improved. Rating : 3/5

 

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Level 12
Joined
Jul 30, 2009
Messages
1,156
Actually, if you're good enough, you can actually make military units pretty "soon". Just get all you need to get a barracks and buy weapons. Pronto.

Edit: I have a good suggestion:

Add two commands. One being -rename (kind of obvious) and the other one being... I forgot the name. But basicly, you type so it lists who the people actually are (their usernames)
 
There are missing button icons, item icons etc., i've attached a screenshot showing you one of them.
There are also some typos, for example "beggining" should be "beginning".
Another thing, you can't leave a hint scene, for example when clicking "Taxes".
Agh it needa be fixed xD
Also, why does the "well" building have such a big selection scale and such a long HP bar?
Well, (xD) I never play with HP bar and it has such a big one as I wanted the player to know what's the exact range of the well (as you know the HP bar is related to the selection size ....)
Well the players will have to be patient until they can finally start a battle, since gathering resources and getting your income takes a lot of time
I assure you that if you play well (+ with -qm) you can get an army after 5/10 min and can already attack other players !! You just have to sacrify your development for a time. (that is rather "hard" to do for begginers)
yet some spells you use make the game lag for sometime. I know that this is a big map, yet maybe you could make more efficient triggers.
The spells that make it lag (like Powerful Shot (ballistas)) are not in trigger xD. Idreallyk why it lags ...
Well when it's the first time you're playing it, it may make people leave the game, since it's a bit complicated with the job system
you're right, but I wont remake the job syst for the noobs ... + it's anyway really easy for those who already played games like sim city.
but when playing in SP, then it's just boring
This game has never been made for SP btw but u're right. Have you tried FH ? it's soooo fun!
I don't like the flashy things in the hero selection area, you could've just added the ones without the "lighting".
The flashy thing has been made to know if a hero is available (it turns non flashy when a hero of a village is taken, or players don't know why picking an other hero from a village doesnt work ...
At some points, the terrain is just too flat, it doesn't look good. Another thing is that there aren't a lot of different doodads in the map, i usually saw a lot of trees.
Ye it needa be fixed too ...
However the tax system, the gathering system are great, making the game more interesting, however it takes a lot of time to gather enough resources to make an army.
Once again : noooooo xD
the other one being... I forgot the name. But basicly, you type so it lists who the people actually are (their usernames)
what would be the use of this ? just press F11 .... +Rename could be a bit confusing for the other players oO

Thanks for the suggestions !!
 
Level 3
Joined
Aug 19, 2006
Messages
40
Hey...

I haven't logged in here for a while, but I just played this map and I love it! Gollum, you're a brilliant man. I'm no map maker, but if there's anything I can do to help you make this map better, you can contact me any time!

Can you post some links to some other maps of yours?

Thanks man, and awesome job! :D :thumbs_up::thumbs_up::thumbs_up:
 
Level 27
Joined
Jul 6, 2008
Messages
11,325
Forgot to tell you earlier, but currently GolluM is gonne, curently he's on vacation and might return after few months.
Currently I'm taking care of the project, and I want to hear what should be added/changed/immproved mostly, of course there is a to-do list made already, but I want to hear your oppinions to make a list of priorities based on your suggestions.
 
Perceptive suggestion, but not enough (xD) ! (for Khand). But being allied to Khand already provides other advantages:
-Khand wont be ennemited with a faction: you can sell your goods wherever you want PLUS your ally player too, so one next to umbar can ally one next to Gondor and they can still both sell their goods next to their village (which is veeeery important :D).
-Goods in Amrun can be sold with a better price
-Khand doesn t have a lot of lands to seize, and you can both attack the villages of Umbar and Gondor that seem the best for you: but here there is a bad stuff with the first point: if you declare war to Gondor and that your ally is next to Pelargir, he is fucked up and needs to sell its good to Khand/Umbar.

This point has already been well-thought-out :)

But could add some other advantages that are more obvious , like getting a bonus zhen you sell your goods to Khand if it s an ally (as Amrun is far from the most part of the cities).
 
Level 7
Joined
Apr 16, 2008
Messages
303
Oh and yeah, seeing as khand only has one town nearby, i doubt it'd be popular choice. i'd say make the one to the bottom of amrun a choosable town but not enough space, aye?
 
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You mean Trihja Pek ? (or semething like that xD) That's an idea but :
-Khand would only have 3 towns (9 for Gondor and 6 for Umbar)
-Which village would you remove? (because we cannot put an other "zoomed" town on the map)
-It would give a lot of work : 3 heroes, a new place, new units, nez triggs, regions, etc... And all of it only to make Khand more "friendly" ... xD

Maybe should we remove Khand and Harondor and give all the towns to Gond and Umbar but the diplomacy would be too clear-cut...
 
Level 1
Joined
Jul 12, 2010
Messages
1
Some Ideas,Please Read it

:xxd:Your game is very good,i loved it but when the war started it was very weird...

I think the system you use is kinda weird(food system)

(1)Put the Soldiers with only one food and lower attack/life/armor of the soldiers.
(2)Or just dont put food to then,and lower a great quantity of their attack/life/armor(i think the second option is better)

(3)The Special Ones just put a limit like(you can only buy 3 captains/you can only have 4 sea dragons).

Seriously, the games with bad military units and great quantity just make the game Great!
The game become more realistic,alot of friends and players that i played this game was talking about this system so... i am just speaking for them.

if you dont understood what im talking about.Download The Map Rise of Civilizations and Play,if you look the military system,it makes the game more realistic and the battles become epic.

Sorry about my english and Thank you for reading:thumbs_up:
 
I think the system you use is kinda weird(food system)

(1)Put the Soldiers with only one food and lower attack/life/armor of the soldiers.
(2)Or just dont put food to then,and lower a great quantity of their attack/life/armor(i think the second option is better)
Why is that weird ? it's almost the same as the wc3 one... xD
(1) All the soldiers with 1 food ? No ! everyone would only make elite ...
(2) No food ---> mass units ---> people camp (waiting for having a gigantic army) + lag + the taking of the important places that have other shiping ports would be useless + the game dynamic of the game would be broken ...
I'm sorry I don't really like those ideas, even if a massive amount of unit is really fun. I might add a mode in which you get 2 units each time you make one .

(3)The Special Ones just put a limit like(you can only buy 3 captains/you can only have 4 sea dragons).
This is a good idea, but it's really annoying to do limits xD.

Download The Map Rise of Civilizations and Play
I ll try xD

Sorry about my english and Thank you for reading
Your english might be better than mine xD.
Btw your ideas are good but breaks the real meaning of the game and could only be good in a mode the host could trigger at the beggining.
Thanks for the feedback and sorry for delay ...

PS : 2.0 will be out next week with huge updates :)

EDIT :
Gooooooooooooooooooooooooooood!
If you found it good, rate it ! it helps a lot ! xD
 
Last edited:
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Level 1
Joined
Aug 11, 2010
Messages
1
i got some ideas for you.
problem with making items. system for making items is little crappy and annoying im sure a lot of people hate it. but you could change that easily by creating leader board or multi board so when you creat bread instead of actualy creating it you should change the index number to +1 that way it would always work and when you want to sell it you should just create a warehouse or something from which you would let you withdraw your items from the leader board. with this players wouldn't need to deposit their wepons if you didn't understand this PM me on my skype Donis_erelis i want to help you coz ur map rulez its realy great but has tons of crapy stuff got to make it simpler.
oh and if you want i know how to make a infinite resource system. instead of having just gold and lumber you could have gold. lumber, food, stone, iron, steel and as much as you need and you can have about 2 billions of each resource if you want that pm me as well but i think you know how it works coz its similar to your army training. i hope i helped you. btw maybe you should create another map with same scripts but at another time. like when brotherhood of the ring was created, with all elfs dwarfs and goblins
 
problem with making items. system for making items is little crappy and annoying im sure a lot of people hate it. but you could change that easily by creating leader board or multi board so when you creat bread instead of actualy creating it you should change the index number to +1 that way it would always work and when you want to sell it you should just create a warehouse or something from which you would let you withdraw your items from the leader board. with this players wouldn't need to deposit their wepons if you didn't understand this PM me on my skype Donis_erelis i want to help you coz ur map rulez its realy great but has tons of crapy stuff got to make it simpler.
Sorry I havent seen your post oO dunno why xD. Try the last version !! therer is warehouse and a most easier way to produce items :) (even since version 1.2)
oh and if you want i know how to make a infinite resource system. instead of having just gold and lumber you could have gold. lumber, food, stone, iron, steel and as much as you need and you can have about 2 billions of each resource if you want that pm me as well but i think you know how it works coz its similar to your army training. i hope i helped you. btw maybe you should create another map with same scripts but at another time. like when brotherhood of the ring was created, with all elfs dwarfs and goblins
In 2.0 (in a few days), there will be orc and elves and in 2.1 some dwarves. Btw I'm not really interested by your system even if it seems cool!

Thanks for the feedback!
 
Level 3
Joined
May 1, 2010
Messages
54
I'm sorry, but I think I'm saying this again. In which case, please link me to your response. I forgot to check to see yours.
Can you change all the spells you based off of Stomp to.. Not stomp? Modifying the terrain like that causes massive lag when you're moving massive amounts of units. I suggest Channel and then change the OrderId to whatever it is in the triggers.
Again, I apologize.
 
Level 27
Joined
Jul 6, 2008
Messages
11,325
Oh, I've got a small idea I once wanted to use in my map but it might be useful to you too.
Water as item. That's simple, your character can have water flask item. You can use it on your wells and on out of town limit Hotsprings. See, you use the flask, it gets replaced with consumeable that you can use to restore a bit of hp, when it's completely used you get that first flask back. Hotspring water is more healthy than well water, so it restores more.
 
I'm sorry, but I think I'm saying this again. In which case, please link me to your response. I forgot to check to see yours.
I don't think I saw any mesage like this one oO btw some of them seem to disapear like the one of Mouth-of-Sauron so we think I am double posting :(
Can you change all the spells you based off of Stomp to.. Not stomp?
Ye it's in 2.0, it's just that before I did not know dummy spells :( shame on me.
Modifying the terrain like that causes massive lag when you're moving massive amounts of units.
what do you mean like that ???
I suggest Channel and then change the OrderId to whatever it is in the triggers.
What do you mean by channel (sorry I just don'tget it oO)
Again, I apologize.
Don't :)
Thanks for the feedback again :)
Water as item. That's simple, your character can have water flask item. You can use it on your wells and on out of town limit Hotsprings. See, you use the flask, it gets replaced with consumeable that you can use to restore a bit of hp, when it's completely used you get that first flask back. Hotspring water is more healthy than well water, so it restores more.
Ah ye good idea as always Tleno :). But I'll add a lot of items in 2.1 (a building in which you can produce them, with items for everyone, some for each warfare and one (that you can make once) for each hero you have (like Vilya for Elrond for example)). I'll maybe add this bottle :)
Btw you can already heal your hero with a Bread :) (and restore mana with Wine oO)
 
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