So your solution is to remove it ?
Sorry but I read the whole thread on diplomacy (still can't register -.-'). Influence System is far from perfect and need some retouches (increases importance of teching, you'll loose towns depending on how many neg influence you have etc...). BUT you can't say this is shit, it really improves game for isolated kingdoms, who can in older version just send 20 troops towards all direction and take every cities they met...
Anyway, I'll post a changelog soon...
@PurplePoot: Can you tell the guy who want to remake the map that he's dont have the right and he may not do that... thanks
EDIT:
**********CHANGELOG LoE 4.0********** (
Italic: What is already done)
• New Models & Icons (for Pikeman, Huskarl, Cataphract)
• Heavy Metal Armor now takes 50% damages from Pierce Attack (instead of 60%).
• Light Metal Armor now takes 90% damages from Pierce Attack (instead of 60%).
• Medium Metal Armor now takes 80% damages from Pierce Attack (instead of 100%).
• Cavalry Armor now takes 90% damages from Pierce Attack (instead of 60%).
• Cossaks' Armortype changed from Heavy Metal to Cavalry.
• French Unique Unit: Chilvarous Knight (name changed).
• German Unique Unit: Huskarl, an anti-archer infantry.
• Liban Union now become Persia.
• Persia Unique Unit: War Elephant, a tank.
• Added few towns near Persia (Tel Aviv, Ashdod)
• Turks Unique Unit: Janissary, a better hand canoneer.
• Almoheads Unique Unit: Mameluk.
• Poison Arrows: 3.5 damage/sec (instead of 2).
• More differences between north and south buildings (Blacksmith, Outpost, Frontier Fort, Scout Tower).
• Added a Research to increase the Gold/Lumber limit.
• Added a "Run" ability to all heroes. Enabled at Imperial Age.
• English Longbowmen now requires Imperial Age to be trained.
• Castle Age now requires: Illumination, Defend, Equerry, Imprvd. Archery.
• Imperial Age now requires: Workshop, Military Tactics, War Horse Training, Enthusiasm.
• Powder Age now requires: Balistics, Marksmanship, Heavy Armor, Siege Mastering.
• Builder is removed from starting units. Its training time is also increased to 20 (instead of 10).
• Training time of Military builder is also increased to 35 (instead of 10).
• Colision Size reduced by 4 for every units (I increased it from 10 to 16 in a version). So now it'll be 12.
• Hero can be revived at Capital (so available to resurect at Dark Age).
• Ages can no longer be researched by upgrading Capital. It'll be a research (so that you wont be able to build another capital).
• All Siege Weapon will only be able to shoot on buildings.
• An Emergency Ability is added to the capital-building. Enabled when the capital has >30% hp. Which allows to summon guards.
• Unit cost redone.
• Heroes' Abilities reworked.
• Units' Abilities reworked.
• Added a Battering Ram to the Workshop.
• Added differences between Towns (Capital = 400 Gold/300 Wood income, large cities = 300 gold/150 Wood, medium cities = 200 gold/100 wood and small cities = 100 gold/ 50 wood).
• Influence System Reworked: Researches now provide 3 Influence (instead of 2). Number of towns which claim independence now depends on how far you are negative in influence.
• Each Nation has now bonuses.