- Joined
- Oct 25, 2006
- Messages
- 1,175
Hi everyone.
First of all I'm French so I'm maybe going to speak strangely.
I created this thread for two reasons.
The first is that I updated Lords of Europe 1.7 on Hive less than one weed ago. Someone tell me I stolen the map because I also uploaded an old version on Epicwars under another nickname. I'm the original author of this map (nTh]Nemesis, Yunyun. and now nTh]Yunyun.). I speak to the guy who think I wasnt the right guy. He reviewed his judgement. I deleted the map from the maplist because of the comments there were. I'm going to upload the new version soon.
The second reason is for asking comments about a new improvement I want to add. For those who know my map just give me your point of view. For those who never played to LoE please download the map (http://www.hiveworkshop.com/forums/maps-564/lords-europe-2-8-a-145506/)
Last System Added:
I reforged some of the ideas I seen in Emperor Jackal's Civilizations.
Influence System
• The more cities you have the most difficult it is to control them all. It will be more interesting to improve cities you have than expand without any subtility. Each city you control will cost Influence Points. Influence Points will be a total amount of some things like Teching Percentage and Army Size.
• A city you just took wont provide taxes. It will cost it for two or three minutes.
• If Influence Points are below Influence Needed for your towns there is a risk of revolution.
If those who already knew the map have comments or things you want to see in LoE tell me, I will think about it.
**********CHANGELOG LoE 4.0**********
(Italic: What is already done)
• New Models & Icons (for Pikeman, Huskarl, Cataphract)
• Heavy Metal Armor now takes 50% damages from Pierce Attack (instead of 60%).
• Light Metal Armor now takes 90% damages from Pierce Attack (instead of 60%).
• Medium Metal Armor now takes 80% damages from Pierce Attack (instead of 100%).
• Cavalry Armor now takes 90% damages from Pierce Attack (instead of 60%).
• Cossaks' Armortype changed from Heavy Metal to Cavalry.
• French Unique Unit: Chilvarous Knight (name changed).
• German Unique Unit: Huskarl, an anti-archer infantry.
• Liban Union now become Persia.
• Persia Unique Unit: War Elephant, a tank.
• Added few towns near Persia (Amman, Mossoul)
• Turks Unique Unit: Janissary, a better hand canoneer.
• Poison Arrows: 3.5 damage/sec (instead of 2).
• More differences between north and south buildings (Blacksmith, Outpost, Frontier Fort, Scout Tower).
• Added a Research to increase the Gold/Lumber limit.
• English Longbowmen now requires Imperial Age to be trained.
• Castle Age now requires: Illumination, Defend, Equerry, Imprvd. Archery.
• Imperial Age now requires: Workshop, Military Tactics, War Horse Training, Enthusiasm.
• Powder Age now requires: Ballistics, Marksmanship, Heavy Armor, Siege Mastering.
• Builder is removed from starting units. Its training time is also increased to 20 (instead of 10).
• Training time of Military builder is also increased to 35 (instead of 10).
• Collision Size of every units reduced.
• All Siege Weapon will only be able to shoot on buildings.
• Added differences between Towns (Capital = 300 Gold/200 Wood income, large cities = 170 gold/90 Wood, medium cities = 140 gold/80 wood and small cities = 100 gold/ 50 wood).
• You now starts with one city.
• The limit to take a city is now 1/4 (instead of 500). Medium cities have 2600 hit points (limit = 750), large have 4000 (limit = 1000).
• Almoheads Unique Unit: Mameluk.
• Hero can be revived at Capital (so available to resurrect at Dark Age).
• Ages are no longer researched by upgrading Capital. It's now a research (so that you wont be able to build another capital).
• An Emergency Ability is added to the capital-building. Enabled when the capital has >30% hp. Which allows to summon guards.
• Unit cost redone.
• Heroes' Abilities reworked.
• Units' Abilities reworked.
• Added a Battering Ram to the Workshop.
• Influence System Reworked: Researches now provide 2 Influence (instead of 1). Number of towns which claim independence now depends on how far you are negative in influence. Other changes incoming.
• Each Nation has now bonuses.
• New Ally System: Now available: Ally, Submit (Divert Income, Share Control), Neutral (Dont attack at sight), Enemy.
• Ally Max per game: 2
• Added percentage of damages/blocking in Damages/Armors types infopannel.
• Added a "Run" ability to all heroes, avalaible at start (French did learn Run at Dark Age =D).
First of all I'm French so I'm maybe going to speak strangely.
I created this thread for two reasons.
The first is that I updated Lords of Europe 1.7 on Hive less than one weed ago. Someone tell me I stolen the map because I also uploaded an old version on Epicwars under another nickname. I'm the original author of this map (nTh]Nemesis, Yunyun. and now nTh]Yunyun.). I speak to the guy who think I wasnt the right guy. He reviewed his judgement. I deleted the map from the maplist because of the comments there were. I'm going to upload the new version soon.
The second reason is for asking comments about a new improvement I want to add. For those who know my map just give me your point of view. For those who never played to LoE please download the map (http://www.hiveworkshop.com/forums/maps-564/lords-europe-2-8-a-145506/)
Last System Added:
I reforged some of the ideas I seen in Emperor Jackal's Civilizations.
Influence System
• The more cities you have the most difficult it is to control them all. It will be more interesting to improve cities you have than expand without any subtility. Each city you control will cost Influence Points. Influence Points will be a total amount of some things like Teching Percentage and Army Size.
• A city you just took wont provide taxes. It will cost it for two or three minutes.
• If Influence Points are below Influence Needed for your towns there is a risk of revolution.
If those who already knew the map have comments or things you want to see in LoE tell me, I will think about it.
**********CHANGELOG LoE 4.0**********
(Italic: What is already done)
• New Models & Icons (for Pikeman, Huskarl, Cataphract)
• Heavy Metal Armor now takes 50% damages from Pierce Attack (instead of 60%).
• Light Metal Armor now takes 90% damages from Pierce Attack (instead of 60%).
• Medium Metal Armor now takes 80% damages from Pierce Attack (instead of 100%).
• Cavalry Armor now takes 90% damages from Pierce Attack (instead of 60%).
• Cossaks' Armortype changed from Heavy Metal to Cavalry.
• French Unique Unit: Chilvarous Knight (name changed).
• German Unique Unit: Huskarl, an anti-archer infantry.
• Liban Union now become Persia.
• Persia Unique Unit: War Elephant, a tank.
• Added few towns near Persia (Amman, Mossoul)
• Turks Unique Unit: Janissary, a better hand canoneer.
• Poison Arrows: 3.5 damage/sec (instead of 2).
• More differences between north and south buildings (Blacksmith, Outpost, Frontier Fort, Scout Tower).
• Added a Research to increase the Gold/Lumber limit.
• English Longbowmen now requires Imperial Age to be trained.
• Castle Age now requires: Illumination, Defend, Equerry, Imprvd. Archery.
• Imperial Age now requires: Workshop, Military Tactics, War Horse Training, Enthusiasm.
• Powder Age now requires: Ballistics, Marksmanship, Heavy Armor, Siege Mastering.
• Builder is removed from starting units. Its training time is also increased to 20 (instead of 10).
• Training time of Military builder is also increased to 35 (instead of 10).
• Collision Size of every units reduced.
• All Siege Weapon will only be able to shoot on buildings.
• Added differences between Towns (Capital = 300 Gold/200 Wood income, large cities = 170 gold/90 Wood, medium cities = 140 gold/80 wood and small cities = 100 gold/ 50 wood).
• You now starts with one city.
• The limit to take a city is now 1/4 (instead of 500). Medium cities have 2600 hit points (limit = 750), large have 4000 (limit = 1000).
• Almoheads Unique Unit: Mameluk.
• Hero can be revived at Capital (so available to resurrect at Dark Age).
• Ages are no longer researched by upgrading Capital. It's now a research (so that you wont be able to build another capital).
• An Emergency Ability is added to the capital-building. Enabled when the capital has >30% hp. Which allows to summon guards.
• Unit cost redone.
• Heroes' Abilities reworked.
• Units' Abilities reworked.
• Added a Battering Ram to the Workshop.
• Influence System Reworked: Researches now provide 2 Influence (instead of 1). Number of towns which claim independence now depends on how far you are negative in influence. Other changes incoming.
• Each Nation has now bonuses.
• New Ally System: Now available: Ally, Submit (Divert Income, Share Control), Neutral (Dont attack at sight), Enemy.
• Ally Max per game: 2
• Added percentage of damages/blocking in Damages/Armors types infopannel.
• Added a "Run" ability to all heroes, avalaible at start (French did learn Run at Dark Age =D).
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