-=Lordaeron RPG=-

Level 9
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Jun 3, 2009
Messages
486
Well i'm going between a few but 1 of mine that you might not even need it the damage detector which displays the damage/crits you hit/take

I see well when you get a chance post all the systems that you have ;)
 
Level 9
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Jun 3, 2009
Messages
486
o btw spet how do i make a group :p o and cha if you need i can take a look at the systems b4 you post them if they are GUI.

For groups i think you have to talk to ralle to create but im not to shure, and im getting a tablet soon ^_^ so expect alot of art and concepts, also a loading screen >:D
 
Level 9
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Jun 3, 2009
Messages
486
ha ok i will ask admins. awesome :p do we have a modeller/ and or skinner.

hmmm, well with this good news of a tablet i will consider learning how to skin, Ive also looked into modeling, but be aware that i probably wont add anything to the map that i made due to that it will be very ..... um lets just say noob ^.^
 
Level 9
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Jun 3, 2009
Messages
486
well im gonna learn how to skin about next week so if you want you can learn about same time.

Yes that would be very nice, and for the map i think we should look for one more member, what we need is a good scripter, i mean ive been looking thought the maps section and the map development section and we need to step out game up >:D im going to put a 150% into my part of the update so i think what im going to do is get a professional terrainer to come and terrain the map because currently the terrain is not acceptable, so sorry if i have the map abit longer then expected but trust me when i say that this part of the update will be the most crucial ;)
 
Level 12
Joined
Feb 11, 2008
Messages
810
Okay I just now found a major downside while testing my damage detection when multiple units are banging on 1 unit it spams to the point were you cant really tell what your hitting anymore any suggestions i am already putting in different colors for different damage types.
 
Level 9
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Jun 3, 2009
Messages
486
ok and ya the terrain needs alot of work as everyone has said. :D also maybe custom cmd icons? im making a set right now we could use in the map. i got 3 done so far they are in the icons section.

Sorry to disappoint you but we already have command icons, unless yours are better :D
 

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Level 9
Joined
Jun 3, 2009
Messages
486
Heres the first version of my damage detection system and since there was so many of these made before i decided not to upload mine to THW

http://www.epicwar.com/maps/118601/

Any suggestions or maybe different colors to better match the map just say something :thumbs_up:

Im lovin it, i think the only thing that you need to change is the speed of the numbers so that they dont stack on top of each other ;) other than that, very nice system ^_^
 
Level 12
Joined
Feb 11, 2008
Messages
810
Real do you know anything about the trigger event "unit - a unit begins casting an ability" because for my AFK system i used this and i can't seem to get it to work is there anyway you can check it out later (im at school right now) just to see if i messed up on the code or if some thing has happened?

Please, Thank you, and +rep if you do :thumbs_up:
 
Level 12
Joined
Feb 11, 2008
Messages
810
Well that helps it alot and i really like how it floats away from the direction in which the damage is taken but if 2 units still attack in the same direction at the same time the text over laps which is what i was trying to prevent do you have any ideas how to do that?

EDIT* I also removed the clear every 8+ seconds trigger since theres no reason to clear it.

1 more thing how about i make that text optional like if player type -damage text on then the text will start appearing?
 
Level 15
Joined
Sep 3, 2009
Messages
1,527
ok well you have another trigger
and 1 more variable variable is boolean.
if unit types -dmg txt then set boolean to true/false. and make an if then else statement in the other trigger checking if its on or not. o also make the boolean an array. and make the set the triggering player.
 
Level 12
Joined
Feb 11, 2008
Messages
810
Nah not that i know how to do that i was talking about how the text can still overlap is there a way to stop it from overlaping?

EDIT* Also just realized if you turn this trigger on/off it turns it on/off for every player in the game so i will make it a host only command
 
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Level 9
Joined
Jun 3, 2009
Messages
486
Alright so the map is coming along very nicely, now i need some help with the ability's on the set items, ill post all the names and which hero is corresponds too
 
Level 9
Joined
Jun 3, 2009
Messages
486
ok well damage system is done it looks great. ill upload in a sec.
if you want ill work on the watever systems you need.

I almost positive this isnt a sysytem but we need some triggers that tell you what are you're entering, example: Now Entering: Black Forest, a fairly simple trigger ;)
 
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