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Looking for passive auras that dont show up on command card

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Level 28
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Jan 26, 2007
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You can make any ability not show up in the command card by following these steps:

1) Create an ability based on "Spell Book".
2) Give that spell book the ability you want to hide.
3) Give the spell book-ability to any unit you want to have the hidden ability.
4) Add these actions at map init:
  • Player Group - Pick every player in (All players) and do (Actions)
    • Loop - Actions
      • Player - Disable Spell Book for (Picked player)
The hidden ability will still work, but it won't show up in the command card.
 
Level 15
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Nov 30, 2007
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Can I then level up the spells in the spell book and keeping it "light" though? Must be very easy to use since basically every unit will be having this ability.

Use a dds then chech if unit got buff x then deal damage x 0,x
What are dds? And buffs can't be leveld up.

Im trying to change the armor status: unit damage and attack %

And the Hunger status: unit Attack and movement speed.


I'm also looking for a negative life % the fauntain heal ability only worked if it was damaged.

*edit thanks for the spellbook, you could level the ability! Still missing one ability tho... *jumps over to the trigger section again* ^^
 
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Level 15
Joined
Nov 30, 2007
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1,202
Damage Detection System.
It's a system that allows you to see when damage has been dealt, who dealt it, how much and who was the target.


What about Unholy Aura?
Overlooked that one gonna try it.

While we are on the subjects, can I hide buffs without effecting other potential buffs? but keeping the aura effect? It seem to apear a small icon even if I remove the buff... Perhaps you are wondering what im trying to acomplish, and then we should move to another forum section... ;P

I tried giving multiple spells the same buff giving me only one icon taking up space, but sadly that crashes the game on initialization. :s

*Edit it worked, you are truly helpful!
 
Level 4
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Jan 28, 2013
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It seem to apear a small icon even if I remove the buff...

I may be wrong but I think...

Removing the buff from the 'Stats - Buff' field will not change anything. The game will automatically use the default buff icon for the ability. And using these stock abilities the buff provides the effect so if the buff is removed through triggers then the effect will be gone.

So that gives a few options to fix the problem. You can:

Set the targets allowed to 'none' and then recreate the ability using triggers, which should not be too hard if you just use a disabled spellbook to give the abilities that perform the effects you want. I would suggest using Item abilities that increase damage/armor by %. And a simple trigger that goes like so:
  • Untitled Trigger 002
    • Events
      • Unit - A unit comes within 900.00 of Paladin 0001 <gen>
    • Conditions
      • (Owner of (Triggering unit)) Equal to (Owner of Paladin 0001 <gen>)
    • Actions
      • Unit - Add Spellbook to (Triggering unit)
and then another trigger that removes the ability when they leave range.

Or you could maybe make a custom buff icon that is the same exact color as the UI so it doesn't appear visible, but it will still interfere with other buffs and be mouseoverable.

Or dummy abilities and trigger all effects.

Also important things, I don't think any object editor abilities that can do % armor bonus will take into consideration the armor increase due to having x amount of agility. So only the base armor of the unit will be affect by the percent bonus. So maybe just making a trigger system will work better then trying to use abilities.
 
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