- Joined
- Feb 22, 2009
- Messages
- 238
I use Negative value Unholy Aura because unlike Permanent Immolation, Aura stacks with each other as long as the buffs are different.
I can have Aura 1 reduces enemy's hit points along with Aura 2.
The problem is negative regen is not classified as damage so units that applied the aura or the spell is not credited which is a serious issue since players can't gain gold.
Would anyone have solution for this? I just want to give credit to the player so they can get gold?
Similarly, a solution for active spell of negative regen would be nice. Currently, I am using Howl of Terror to apply negative regen and it too doesn't give credit to the player of the applying unit.
In short, Request 1: Aura that deals damage every second to enemies around the unit. Aura 1 stacks with Aura 2. For example, Inferno has Aura 1 that deals 300 damage, and Greater Inferno has Aura 2 that does 600 damage. When Inferno and Greater Inferno stand near an enemy, that enemy received 900 damage. The player that owns the inferno get the kill credit and receive gold. All players can get both Infernos so a simple checking for buff won't work. If all else failed, I just need an aura that reduce hit point down to 1 instead of being fatal.
For the Armor aura, I was looking for a way to increase or decrease an unit's armor by percentage like 25% or 50% of the armor (only the base armor + the armor from agility).
In my map, you can see armor as 3 categories.
Total armor = Base armor + Extra armor from Agility + Bonus armor from other source (like items, passive, and aura)
I am in need of an aura that increase/decrease the base armor + the armor from agility.
Devotion Aura only affect base armor so it's a no-go for me.
Request 2: Armor reduction or increment by percentage.
EDIT: Sorry for the carelessness. I forgot to mention i am using patch 1.30.4
I can have Aura 1 reduces enemy's hit points along with Aura 2.
The problem is negative regen is not classified as damage so units that applied the aura or the spell is not credited which is a serious issue since players can't gain gold.
Would anyone have solution for this? I just want to give credit to the player so they can get gold?
Similarly, a solution for active spell of negative regen would be nice. Currently, I am using Howl of Terror to apply negative regen and it too doesn't give credit to the player of the applying unit.
In short, Request 1: Aura that deals damage every second to enemies around the unit. Aura 1 stacks with Aura 2. For example, Inferno has Aura 1 that deals 300 damage, and Greater Inferno has Aura 2 that does 600 damage. When Inferno and Greater Inferno stand near an enemy, that enemy received 900 damage. The player that owns the inferno get the kill credit and receive gold. All players can get both Infernos so a simple checking for buff won't work. If all else failed, I just need an aura that reduce hit point down to 1 instead of being fatal.
For the Armor aura, I was looking for a way to increase or decrease an unit's armor by percentage like 25% or 50% of the armor (only the base armor + the armor from agility).
In my map, you can see armor as 3 categories.
Total armor = Base armor + Extra armor from Agility + Bonus armor from other source (like items, passive, and aura)
I am in need of an aura that increase/decrease the base armor + the armor from agility.
Devotion Aura only affect base armor so it's a no-go for me.
Request 2: Armor reduction or increment by percentage.
EDIT: Sorry for the carelessness. I forgot to mention i am using patch 1.30.4
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