- Joined
- Jul 14, 2011
- Messages
- 3,213
Hi!
I'm making an RPG where each ability has 10 levels, also some items add skills (1 lvl) and have models.
The thing is that preloading all the skills (adding them to a unit and placing the unit somewhere, removing it in the Map Init) increases the loading time, and maybe the players never learn, nor even find those abilities in the game: They would be preloading stuff they'll not use.
I was wondering how 'lethal' would it be to let those skills lag for 0.2 seg the game when they're learned the first time (or loaded onto a loaded character), same than items... And preload more 'constant' or 'light' stuffs, like the items skills that only have 1 lvl, and dummy units.
I'm making an RPG where each ability has 10 levels, also some items add skills (1 lvl) and have models.
The thing is that preloading all the skills (adding them to a unit and placing the unit somewhere, removing it in the Map Init) increases the loading time, and maybe the players never learn, nor even find those abilities in the game: They would be preloading stuff they'll not use.
I was wondering how 'lethal' would it be to let those skills lag for 0.2 seg the game when they're learned the first time (or loaded onto a loaded character), same than items... And preload more 'constant' or 'light' stuffs, like the items skills that only have 1 lvl, and dummy units.