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Longer loading time or small lag during game?

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Level 20
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Jul 14, 2011
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3,213
Hi!

I'm making an RPG where each ability has 10 levels, also some items add skills (1 lvl) and have models.

The thing is that preloading all the skills (adding them to a unit and placing the unit somewhere, removing it in the Map Init) increases the loading time, and maybe the players never learn, nor even find those abilities in the game: They would be preloading stuff they'll not use.

I was wondering how 'lethal' would it be to let those skills lag for 0.2 seg the game when they're learned the first time (or loaded onto a loaded character), same than items... And preload more 'constant' or 'light' stuffs, like the items skills that only have 1 lvl, and dummy units.
 
Level 26
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Aug 18, 2009
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Depends on how difficult and tournament-orientated the game is. If the skills are hero-bound, it is common to preload these abilities on hero selection, as this is in most maps in the beginning of the game and you can add some ingame time for the players to make preparations. You may also put all objects in a stack and slowly work it off to spread the expenses.
 
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