- Joined
- Mar 26, 2017
- Messages
- 376
On my map I observe lag spikes when creating custom units for the first time, or when adding a big hero skill (25 levels) for the first time.
I would like to remove these spikes by making use of preloading. I'd prefer to make use of the function Preloader, which is described to preload the entire contents of a folder.
Is this the right approach? And what pathnames must I use for the folders that contain
-All custom textures
-All custom models
-All custom abilities
Many thanks!
I would like to remove these spikes by making use of preloading. I'd prefer to make use of the function Preloader, which is described to preload the entire contents of a folder.
Is this the right approach? And what pathnames must I use for the folders that contain
-All custom textures
-All custom models
-All custom abilities
Many thanks!