- Joined
- Jun 16, 2011
- Messages
- 80
ISSUE:
Loading a map with certain imported assets being PLACED in it, crashes or freezes immediately (ussually crash)
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The Scenario: (clarifying "Issue")
This doesnt appear to be for ALL models. But for all the ones I have done.
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NOTES:
www.hiveworkshop.com
www.hiveworkshop.com
This has lead me to believe that filetype or compression or export settings may be at fault... HOWEVER...
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IMPORTANT:
The same models and textures DONT crash when I have them saved locally INSTEAD of as imported assets.
For instance: Arthas (With Sword) Edits and Retexture
When i actively just overwrote the existing files for arthas in "retail/units/human/arthas/..." I can place the model and save the map and reload it without it crashing
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EDIT:
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MAJOR UPDATE:
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- going to team color in each material and setting this to "none" after removing the popcorn team-glow effect has fixed it for atleast 1 model!
NOTES:
EDITS (Updates Following Major):
.
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Considering this is a well known issue that has seemingly been accepted by most, I am going to leave it here because this isnt really even helping me as I plan on putting all my files local anyway --- just hated that my submissions were breaking the game. But would be very happy if someone wanted to pick up from this point and try and figure it out further. I feel like figuring out this popcorn emitter was causing it for one model is probably a great hint at what the issue may be!
Loading a map with certain imported assets being PLACED in it, crashes or freezes immediately (ussually crash)
--------------------------------------
The Scenario: (clarifying "Issue")
- Importing model works fine, must close and reopen editor for textures to work.
- Placing model works fine
- opening map in game works fine
This doesnt appear to be for ALL models. But for all the ones I have done.
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NOTES:
Of the ones that I have tested that work, all use BLP files for texturesOf the ones that I have tested that DONT work, all do NOT use BLP files- EDIT: This was a coincidence, I believe due to BLP files being typically used for models with low complexity (SD shading) and no emitters (meaning it was more likely that when i randomly found one that worked- that it would use BLP files). I have since this point managed to make 1 HD model work by removing teamglow popcorn and the teamcolor from the material. Further, converting it to BLP (without doing these steps) did not fix it. File type seems to not be important
[Crash] - Editor crashing when loading map with custom models
Hi all, I'm new here but I always loved the editor- creating cities or custom scenarios for myself, and this website has been a favorite of mine. I have an issue with the editor crashing when loaded a map with imported assets. When I attempt to test the map via the editor it loads fine...

Editor crashes when opening map with imported custom models (possible dds texture path error)
I'm using the world editor 2.0 and being very cautious with the path of all models inside the asset manager. The models are imported, it works, I can see them in the editor and when I test the map in game but all of a sudden whenever I close a map with more than 2 custom models saved and try to...

--------------------------------------
IMPORTANT:
The same models and textures DONT crash when I have them saved locally INSTEAD of as imported assets.
For instance: Arthas (With Sword) Edits and Retexture
When i actively just overwrote the existing files for arthas in "retail/units/human/arthas/..." I can place the model and save the map and reload it without it crashing
---------------------------------------
EDIT:
- Tried converting .dds files from one of my models to blp. it still crashes (BUT now it swaps between crashing and FREEZING every other time)
- Importing Model WITHOUT texture files is fine (no crash when reloading map after placing the empty(white) textured model
***************************
MAJOR UPDATE:
***************************
- going to team color in each material and setting this to "none" after removing the popcorn team-glow effect has fixed it for atleast 1 model!
NOTES:
- model it worked for used archimonde as base.
- model it worked for used .dds textures
- model it worked for had changes to diffuse, emissive, and ORM
- model it worked for had no popcorn emitters besides the hero glow
- model it worked for has only 13 animations (3 of which I added)
EDITS (Updates Following Major):
.
- this did not fix it for a different model (arthas)... Going to see if there are maybe more nodes I can remove that will do it
- removing ALL popcorn nodes did not fix it for arthas model
- removing ribbon material (+ node) did not fix it
- removing collision shapes + Event nodes did not fix it
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Considering this is a well known issue that has seemingly been accepted by most, I am going to leave it here because this isnt really even helping me as I plan on putting all my files local anyway --- just hated that my submissions were breaking the game. But would be very happy if someone wanted to pick up from this point and try and figure it out further. I feel like figuring out this popcorn emitter was causing it for one model is probably a great hint at what the issue may be!
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