- Joined
- Mar 27, 2008
- Messages
- 8,035
I have 2 situation right now (currently, don't know what's future to come).
Situation 1
My Hero casts Mirror Image. Now I want those illusions to share damage with the Caster. How would I link it ? If you're suggesting me to use Spirit Link, just forget it. The target is random and has (even if it has 1% chance) it will still probably would target any other units in the area. Same goes for Pick Every Unit action around the Caster, that won't work, what if there are more than 1 Hero casting the spell at the same time, nearby each other ? The "share" is fked up. For instance, Unit A would share with illusions with A-1,2,3,4 but instead, the Pick Every Unit messed it up by linking all nearby illusions.
Situation 2
My Hero casts Locust Swarm. Now I want to detect an event that the Locust being "spawned" or "released" from the caster so I can do something to it. I already tried the event "A unit spawns a summon unit" but to no avail, it didn't detect. I also tried "A unit starts the effect of an ability", it did catches the event, but right now... how can I link/refer to the Locust when I successfully casts Locust Swarm ? Again, same with Situation 1, don't suggest me the old-fashion "Pick Every Unit..." action, like I said, it would mess up the calculation if 2 or more instance is casting nearby to each other.
I believe there is a solution, somehow, somewhere...
Thank you for your time.
EDIT:
And yes, I want the triggers (or the solutions) to be in a MUI state, no MPI is allowed.
Situation 1
My Hero casts Mirror Image. Now I want those illusions to share damage with the Caster. How would I link it ? If you're suggesting me to use Spirit Link, just forget it. The target is random and has (even if it has 1% chance) it will still probably would target any other units in the area. Same goes for Pick Every Unit action around the Caster, that won't work, what if there are more than 1 Hero casting the spell at the same time, nearby each other ? The "share" is fked up. For instance, Unit A would share with illusions with A-1,2,3,4 but instead, the Pick Every Unit messed it up by linking all nearby illusions.
Situation 2
My Hero casts Locust Swarm. Now I want to detect an event that the Locust being "spawned" or "released" from the caster so I can do something to it. I already tried the event "A unit spawns a summon unit" but to no avail, it didn't detect. I also tried "A unit starts the effect of an ability", it did catches the event, but right now... how can I link/refer to the Locust when I successfully casts Locust Swarm ? Again, same with Situation 1, don't suggest me the old-fashion "Pick Every Unit..." action, like I said, it would mess up the calculation if 2 or more instance is casting nearby to each other.
I believe there is a solution, somehow, somewhere...
Thank you for your time.
EDIT:
And yes, I want the triggers (or the solutions) to be in a MUI state, no MPI is allowed.
Last edited: