- Joined
- Nov 18, 2020
- Messages
- 66
The model is in total 26 mb, Portrait shares the same textures with the main model.
(19 ratings)
Thankscool
Thanks for the info, It has the same animations as the human paladin so his head must be as intended.The head is slightly bent laterally to the right as you look at the model.
Hahaha the death animation is when the model died quite literallyI don't know how many times I can say this. Probably as much as you need. But why don't you want to put weight on the weapon? This is the wife's staff of the magician, which has no weight. This is a heavy crushing crystal hammer. Just see the difference.
View attachment 381776View attachment 381777
I'd like to see a version of a regular draenei (not lightforged). In truth, you can just play with textures. Replace them with more saturated tones, and the hair color with brown. The sigil on the forehead can also be repainted in blue or removed altogether, and made to appear only with the animations Cast, Spell, etc. I also laughed with the death animation. But in general it doesn't matter.
Is sooo very cool
Thanks guysAmazing model![]()
The camera angle, in game, is only looking from the top of the unit but I think that if I play around a bit in photoshop I can change it.I do not insist, you can not do it. But why are you making your character icon from top to bottom? Shouldn't it be the other way around? Or at least right in the face. I mean, look at the other unit icons. Some may not have to have their entire head visible. This is the essence of the icon.
I'll probably tell you a secret. But you can configure the camera in the map editor. and use the trigger editor to set the desired angle of your camera. Or even more. You can make a system in which your camera will rotate as you like (but you don't need it).The camera angle, in game, is only looking from the top of the unit but I think that if I play around a bit in photoshop I can change it.
Will keep that in mind when I upload the mounted versionsI'll probably tell you a secret. But you can configure the camera in the map editor. and use the trigger editor to set the desired angle of your camera. Or even more. You can make a system in which your camera will rotate as you like (but you don't need it).
I will take a look in to thatIt looks like normal map doesn't work correct.
thanks, although i don't think that the problem lays on the model. The same message pops up even in a blank map for me, although today i haven't manage to see it even in the map that i have these draenai hereThey look very good!!!
But in the case of Lightforge/Draenei Paladin unmounted version, when world editor or game is terminated, error message pops up at times.
Thanks,Great model. Seriously, it's awesome. It is heavily based on wow models, but it is masterfully implemented in reforged. Great job.
That said, it needs some slight tweaks: the hair in the lightforged draenei has no normals and a plain ORM,which makes it look as if the model had ice in the back of his head. The face is a bit too shiny, but not that much. The model is obviously fit for approval, but I want you guys to make this small fix.
Thanks, almost all of the corrections that was mentioned was in fact needed and I am grateful for the feedback. I had to double check every time a point was raised, all of the assets, in both native and quenching environment in order to be sure that the model works. It took a lot of effort to turn Archimode into a decent draenai paladin and if possible I want everyone to enjoy this model and of course I am always open for new variants.You put a lot of effort into making this into a full fledged model, answered steadily to every comments and made the appropriate updates each single time, regardless of how the comment was put.
I bend the knee, this is awesome!
Thank you very much![]()
I didn't see the reply, I'll check it again soonUpdate 3:
-Hair now looks ok, fixed orm and normal, turns out that i saved the normal with a wrong format.
-Face is as shiny as Archimode's
-fixed the ORM of the mount so that the skin and cloth of the mount won't be shiny as the metal surfaces are.
Thanks mate. I don't know if i can do it anytime soon since it's not a melee unit.what an excellent model, very good, great job, could you make a Draenei captain please?
Thanks mate, although this model feels as much as being Archimode as this one, literally the first image that comes up if you search "draenei" in google, that's the reason also that the version with the helmet is included too, so players that are less familiar with how the draenei look like to be able to enjoy this model too. Now i hope that by other draenei faces you don't mean this one right?That's cool but two things, he feels even more like Archimonde paladin as others Archimonde Paladin. There are other Draeneï faces even in Reforged. (But there is a helm anyway)
And mainly, I never liked those shoulders animations. x) Maybe you could at least try to slow them up to make their movements less brutal and stand out less, or just stop them from moving at all or barely. (it makes them look just like gnomish tech)
Hey there, is your map set on reforge graphics?I cannot open it in the editor~~
Yes, the latest game version and editor are also running in the same environment.Hey there, is your map set on reforge graphics?
Hey there, I downloaded the model and it worked fine. You may need to delete those extra war3mapImported\ that I marked in the second attached image that you sent before.Yes, the latest game version and editor are also running in the same environment.
Thank you, friend! The problem has been resolved! The path is incorrect, this is my negligence! But I have a question: I have downloaded some models and usually delete 'war3mapImported ' after importing them into the editor, but there are very few that do not need to be deleted. What is the reason for this?Hey there, I downloaded the model and it worked fine. You may need to delete those extra war3mapImported\ that I marked in the second attached image that you sent before.
It has to do with the creator of the model. Usually i also create them with the need to delete the "war3mapImported" although i thought that it was a drag when someone tries to import him so this time I created him like this.Thank you, friend! The problem has been resolved! The path is incorrect, this is my negligence! But I have a question: I have downloaded some models and usually delete 'war3mapImported ' after importing them into the editor, but there are very few that do not need to be deleted. What is the reason for this?
Thanks mate, although this model feels as much as being Archimode as this one, literally the first image that comes up if you search "draenei" in google, that's the reason also that the version with the helmet is included too, so players that are less familiar with how the draenei look like to be able to enjoy this model too. Now i hope that by other draenei faces you don't mean this one right?
The second image is this one when you search "draenei" in google, one of the 2 most iconic draenei paladin sets (the other is this one). Certainly not gnomish like. As for the moving parts, well, i made them sharp because it will be weird to let it as with its original slow movements.
I don't think it's the case nor technically possible (is it ?), only Stand 2 and 3 for what I see. (which is why it's hard to perfect more)global individual animation of armor parts? omg that's so epic!!!![]()
I'm in the team of adding this "war3mapImported/" in all of our custom files. Because it's just way more easy for creators to copypaste this path once for all in the few files of their models than letting hundreds of people do the extra-work hundreds of times on their side dealing with World Editor clunky system. (and I worked on Hippogryph Rider so one of the heavier set of unit files). It literally doesn't bother us as even Retera's Model Studio still easily detects all files around.Thank you, friend! The problem has been resolved! The path is incorrect, this is my negligence! But I have a question: I have downloaded some models and usually delete 'war3mapImported ' after importing them into the editor, but there are very few that do not need to be deleted. What is the reason for this?