Rise of the Naga and High Elf Race HD

This bundle is marked as pending. It has not been reviewed by a staff member yet.
This mod provides you with 2 new playeble races!

(All abilities, units and upgrades are custom made. Original races have not been changed.)

HİGH ELF

                    HİGH ELF


To play High Elf, choose Human and enter the game.


Here you have 2 options.

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If you choose the High Elf, you can play with the High Elf.



(But if you want, you also have the chance to choose human and play with the classic race)

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Gameplay


- High elves have powerful spells, powerful air forces, and enchanted towers.


-They use two types of workers. Classic worker and engineer (Limited to 1 unit , İf Engineer dies you can spawn them again. ).
Engineer unit ımportant for elves because he can be create special towers and barricades.
Engineer can harvest 3x lumber and other workers can move lumber to him.

-All units have backpack and special upgrades .

-All units and Heroes have special abilities.


- Heroes: Kelen the Seeker , Thalorien Dawnseeker , Kael , Sylvanas Windrunner




NAGA


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To play Naga, choose Orc and enter the game.


Here you have 2 options.



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If you choose the Naga, you can play with the Naga.

(But if you want, you also have the chance to choose orc and play with the classic race)




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Gameplay


-Naga race have strong infantry and witchs.

-Naga units can swim and hiding water.

-They have a 2 stronger Naga Royal Guard but Limited to 2 unit
İf Royal Guards dies you can spawn them again.


-All units have backpack and special upgrades .

-All units and Queen Azshara have special abilities.

-Heroes: Azshara , Illidan , Lady Vashj

UPGRADES
1
-Naga heroes build time 55 now.
-Hero name problem fixed.
-Illidan use now standart metamorphosis.
-Azshara and High Elf archers range reduced.I added Ashara's minions have hotkey and skill information.
-Strike Angel's Lightning Blast ability now have a passive icon.
-İncreased Naga Royal Guard cost , 550 gold , 175 lumber now.
-High Elves towers damage reduced , and they no more Ground Pathable.
-Kelen the Seeker and Thalorien Dawnseeker have a new spells.

  • Kael's model and 2 ability changed , it has been completely rework.
  • Sylvanas Windrunner no longer have frost arrow.
  • Blazing Arrows was added to Sylvanas Windrunner.
  • İncreased Naga Royal Guards build time ''60'' (before 45)
2
-Naga Royal Guards no longer have the Frost Bolt ability . This abillity turns into a nightmare for enemy heroes.
-Naga Royal Guards have the ability to Bash (passive) after that.
-All heroes now have titles. But they have only 1 name.
-All Naga heroes build time 55 now.I thought I had done this before , But I learned that I missed some details.
-Azhara's E ability, watery minion now has learn tooltip.

3
**İce Crown and Last Man Standing versions of the mod are ready.
-The first 4 players can choose the race at the beginning of the match. It was 2 before.
  • Naga Coral Gardener now has new abilities, upgrades and special traning way (previously shared with Naga Siren)
  • Thalorien Dawnseeker (Sword Master) Remastered
  • Azshara (Sea Queen) Remastered
  • Many upgrade have been added.
  • The balance of the game has been achieved in many ways.
  • Many icons have been updated.
  • A lot of descriptions have been added to the abilities, some of them have been fixed.
4
-High Elf Lieutenant has been completely reworked. He is now a true lieutenant. It gives morale to soldiers instead of strong attacks.
-Elven Dame added. The Elven Dames now takes the role of the mighty cavalry.
-Two new custom abilities have been added for Azshara and Sword Master.
-Elven Ballista added.
-Elf blacksmith upgrades have been completely reworked.
-All explanations have been corrected.
-Many ability and upgrade have been added.
5
-
A New custom flying unit has been added to the Naga race. (Sharkray) This Unit is similar to an advanced garyogle and Hippogryph.Ideal for hunting air units, but deals very little damage to ground units. It also has an upgrade that allows it to only paralyze air units. I would like to [email protected] deme3s for designing this model and its icon for me.
-A new naga building has been added (Serpent Pool) and Coatl has been transferred there, along with the newly arrived air unit.
-The gold and lumber cost of the elven farm has increased. Although this building gave 10 food, it only cost as much as a human farm. This situation has been corrected.
-Reduced Guard Towers damage -5 and now deals magic damage. (previously pierce)
-İncreases Judgment of the Queen mana cost . (now 150)
-Original races have now been properly upgraded to the current version. For example, Spirit Walker is being trained in the Tauren building as in the current version.
-Fixed an issue where Sharkrays could not be targeted.
6
-The Icons and Models of High Elf Lieutenant and Spellbreaker have been changed.They used to look more like a blood elf than a high elf. Also, since blood elves can be played into the vanilla human race, the overlapping of these models bothered me a lot.
-High Elf Lieutenant's attack type changed to siege damage.
-Fixed an issue where the upgrade cost of Temple of Azshara and Temple of N'Zoth was less than it should have been.
-Fixed an issue where Sharkrays could not be targeted.I'm sorry I didn't notice this earlier.
7
-The Strike Angels now have elven ears as they should. The original model belongs to @Superfrycook.
-The Strike Angel's model and icon have been changed.
-Naga Myrmidon now has the ability to Flake Regeneration like a Mur'gul Reaver.
-The icon of the Elven Dames has changed. Now looks like a true high elf .
8
-Fixed an issue where the building model ( Serpent Pool ) would not appear only on the Banewood Bog map.
-Each 1-2-3 level of the Naga and High elves main buildings now have their own unique models. Thanks to @Darious for the 3 new models he gave me specially.

-The Enchanted Library ( Level 1 of the High Elves Main building ), Elven Shop, and Blacksmith now have unique models. I had a lot of fun making the models with @deme3s and I just gave the idea. Of course he did the hard part of the job. Creating a unique model really takes a lot of effort. That's why I wanted to thank him once again.
-Priest and Sorceress now have new ıcons.
-Sharkrey's hitting ground attack type waste magic damage.
-Fixed some upgrade tooltips.

Credits
Contents

RONAHER Bog Version HD (Map)

RONAHER İce Crown Version HD (Map)

RONAHER LastMan Standing Version HD (Map)

Level 9
Joined
Feb 2, 2009
Messages
109
This is interesting but there are a number of issues that I have noticed:

-Azhara's E ability, watery minion does not have a learn tooltip, and its extended learn tooltip does not really convey the full extent of what the ability can do. Likewise Watery Minion does not have a tooltip for its level 2 or 3 forms.

-The Naga heroes have a build time of 40 as opposed to 55 which is more common in melee games.

-Most of the custom heroes all have their hero name set to their proper name, which looks very odd. Consider giving them titles like "Blood Prince" or "King". I see that you have managed to do this with Azhara, so I do not know why it wasn't done with the rest of the Heroes.

-Illidan's ultimate is based on the original campaign Illidan's ultimate, which results in him assuming a demonic form with +12 base damage in addition to the other benefits outlined in metamorphosis, which makes him basically just a slightly better demon hunter considering all the abilities are the same.

-Azshara and High Elf archers have a base attack range of 650, something unreachable even by Riflemen with the Long Rifle upgrade. Granting the High Elf archer medium armor in light of this seems incredibly strong.

-Strike Angel's Lightning Blast ability should be a passive icon.


-The Naga Royal Guard is still way too strong even if you can only have two of them at a time. Two Frostbolts and two Crushing waves net a burst of 500 damage to a single target in a small span of time with a guaranteed 6 second total stun time on a hero target. The fact that this unit retains its 45 base damage chaos attack and whopping 1350 hitpoints is a wonder, and it only costs a tiny bit more to build than a tauren.

-The High Elven Sky Fury tower is absolutely insane, it boasts a whopping 62 base piercing damage every 1.2 seconds and takes half as long to build as a guard tower (Which must first be upgraded from a scout tower) and costs about the same. What makes this building even more imbalanced is the fact that it can be built anywhere that is Ground Pathable rather than anywhere that is buildable. This results in towers built in places where other players cannot even fortify.

Many of these should be fixed as most of the units and Heroes are just reskinned versions of their non-campaign counterparts or of heroes that already exist. Thalorien is just a paladin with healing wave instead of holy light for example and Kael is just a normal blood mage.


I will be looking forward to seeing updates though, and I am excited to see what you will end up as development of this moves forward.

Edit: In only a handful of hours you addressed nearly every point that I had brought up. I like the new changes you made a lot and I can see you making abilities suited to each of the factions' strengths and I am impressed. It is clear to me that you are putting serious care in to this project. Amazing work and I will give this another test run with my friend before giving it a formal rating, but its looking great!
 
Last edited:
Level 5
Joined
May 14, 2021
Messages
35
Edit: In only a handful of hours you addressed nearly every point that I had brought up. I like the new changes you made a lot and I can see you making abilities suited to each of the factions' strengths and I am impressed. It is clear to me that you are putting serious care in to this project. Amazing work and I will give this another test run with my friend before giving it a formal rating, but its looking great!
Thank you for your good wishes. I am striving for this mod to be perfect. Please more feedback 🙂
I made some updates today :
FİX
  • Kael's model and 2 ability changed , it has been completely rework.
  • Sylvanas Windrunner no longer have frost arrow.
  • Blazing Arrows was added to Sylvanas Windrunner.
  • İncreased Naga Royal Guards build time ''60'' (before 45)
-Naga Royal Guards no longer have the Frost Bolt ability . This abillity turns into a nightmare for enemy heroes.
-Naga Royal Guards have the ability to Bash (passive) after that.
-All heroes now have titles. But they have only 1 name.
-All Naga heroes build time 55 now.I thought I had done this before , But I learned that I missed some details.
-Azhara's E ability, watery minion now has learn tooltip.
 
Last edited:
İce Crown and Last Man Standing versions of the mod are ready.
I've made some updates in the last two days.
Here:

-The first 4 players can choose the race at the beginning of the match. It was 2 before.

  • Naga Coral Gardener now has new abilities, upgrades and special traning way (previously shared with Naga Siren)
  • Thalorien Dawnseeker (Sword Master) Remastered
  • Azshara (Sea Queen) Remastered
  • Many upgrade have been added.
  • The balance of the game has been achieved in many ways.
  • Many icons have been updated.
  • A lot of descriptions have been added to the abilities, some of them have been fixed.
I can provide you some High Elf models if you wish. I have tons of them that you can use.
 

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Level 9
Joined
Feb 2, 2009
Messages
109
This is quickly becoming more and more developed. Every day I see another update in my notification log on hive which is wonderful. Since my initial comment the races have become more and more varied and are now more defined as unique races in opposition to the base races.

Here are a number of fantastic things that have been changed/added that I love:

-The Naga Royal Guard can now summon units instead of using frost bolt, it makes the unit still feel like a powerhouse without the insane burst that it had previously.

-Both unique elven towers have strong capabilities suited to their respective roles and function quite well. I would even be in favor of changing the High Elven Guard Tower to magic damage were its base damage to be reduced by 5 or so, this of course is merely a suggestion as I like where the towers are at currently.

-Most of the heroes now have interesting ability combinations and a logical layout. A good example of this is a caster/melee comp for heroes for the High Elves, which could consist of the Pyromancer's Brilliance Aura which grants the High Blood Mage a fun spammability of Frost Armor on allied melee units.

-The High Elf Lieutenant now has a command aura, which incentivizes training at least one.

These changes are wonderful and are counted amongst many positive things that this race mod has to offer. There are only a few suggestions I would even have left which are relatively minor in my book:

-Bubble Blast's tooltip looks vastly different than the tooltips of other abilities. It does not have any indication of damage progression in the tooltip nor the amount of bubbles added per a level.

-Judgement of the Queen is strong which is okay, but perhaps making the mana cost slightly more expensive (even just by 10 or 15) might balance it quite nicely with its low cooldown.

-Giving the fire elemental an immolation or similar 'fire' effect (even a small/static one) may sell it a little bit more thematically and define it against water elemental.

Overall I will continue to watch this with interest as it grows. I enjoy that there was also a selection of maps to choose from, it made testing with my same friend more varied and enjoyable. Whichever direction you choose to take this in you should be proud, you've definitely put in the work and it shows.

:)
 
Level 5
Joined
May 14, 2021
Messages
35
Upgrade 5-8
-
A New custom flying unit has been added to the Naga race. (Sharkray) This Unit is similar to an advanced garyogle and Hippogryph.Ideal for hunting air units, but deals very little damage to ground units. It also has an upgrade that allows it to only paralyze air units.
-A new naga building has been added (Serpent Pool) and Coatl has been transferred there, along with the newly arrived air unit.
-The gold and lumber cost of the elven farm has increased. Although this building gave 10 food, it only cost as much as a human farm. This situation has been corrected.
-Reduced Guard Towers damage -5 and now deals magic damage. (previously pierce)
-İncreases Judgment of the Queen mana cost . (now 150)
-Original races have now been properly upgraded to the current version. For example, Spirit Walker is being trained in the Tauren building as in the current version.
***
-The Icons and Models of High Elf Lieutenant and Spellbreaker have been changed.They used to look more like a blood elf than a high elf. Also, since blood elves can be played into the vanilla human race, the overlapping of these models bothered me a lot.Below is an image comparing human race blood elves of the same player color with my high elves.(Except for the Blood Elf Lieutenant) If you examine the images carefully, you can notice the details that distinguish them from the blood elves affiliated with the vanilla human race.
-High Elf Lieutenant's attack type changed to siege damage.
-Fixed an issue where the upgrade cost of Temple of Azshara and Temple of N'Zoth was less than it should have been.
-Fixed an issue where Sharkrays could not be targeted.I'm sorry I didn't notice this earlier.I would like to thank @deme3s for designing this model and its icon for me. I add this model visually here. 🙂
***
-The Strike Angels now have elven ears as they should. The original model belongs to @Superfrycook. I've added an image below. 🙂
-The Strike Angel's model and icon have been changed.
-Naga Myrmidon now has the ability to Flake Regeneration like a Mur'gul Reaver.
-The icon of the Elven Dames has changed. Now looks like a true high elf .
***
-Fixed an issue where the building model ( Serpent Pool ) would not appear only on the Banewood Bog map.
-Each 1-2-3 level of the Naga and High elves main buildings now have their own unique models and icons. Thanks to @Darious for the 3 new models he gave me specially.
 

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Last edited:
Level 5
Joined
May 14, 2021
Messages
35
UPGRADE 10

- Elven Dame looked more like a blood elf than a high elf before. After @deme3s made a high elf version of this unit, my last unit, which looked like a blood elf, is now fixed. If I add a blood elf race in the future I will use the old model there. But until then , A high elf should never dress like a blood elf. :) (I am sharing the screenshots below. )

- Changed Blood Mage to Arcane Mage. His last ability, the phoenix, is now an arcane phoenix. Phoenix and phoenix egg have new models.

- After @Tamplier777 released three beautiful models , The icon and model of the Hawk Aviary, Blaacksmith and Elven Baracks building has changed.

- Renamed Elven Barracks to Farstrider Camp. The Farstrider camp now trains Farstrider units that hold an important place in high elven culture.

- A new elite archer unit has been added to the Farstrider camp. (Waywatcher)

-High elves hero Sword Master now has a final skill more suited to a Sword Master (Swordstorm) . A jump animation is now triggered every time he performs a critical attack. With @Darious sharing a new version, it now has animations suitable for these abilities. Also, this hero's 3rd ability, Fatal Strike, now deals up to 2x damage but has a greater chance to proc. This passive skill is similar to the 3rd skill like of a blade master . But the Sword Master is a strength class , not agility. And the already average attack speed made it difficult to trigger this passive ability. So, for example, I changed the last level of the ability from 4x damage triggered with a 15% chance to 2x damage triggered by 40% chance.

-Elven Ballista now throws spears straighter and faster as it should.

-All screenshots in the post have been modified. And it has been adapted to the current version.
 

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Level 5
Joined
May 14, 2021
Messages
35
UPGRADE 11-12

-The eye color of swordsman, worker, archer and engineer changed from green to blue. Thanks to @AetherDude13 and @deme3s for the skins.
-Updated some tooltips.
***
-The icon and model of all high elf main buildings and altar have been changed. Thank you to Darious and Tamplier777 for the new models. I will use the main building models that I used before for the blood elf race that I will make in the future.I am attaching the image of the new models below.
-The dragon hawk rider unit now has a high elven sound set. There is a separate sound set for their high elven version in the game. Frankly, I was surprised when I found out.
-All screenshots in the post have been modified. And it has been adapted to the current version.
 

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