Little update!
I might stream tonight. (If I feel better...)
I know it's not a long comment, but I wanted you to know that I'm keeping this project updated.
See you back tonight if possible!
No rush. Take your time, homie, real life takes priority.
Still waiting.
damn, shit happens... try using google drive for example ( or other sites) that let you back up important data. After loosing years worth of photos that's what I do now...
anyway can't wait for this! it shows promise and you seem talented at what you do!
U should do some aesthitic ckecks... like the spec effects, shadows and pathing..
Thanks for the feedback ^^, I kept the poll open because I can't close it but it also keeps the players being able to determine if they want the map protected at some point. (But for now I won't protect it at all.)Hi there, I did not play your map yet, but about that poll:
I generally always vote for not protecting maps or at least sharing them on request, if possible, because this is so much better to share all the knowledge we have. It makes absolutely no sense not to share wc3 maps nowadays for me.
Now, I will test your map
Yea, the title screen got removed ^^. I'll keep it simple with probably no customs at all. (But if needed at some points) Because well... I want to make this map available to everyone ^^.That village setting never gets old.
That title screen is hard to read, you should look into that. Anyway, i'm giving it a try.
edit1: why are you using mediafire?
Thx for the feedback ^^Can i have request Avarthar? Can you add jobs on this map? Like become a blacksmith, fisherman, hunter, or farmer? I mean its like a kind of LOAP style but i think its a good idea if this map can choose you to be an employer (villager) or a settler who will raise a town. This map is kinda big project. I prefer to make the map bigger and add more buildings and trees for the environment. I checked out the v0.1.2 the roads are already set up. It really feels like you can follow that road to the next town so great start for now. I wish there is a people who can help you to build this map. P.S - I don't know how to make maps..
Hey Avarthar, I tried to play your map, but it seems to be hardly finished. I joined the city in the middle, but was not able to gain gold properly nor build a well and do all the other things, you suggested to do ... Are you sure, you uploaded the right map? Seems like a much earlier version.
For example, just very basicly, building weed costs 40 gold but you get 25 gold out of it.
I think you should train chickens from your tent. It may seem they do nothing but they generate gold. If you have many chickens then you have a lot of incomeHey Avarthar, I tried to play your map, but it seems to be hardly finished. I joined the city in the middle, but was not able to gain gold properly nor build a well and do all the other things, you suggested to do ... Are you sure, you uploaded the right map? Seems like a much earlier version.
For example, just very basicly, building weed costs 40 gold but you get 25 gold out of it.
I may consider helping some parts when I have much free time.I really want to play this fully version. Any map developers trying to help Avarthar? I mean its unprotected.
My thoughts after playing this version:
1) When I join Dark Green, there are no (safe) shops for me to sell my stuffs! I can't get to the Marketplace in Light Blue, or I'll be pwned. How about adding a Marketplace there? I intend to make a minor edit about that by adding a Marketplace there.
2) It's too easy to make massive amounts of money. You train lots and lots of chickens, and have all of them "patrol" to each other (or like a circle -- so they stay in one place) and you can just sit back and gain too many money.
3) After Light Blue defeated Dark Green, he still keeps spawning Guards, even when there's no more enemies. Same goes for Dark Green where Guards spawn even when there's no Castle or anything.
How about making them only spawn when there's enemy? For example, the waves sent to Dark Green should stop after their Castle is defeated. But if the players hit the Guards, then another wave will spawn until all the player's units die.
4) Naga units and even BUILDINGS count as "Animals"? And after being killed, they will always spawn everywhere after death (beyond the northeast watery areas)?
Actually, it's up to the community if they want to help or not ^^. And well as I explained in the last post, I ain't really used to working with a group on a map. (Everything should be explained above ^^)I really want to play this fully version. Any map developers trying to help Avarthar? I mean its unprotected.
Yea, the Dark green isn't really done yet. I've worked on the light blue mostly for now ^^'.
For the second point, yea. It's easy to make money right now, I need to add much more items and suchs that will require lot of money and well, I think I'll try to get a limitation on the chickens we can have. (it's kinda hard to do with the basic triggers ^^)
For the third point, This is something I forgot to do ^^. I did it for the dark green against the light blue I think, but not the light blue against the dark green... ^^'
For the naga units, I think I maybe have not chosen the right one ^^'. I'll try to find a color I could use on them without taking off too much players spots. (I'll probably do the same with the orcs.)
You're welcome.Anyway, thanks for the feedback and info's ^^.
To all the ones that want to help, you guys are welcome to. But I ain't really used to that ^^'... I mean, I don't really know how I'll import back your progress in the map file ^^.