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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Lidless Wall

Submitted by Solu9
This bundle is marked as approved. It works and satisfies the submission rules.
Lidless Wall

Inspired by the unique exceptional shield from Diablo 2.

If you want the shield to be rotated or scaled, you are free to do so.
The model uses a custom texture and that's as it will be.
I have included (first post) a lower resolution texture.


Please ask me for permission if you want to alter the model. Thank you.


Update 1:
-Reworked texture

Update 2:
-Sharpened the whole of the texture

Update 3:
-Major overhaul. The model now uses in game textures only
-Death animation added
-A right hand version of the shield added (so the shield is only half the mb size listed here)
-For more info see post #1

Keywords:
lidless, wall, shield, skull, horn, orange, yellow, head, undead, Diablo
Contents

Lidless Wall (Model)

Lidless Wall (Model)

Reviews
Moderator
19:10, 25th Apr 2015 Misha: nice and useful :)
  1. 19:10, 25th Apr 2015
    Misha: nice and useful :)
     
  2. Solu9

    Solu9

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    Last edited: Sep 15, 2015
  3. Windrunner29

    Windrunner29

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    usefull ! I like the skulls :)
     
  4. SpectreD

    SpectreD

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    The concept is quite nice, along with the model. But i think the texture could use some work, it seems quite low quality

    But good work
     
  5. Splub

    Splub

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    Cool model! Looks great!
     
  6. Ralle

    Ralle

    Owner

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    I like me some Lidless, Ocu and Shako. Good job!
     
  7. jonbon29

    jonbon29

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    Nice shield, the texture could do some work. I think it can be done with ingame textures but that was just me, I love the skulls and a brown texture that goes with it.
     
  8. Misha

    Misha

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    My my.. even Chieftain compliments the model oO

    I however think the texture needs an urgent redo.. atm it looks like some cheap rip from somewhere..
     
  9. Solu9

    Solu9

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    Thanks for the comments everyone.

    The model could very well have used ingame textures but I wanted to create my own. It takes up more space, I know, though the model is not mandatory use, and it fits fine in a single player map.

    That being said. Yes. I realize the texture can use a retouch, which I am working on right now.

    Thanks.

    Edit:
    Reworked texture. Hit F5 to refresh.
     
    Last edited: Feb 21, 2015
  10. Kyrbi0

    Kyrbi0

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    Hey, I just saw this & now realize it's actually already made!

    Like I said on your Gallery, neat idea & execution. Reminds me of Tomb Kings from Warhammer.

    I'd love to see an alternate, in-game-textured version, but good stuff!
     
  11. Solu9

    Solu9

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    Thank you for the comment :)

    I just looked up Tomb Kings and they are pretty badass so I take that as a compliment!

    About the texture. The standard way of "texturing" (I use the term texturing loosely because it's not really texturing at all), is as boring as peeling potatoes, plus it may sometimes limit the potential of the model (not saying that is the case here though).

    The file size is really large, I know, and that of course limits the use of the model sadly.
    However I have had much more fun trying to learn how to texture myself instead of c'n'p'ing (<-nice abbreviation btw.).
    How will I become better at texturing if I use an already made texture to unwrap after, I won't :)
    Afterall the model can still be used in single player maps, which is why I dared to upload it anyway.

    That said, I don't think a version using ingame textures will be produced, unless someone else does it.
     
  12. Misha

    Misha

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    well that being said, the texture still kinda lacks a certain sharpness to it, maybe not like war3's extreme, but it should be something that takes away this overall blurring of the model
     
  13. Solu9

    Solu9

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    Puh!
    Noted and updated. The texture got a nice piece of overall sharpen. I was thinking of sharpen it even more but was afraid I would overdo it.
     
  14. Misha

    Misha

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    I'm.. not sure.. I was more about making it sharper, by piecing the colors together, giving it definition, from clear lighter, to very dark.. sharpening it via an effect is not really what i had in mind..

    what do the others think, btw?
     
  15. Solu9

    Solu9

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    To make sure. You are thinking making the light areas lighter and the dark areas darker?
     
  16. Misha

    Misha

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    yes, and lill more defined, lill more textured.. you could try with a lill bit bigger texture as well for give you more room to work with, it can always be resized
     
  17. Forsaken

    Forsaken

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    Good job! I liked!
     
  18. InfernalTater

    InfernalTater

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    I think you could have pulled this off without using custom textures, but still, it looks good. The file size makes it unusable, though; nobody wants to import something this big as one attachment.

    3/5.
     
  19. Diegoit

    Diegoit

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    With this name no one will find it as a shield bro, wtf.

    What a great shield.