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Walls

Submitted by Mike
This bundle is marked as approved. It works and satisfies the submission rules.
Arabian walls. 90 % will be at least couple updates for this model. Will try to find way to solve problem wuth vertical version.

Changelog:

1.01: Ok, i tested walls with towers. Seems works properly. I hope. So added vertical versions in Portrait section. Improved a little bit twxtures.
If you find some problems - tell about it and i will try to fix it.

Keywords:
Wall Arabian Saracen Crusade
Contents

Walls (Model)

Walls (Model)

Reviews
Moderator
12:30, 22nd May 2016 The_Silent: Works and performs well ingame. Approved
  1. 12:30, 22nd May 2016
    The_Silent: Works and performs well ingame. Approved
     
  2. Roland

    Roland

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    thank god you're making stronghold crusader like models.. I love you mikey.. please please please make more.. and oh.. here's the controversial thing that irritates some users... and it's this:

    5/5.
     
  3. apcrabnightlive

    apcrabnightlive

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    LOL 5/5


    And the merlons could be bigger than what currently it is.
     
  4. SNIper of DARKness

    SNIper of DARKness

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    A very nice mesh, but far from practical.

    You have the crenellations facing a side instead of having them on both sides, for this to work properly you would need 4 walls which I think is a waste of space (to cover all 4 sides North/West/East/South). There are more reasons of why this wouldn't really be ideal especially for faster type or more realistic gameplay.
    A good example would be this: http://www.hiveworkshop.com/forums/models-530/stone-wall-158796/?prev=search%3Dstone%2520wall%26d%3Dlist%26r%3D20%26u%3DKitabatake
    It might be a bit more complicated to fix now as you strictly added the way they must be facing instead of it being balanced.

    For them to work in their initial form you would require:
    -Heavy triggers to make them rotatable, not to forget that in game it would take more time so you have to rotate them in the correct order or if you're just playing to win you would just place them at random and have an awkward appearance.
    -Otherwise you would have to make 4 models (left/right/down/up) instead of 2 which is a bother not only for you but for the creator as that means more weight and also you need 4 buttons free in the "Build" ability, in this scenario players would often just choose the horizontal or vertical not caring for the right or left.
    This may seem like OCD but every little detail helps on creating a map and cutting corners will not do you much good, plus it would also help with the usefulness and practicality.

    All in all I haven't tested it in game yet.
     
  5. teozamait

    teozamait

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    I agree with Sniper it would be far more practical to have the crenellations facing both sides instead of just one.
     
  6. Mike

    Mike

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    What about this version?
     
  7. SNIper of DARKness

    SNIper of DARKness

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    Looks perfect.
     
  8. Warseeker

    Warseeker

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    Useful to use it for a desert tile like a building a castle wall.
    Nice work man !
     
  9. Paillan

    Paillan

    Map Reviewer

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    wonder if it works with massive master's system?...
     
  10. SNIper of DARKness

    SNIper of DARKness

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    You have the right to believe.



    Maybe the older version would have worked but I don't think this one will, as it has slopes and crennelations on both sides, so trying to add stairs will not work so well.
    It's still very possible, though I don't think the main use of this model will be that, as "MassiveMaster" type of map while very good is very difficult to pull off and requires very scripted enviroments, so I guess if you are able to do something like that you could do this too.