Moderator
M
Moderator
19:54, 3rd Mar 2016
HappyCockroach:
A model of great usefulness. I suppose your towers make great corners to those walls. If they don't would be good to have a corner section.
There's a couple of details that need fix though.
- Required fix: Attach to this model, as an alternative version, the same wall in vertical rotation. Since buildings have fixed rotations, that will be useful.
- Recommended fix: Try to resize your model so it has exactly 128 units of length. In-game, that's the same length as a scout tower. It's good so users won't need to find the correct scale.
- And this apply to most of your buildings: Those particles at death anim are too big, to such an extent that they show the particle texture pixels, that's bad. Reduce their size, or maybe choose a different texture.
That's it. Waiting on the updates.
20:36, 24th Mar 2016
HappyCockroach:
It's nice that you did the changes mentioned. But the particles are still of a too big size. Consider more carefully their resolution in-game in your models.
HappyCockroach:
A model of great usefulness. I suppose your towers make great corners to those walls. If they don't would be good to have a corner section.
There's a couple of details that need fix though.
- Required fix: Attach to this model, as an alternative version, the same wall in vertical rotation. Since buildings have fixed rotations, that will be useful.
- Recommended fix: Try to resize your model so it has exactly 128 units of length. In-game, that's the same length as a scout tower. It's good so users won't need to find the correct scale.
- And this apply to most of your buildings: Those particles at death anim are too big, to such an extent that they show the particle texture pixels, that's bad. Reduce their size, or maybe choose a different texture.
That's it. Waiting on the updates.
20:36, 24th Mar 2016
HappyCockroach:
It's nice that you did the changes mentioned. But the particles are still of a too big size. Consider more carefully their resolution in-game in your models.