1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Seek unity between the elements in the 22nd Terraining Contest Poll.
    Dismiss Notice
  3. Seize the moment! The 18th Mini Mapping Contest has commenced.
    Dismiss Notice
  4. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  5. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Walls

Submitted by Mike
This bundle is marked as approved. It works and satisfies the submission rules.
Another my type of building, which can be upgraded. 4 type of walls: wooden fence, palisade wall, stone wall and fortified wall.

Changelog:

1.01: Changed lengh of model to 128. Added vertical version in Portrait section. Lowered size of death particles.

Keywords:
Wall, walls, stone, fence, palisade, wooden, defence, castle, fort
Contents

Walls (Model)

Walls (Model)

Reviews
Moderator
19:54, 3rd Mar 2016 HappyCockroach: A model of great usefulness. I suppose your towers make great corners to those walls. If they don't would be good to have a corner section. There's a couple of details that need fix though. - Required fix:...
  1. 19:54, 3rd Mar 2016
    HappyCockroach:
    A model of great usefulness. I suppose your towers make great corners to those walls. If they don't would be good to have a corner section.
    There's a couple of details that need fix though.
    - Required fix: Attach to this model, as an alternative version, the same wall in vertical rotation. Since buildings have fixed rotations, that will be useful.
    - Recommended fix: Try to resize your model so it has exactly 128 units of length. In-game, that's the same length as a scout tower. It's good so users won't need to find the correct scale.
    - And this apply to most of your buildings: Those particles at death anim are too big, to such an extent that they show the particle texture pixels, that's bad. Reduce their size, or maybe choose a different texture.
    That's it. Waiting on the updates.

    20:36, 24th Mar 2016
    HappyCockroach:
    It's nice that you did the changes mentioned. But the particles are still of a too big size. Consider more carefully their resolution in-game in your models.
     
  2. Warseeker

    Warseeker

    Joined:
    Feb 18, 2014
    Messages:
    3,107
    Resources:
    2
    Maps:
    2
    Resources:
    2
    This.is actually very useful! I've always wanted some models like this, but What I've liked the most is the upgrade, very brilliant job, and good work 5/5 :D
    Edit : also the idea of the team color! Awesome
     
  3. Very nice, Although you need to change the second upgrade of the wall much more spikey.
     
  4. Grey Knight

    Grey Knight

    Joined:
    May 4, 2015
    Messages:
    654
    Resources:
    54
    Models:
    52
    Packs:
    1
    Maps:
    1
    Resources:
    54
    if well be good if you make a wall end. to make your wall connect
    to each other

    and add some of spikey on the wall
     
  5. SNIper of DARKness

    SNIper of DARKness

    Joined:
    Apr 9, 2013
    Messages:
    711
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    This is very nice, I would suggest making it a bit "thicker", also could we have some gates same size as well?
     
  6. Uklabokalala

    Uklabokalala

    Joined:
    Oct 2, 2014
    Messages:
    200
    Resources:
    8
    Maps:
    8
    Resources:
    8
    The moment I need all these types of upgradable models, you provided, thank you!
     
  7. Volsung

    Volsung

    Joined:
    Apr 25, 2008
    Messages:
    4
    Resources:
    0
    Resources:
    0
    Can we hope that you will do the vertical and two diagonal version of this wall
     
  8. Arad MNK

    Arad MNK

    Joined:
    Dec 11, 2014
    Messages:
    1,887
    Resources:
    3
    Maps:
    2
    Spells:
    1
    Resources:
    3
    OMG set the angle manually!
     
  9. Volsung

    Volsung

    Joined:
    Apr 25, 2008
    Messages:
    4
    Resources:
    0
    Resources:
    0
    i need building not destructible, i want build walls and there no way to set the angle manually. I searched the forums but have not found the solution.
     
  10. Volsung

    Volsung

    Joined:
    Apr 25, 2008
    Messages:
    4
    Resources:
    0
    Resources:
    0
    1. I can just remove unwanted parts of models. If reference to help guide how to do it I will be grateful.
    2. It is not suitable. Example - the wall is present initially, after the destruction of the walls. in their place appears ruins (through which can pass units) that can be rebuilt for the money (as an improvement of the main base).
     
    Last edited: Mar 9, 2016
  11. Volsung

    Volsung

    Joined:
    Apr 25, 2008
    Messages:
    4
    Resources:
    0
    Resources:
    0
    Thank you, exactly what I wanted. I do not want to become impudent, but what about the diagonal versions
     
    Last edited: Mar 25, 2016
  12. Pinzu

    Pinzu

    Joined:
    Nov 30, 2007
    Messages:
    1,184
    Resources:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    3
    Maybe he needs it as a building (they have team color and build animations) and that it should connect well with the other pieces, just changing the facing angle won't accomplish that as a diagonal piece needs to be longer (hypotenuse). I think it would be a good addition.

    I don't think the stand versions texture looks good at all when you build them next to one another, the other ones seem fine from what I could tell. Although the shadows are kind of weird on the edges, creating almost a zebra pattern. ^^

    Also I find the models to be too big, as they are right now i scaled them down to 0.75 to fit them into 2x6 and i i scale them down futher to fit 2x4 they get too small for me. In my view the height should be reduced slightly.

    Regardless you've done good here.
     
    Last edited: Jun 13, 2016
  13. Freyky

    Freyky

    Joined:
    Aug 6, 2014
    Messages:
    87
    Resources:
    0
    Resources:
    0
    IF I'M NOT RIGHT ABOUT THE SHADOWS: Calm your tits I'm quite new to models and turned off all shadows so I guess it's the wall.

    The models are awesome but I've got one single negative point on both stone walls of them. For example: The shadow of the wall on the right corner (I turned shadows off) is quite disturbing because it makes it look like theres some sort of fake light and it's just quite crap to have a shadow on each wall at the right side.