Done.
Change log :
1- added a new class. The Lord Paladin. This hero provides support to his allies, from healing, protecting and resurrecting. He grows stronger as the game persists. And his ultimate is his most powerful weapon.
2- added a new utility cheat ( -ClassChange ) which teleports the Jack to the, you guesses it, the class change area.
3- Bugs found : a. Mind Leech's Influence will bug the snowy mountains scenario and it will not finish.
b. randomly teleport the player to old cinematics or areas while playing. (from grand arena's final boss to the class change area. Or from Warden Halls to exit of the Force Field). I don't know why this is happening.
!!!Editing Done!!!
First of all: Silva, due to some compiling errors in the Global Jass, the paladin's abilities were disabled when I tried to test the map. I was unable to fully test the Lord Paladin class. There were numerous compiling errors I encountered.
I'd also suggest you either give the Lord Paladin an ability to summon companions (possibly just as a normal, non-hero power, perhaps summoning 1 unit for every 4 levels he has), or change resurrect to another power, since reviving allies will nearly never be useful. I also made a slight change to the scene 2 finished trigger in your starting area so Jack gets skills back, otherwise it's easy to miss that your skills were removed.
I really like the class idea!
Change Log:
The description of the Final Boss encounter in the triggers is now accurate for phase 3.
The Frost Nova that opens the AoE portion of phase 2 of the Final Boss now inflicts a cold that lasts 20 seconds instead of 5, making it harder to avoid the blizzards. This has been balanced by a reduced damage of the Nova itself.
The Feedback ability of the Meltdowns that close the AoE portion of the Final Boss is now more powerful. This change was made to accommodate for the spell resistance that a hero holding the Frozen Flame gets.
The power of the potions Jack can purchase in the Rest Area or that drop from enemies have been increased. So has the power of the Scroll of Restoration.
Adjusted the -ClassChange utility trigger for better functionality.
The Shadowstalker's Ambush has had its power substantially increased. It's mana cost has been increased as well. Cooldown remains at 30 seconds.
I am confident I have resolved the bug which caused the Mind Leech's Influence to glitch the Snowy Mountain scenario.
The class change area now functions differently. Instead of typing a chat command, you now "purchase" your chosen hero from the Lich. All tooltips, triggers, and text have been updated to reflect this change. It functions seamlessly, with dialogue on or off. Furthermore, all of the class change triggers have been standardized, simplified and condensed to maximize efficiency, and make it MUCH easier to copy them for people adding future classes. The trigger description "HOW TO ADD A NEW CLASS" has been updated to reflect the new methods, which are much simpler.
We now have 9 heroes. 3 strength, 3 intelligence, and 3 agility. We still have space for up to 3 more!