!!!THE FINAL BOSS IS NOW ACTIVE!!!
Here are the changes I've made so far. This build is still for testing, so please, try it out and test it. Try to break the map, try to find bugs so we can fix them.
Once I am confident that everything is as it should be (preferably after at least a week of people checking out the "finished" map and testing it), I'll release 2 versions of this map. The first will have the utility cheats still in place, so that is the map you should work on if you do more editing. If you want to add more, you can always attach new areas that are reached from the preparation area before the final boss (the platform with the fountains of power). Or you can always make new classes.
The second version I release will be my "finished" one without any of the utility cheats.
Please list any resources you used in your creations and credit the authors so I can put credits into the notes of the level.
If you type "-hub#" into the chat, you can start out at the beginning of the wilderness area. Use this if you want to do general testing of everything after the first boss.
If you type "-rest1-#" into the chat, you can start out at the rest area after the wilderness. This code will also produce items for you at that location, and open up the way to the final boss. Use this if you just want to test the final boss.
The number you input when using these cheats determines the class that you'll play as.
1: Shadowstalker
2: Necromancer
3: Ravager
4: Grim Jester
5: Samurai
6: Black Mage
7: Totemic
8: Mind Leech
Change Log:
In order to make the Necromancer suck less at the end game, his minions have had their damage and health increased. In addition, Rattlejaw Bruisers are now immune to spells, though this means they can no longer targeted with Reclaimation.
Boss fight. The description comment of the final boss scenario in the triggers will give a complete overview of the battle and how it works (in case people end up stuck).
The Frozen Flame item now reduces magic damage taken by 50% instead of granting the ability to use Purge. This is in part to balance out the AoE damage used in the final boss encounter.
The Warden Halls has been made more convenient. Now, if a player dies in the Warden Halls after defeating a Warden, upon reentering, they will teleport to the start of the section they died in instead of all the way back at the start.
The Black Mage class now correctly has the hero glow.
Fixed a bug where the rest area checkpoint was causing Jack to become invulnerable.
There is now a secret area that can be accessed from the Den of Mystery, if Jack manages to carry his magic acorn that far.
Fixed some bugs in the catacombs that could cause the levers to not reset.
After defeating the Truth Boss, the camera will now move and reveal an area to clearly show the shortcut out of the boss area and where the loot drops.
New class: The Mind Leech. This intelligence hero is focused on maximizing the damage it deals. It can learn Influence, Thought Scour, Detect Thoughts, and Mind Blast.
All of the Respite items have been altered. They no longer require targeting Jack in order to use. The Magic Acorn has also been adjusted accordingly.
The Totemic has had its stat growth altered.
Fixed a couple of bugs regarding the camera.
Some of the items dropped by Mercy have had their bonuses increased.
Fixed a bug where resurrecting could reduce the experience Jack earns.
Fixed a few invulnerably bugs.
There is no longer a potion of invulnerability at the Water Pools scenario. It has been replaced to prevent exploit in late-game fights.
Loot drops from Mercy have been adjusted.
The Shadowstalker's Knockout will no longer work on bosses.
The final boss has been finished and now works properly.