- Joined
- Jun 2, 2013
- Messages
- 613
LemonCraft
By PublishedShadow
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For Comparison, you can check out the original contest version here:
http://www.hiveworkshop.com/forums/2718657-post162.html
Final Note: This is still technically early beta... I still have a lot more planned, and LOT more polishing to do, so shoot me some input below
By PublishedShadow
About:
This was a map that I recently created for the Weekend Mapping Madness #3 contest. We had 3 days to create a map and present it for the contest. Even though that the contest is now over, I decided to continue my work and will be continuing development here in this forum. Description:
LemonCraft is a single player Simulator game in which you control and expand your Lemonade Stand business.
You start off the game playing as young Timmy, a preschool aged entrepreneur who recently learned about business in school.
You must purchase your ingredients and then combine them to create different batches of Lemonade. Different amounts of Ingredients directly effect the type of Lemonade created and how many glasses the Batch Makes. Once you have opened your Lemonade Stand, people will stop and you can sell them Lemonade. Objective: Customers will stop at your Lemonade Stand and you must place their order. Once an order is taken, you must do your best to fill the customers order. Getting the Order right makes them Happy and will increase your profit. An Incorrect Order will make them made and negatively effect your business. Features: The game features a lot of different variables to help simulate a Lemonade Stand's environment. Different Variables are: -Customer Happiness -Randomization of Lemonade Orders -Popularity -Day/Night Cycle (Determines how long you can sell Lemonade) -Lemonade Combination system -Unit Type/Spawn Location |
New additions: [LemonCraft v1.2] Main Changes:
----------------------------------- Additions/Changes: ----------------------------------- :ADDITIONS/CHANGES: Spawn System - Added OPEN/CLOSE STAND ability to Lemonade Stand (People still spawn, but won't stop to order) - Customers always spawn during the day, only stop at Lemonade Stand if it's Open. Day/Night Cylce -Faster Day Night Cycle (Reduced from 360 to 300 seconds) -Fix Fade Filter; Sleep above hero no Longer Shows -Making Batch ability uses 2 hours of day light as well as energy. -Chores no longer Require Mana, but once you do chores, you can only do chores again after 3 days have passed. -Chores can only be done before bed time and if you have over 50% energy for the day. -Map Gets Darker every Hour at Night -Fireflies Appear after 7PM OTHER -Added Modern Terrain -Added Modern Buildings ICONS -Changed Some Ability Icons ::::::::::::::::::::::: BUG FIXES ::::::::::::::::::::::: -Fixed Night Time Bug where Timmy doesn't lose energy. -Fixed Bug where you lose the Ability to Order. -Fixed Item Bug with Watered Down Lemonade. -The Special Effect/Lemonade Buff on Customer who hasn't ordered no longer appears. Version 1.2 In-Game Screenshots |
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For Comparison, you can check out the original contest version here:
http://www.hiveworkshop.com/forums/2718657-post162.html
Final Note: This is still technically early beta... I still have a lot more planned, and LOT more polishing to do, so shoot me some input below