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Unit Overload

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Level 6
Joined
Oct 11, 2005
Messages
142
how come every time a spawn too many units at the same time and i order then to move the units move for a sec then stops then moves then stops?can i fix this without getting rid of units or or upgrading my computer's ram? My comp has 128RAM (ya i know its slow)
 
Level 16
Joined
Oct 30, 2004
Messages
1,277
That problem hasnt got anything to do with your computer. Its warcrafts 'problem'.

Computer players work same way as human players in a way. When you tell a computer player to move 100 units at same time, the comp player does the same thing you would do; he selects 12 units (max unit number which you can select) and orders them to move, then he selects another 12 units and orders them to move etc. etc.

There is no solution to this problem, except that you can (if your map allows) make more computer players and divide the units for the other computer players making each comp player to move less units, like 25 units for each comp (4 comps).
 
Level 4
Joined
Aug 30, 2005
Messages
94
No, so long as the same amount of units are moved and the orders are not to intenseive then will not cause lag.
 
Level 6
Joined
Oct 11, 2005
Messages
142
?

Wait i still have this problem, when there are way too many units on my control when i order them to move it takes like 10-20 sec before it does it
 
Level 22
Joined
May 11, 2004
Messages
2,863
You mean you still have the problem after you've divvied up the units among more computer players? Or did you not do that yet? Also make sure that there is an actual computer players assigned to all the units that belong to different computer players, not just the units changed to a new owner with the slot inactive.
-VGsatomi
 
Level 5
Joined
Dec 29, 2004
Messages
78
u could make it so u create 1 creep every 1 secpnd or something and do this trigger with it

Unit enerts region
Entering unit equal to owned by player (Computer)
Issuse order of entering unit to move to (Region)

only problem i know with this is in my cas (Noobish Triggerer) You have to make triggers real big
 
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