- Joined
- Aug 21, 2009
- Messages
- 408
All Alone v0.1a Pre Alpha (Single Player Zombie RTS Survival)
Gameplay trailer:
Please note the game is not in its final stages.
I pressure you to give the game a try! View attachment All Alone 0.2a.w3x
Militia - Self explanitory, weak melee unit useful when massed, and becomes a waste of money late game. (2 gold)
Soldier - Average melee unit, makes the bulk of your army's melee. (12 gold)
Grunt - Heavy melee unit, very strong attack and high hit points. (100 gold)
Marine - Average ranged unit, makes the bulk of your ranged army units. (13 gold)
LongBow - Very long range, high damage unit. Slow attack rate, extremely weak. (50 gold)
Medic - Needed in order to survive later levels. This unit is your only source of health regeneration during the night. (60 gold)
Watch Tower -Building- Needed in order to survive throughout the game. This building is very good for defence with high damage and high attackspeed. (200 gold)
More to come (this is still PRE Alpha)
Undead:
Gould(common) - 4 different variations of zombie, with slight differences of speed, health, and damage. Makes the bulk of the enemy. Generally a weak unit.
Banshee - Regular ranged undead unit. Low damage, low health. Make sure these units dont build up or you have trouble!
Sludge - Special unit - The sludge has the "slow" ability and a "slow poison" attack. High health and damage.
Boomzor - Special unit - Explodes when reaches below 20% health. Damages all units within 500 range (removes half their health, then causes 10 more damage). Very high running speed UNTIL attacked (280 -> 150). Very high health, high damage.
Baby Goulds - A quick and agile unit with very fast attack speed and attacks in masses, but is weak. The Baby Gould has an 85% chance to dodge attacks (due to its small size) but takes 0.5 seconds to recover from the dodge (0.5 second cool down)
Boss:
Pit Lord (need a name) - The only boss in the game at this moment. Secretz. (he is buggy, sometimes the abilities malfunction)
Corruption - When your unit walks over blight, he receives damage over time. Zombies have a VERY high rate of health regeneration while on blight.
Gold carts - The only source of gold during the day besides slow ambient income. Move your worker near the cart to collect gold. Amount of gold received = 5 gold per worker. Be cautious, when mining the gold, the "heat" increases, which increases the chance for zombies to spawn. stop mining to let the "heat" dissipate over time. <-- This adds challenge late game to protect your workers, however allows u to collect gold relatively easily early game.
Epic night/day transitions - See for yourself. Im pretty proud haha.
Custom Sound - Custom sound / music throughout the game (most sounds from Left 4 Dead or Fallout NEw Vegas).
Increasing amount of enemies! - Tonnes of different enemies, soon each enemy will have different variations to make the game feel more authentic ^_^
Warning - Large map file due to sound/music files. Open using your world editor to play. I have NOT given proper credits to models used in the game as not all models/sounds have been fully implemented into the game. Do NOT redistribute or modify the map without my permission!
All Versions (from new to old)
View attachment All Alone 0.2a.w3x
View attachment All Alone 0.1a.w3x
All Alone
All Alone is a single player zombie RTS survival map, focusing on different aspects never before seen in a zombie survival. Rather than having a massive open sandbox world with one hero to survive, you have to make an army, hide in your base at night and defend agaisnt the undead hord while gathering gold during the day to produce more units. The amount of enemy units and unit types increase as you play, different units having different effects on the battlefield. Bosses will be greatly focused on in the future, each boss night (not regular nights!) will soon choose a random hero out of 4-5 different ones, each with their own abilities and loot etc. Player hero's may be implemented in future versions, but that hasn't been confirmed. Here's some more details:
Gameplay trailer:
Please note the game is not in its final stages.
I pressure you to give the game a try! View attachment All Alone 0.2a.w3x
Units:
Human:Militia - Self explanitory, weak melee unit useful when massed, and becomes a waste of money late game. (2 gold)
Soldier - Average melee unit, makes the bulk of your army's melee. (12 gold)
Grunt - Heavy melee unit, very strong attack and high hit points. (100 gold)
Marine - Average ranged unit, makes the bulk of your ranged army units. (13 gold)
LongBow - Very long range, high damage unit. Slow attack rate, extremely weak. (50 gold)
Medic - Needed in order to survive later levels. This unit is your only source of health regeneration during the night. (60 gold)
Watch Tower -Building- Needed in order to survive throughout the game. This building is very good for defence with high damage and high attackspeed. (200 gold)
More to come (this is still PRE Alpha)
Undead:
Gould(common) - 4 different variations of zombie, with slight differences of speed, health, and damage. Makes the bulk of the enemy. Generally a weak unit.
Banshee - Regular ranged undead unit. Low damage, low health. Make sure these units dont build up or you have trouble!
Sludge - Special unit - The sludge has the "slow" ability and a "slow poison" attack. High health and damage.
Boomzor - Special unit - Explodes when reaches below 20% health. Damages all units within 500 range (removes half their health, then causes 10 more damage). Very high running speed UNTIL attacked (280 -> 150). Very high health, high damage.
Baby Goulds - A quick and agile unit with very fast attack speed and attacks in masses, but is weak. The Baby Gould has an 85% chance to dodge attacks (due to its small size) but takes 0.5 seconds to recover from the dodge (0.5 second cool down)
Boss:
Pit Lord (need a name) - The only boss in the game at this moment. Secretz. (he is buggy, sometimes the abilities malfunction)
Gameplay features:
Night/Day - During the day, all your units regenerate health, including your buildings. No zombies spawn besides zombies spawned at the gold carts (explained later). During the night, zombies continuously attack. Bosses may appear if you have reached a high enough difficulty amount (increased over time).Corruption - When your unit walks over blight, he receives damage over time. Zombies have a VERY high rate of health regeneration while on blight.
Gold carts - The only source of gold during the day besides slow ambient income. Move your worker near the cart to collect gold. Amount of gold received = 5 gold per worker. Be cautious, when mining the gold, the "heat" increases, which increases the chance for zombies to spawn. stop mining to let the "heat" dissipate over time. <-- This adds challenge late game to protect your workers, however allows u to collect gold relatively easily early game.
Epic night/day transitions - See for yourself. Im pretty proud haha.
Custom Sound - Custom sound / music throughout the game (most sounds from Left 4 Dead or Fallout NEw Vegas).
Increasing amount of enemies! - Tonnes of different enemies, soon each enemy will have different variations to make the game feel more authentic ^_^
SCREENIES
Gahh *rage* All the screenies i took (12) are not supported by the hive workshop.. Il upload them another time i guess D: But you should still try the game, cause i need ideas n feedback! (remember this is in alpha )
Warning - Large map file due to sound/music files. Open using your world editor to play. I have NOT given proper credits to models used in the game as not all models/sounds have been fully implemented into the game. Do NOT redistribute or modify the map without my permission!
All Versions (from new to old)
View attachment All Alone 0.2a.w3x
View attachment All Alone 0.1a.w3x
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