- Joined
- Nov 10, 2012
- Messages
- 229
group: After creating a group you can call the appropiate destructor on it (DestroyGroup).
Action: unit create 1 footman bla bla bla etc in region 001 facing blabla
unit create 1 gruntbla bla bla etc in region 001 facing blabla
unit create 3 rifleman bla bla bla etc in region 001 facing blabla
unit group in region 001 move attack to regio 002
Custom script: call DestroyGroup(udg_GroupVar)
is this thing would fix by Custom script: call detroygroup?? or wat would you sugst?
almost all of my triggers are like this but w/o this script and i find it so laggy..
so im asking if this custom script would lessen the lag..
Action: unit create 1 footman bla bla bla etc in region 001 facing blabla
unit create 1 gruntbla bla bla etc in region 001 facing blabla
unit create 3 rifleman bla bla bla etc in region 001 facing blabla
unit group in region 001 move attack to regio 002
Custom script: call DestroyGroup(udg_GroupVar)
is this thing would fix by Custom script: call detroygroup?? or wat would you sugst?
almost all of my triggers are like this but w/o this script and i find it so laggy..
so im asking if this custom script would lessen the lag..