- Joined
- Aug 14, 2004
- Messages
- 188
Ok, so basically i need this trigger to work like, if a player selects 12 of the "crystlis's" i want each one to die and leave a unit under it, but whne i was testing all the units mass up on one and one explodes, and thats only sometimes.. . . .... and once ina while in multiplayer (when i tested) the unit would start off into another players base...
Heres what i have so far...
Events:
Unit- a unit starts the effects of an ability
Conditions:
(Ability being cast) equal too ('spell name')
Actions:
Set Drone_cash = (Triggering Unit)
Set Drone_cystlis = (Position of (Triggering Unit))
If All conditions are true)Then do(actions)..(else)
If - Conditions
((Owner of Drone_cash) current lumber greater than or equal too 40
Then - Actions
Player Add -40 to (owner of(Drone_cash)) current lumber
Wait 15 seconds
Unit - Kill (drone_cash)
Unit - Create 1Drone for (Owner of Drone_cash) at (Position of Drone_cash) faceing bla bla...
Unit - Create spechil effect .. bla bla..
Else - Actions:
Game display to players bla bla bla...
Do nothing
Ok yeah.. . . can anyone give me some pointers?
i wouldent mind doing massave triggrs for it, because the whole backbone of my Map... basically it spawns your basic units... well. . . medium to basic units.. . ... Yup yup..
Thus.. i umber need it to work good.
Anyone up for the challenge?
Heres what i have so far...
Events:
Unit- a unit starts the effects of an ability
Conditions:
(Ability being cast) equal too ('spell name')
Actions:
Set Drone_cash = (Triggering Unit)
Set Drone_cystlis = (Position of (Triggering Unit))
If All conditions are true)Then do(actions)..(else)
If - Conditions
((Owner of Drone_cash) current lumber greater than or equal too 40
Then - Actions
Player Add -40 to (owner of(Drone_cash)) current lumber
Wait 15 seconds
Unit - Kill (drone_cash)
Unit - Create 1Drone for (Owner of Drone_cash) at (Position of Drone_cash) faceing bla bla...
Unit - Create spechil effect .. bla bla..
Else - Actions:
Game display to players bla bla bla...
Do nothing
Ok yeah.. . . can anyone give me some pointers?
i wouldent mind doing massave triggrs for it, because the whole backbone of my Map... basically it spawns your basic units... well. . . medium to basic units.. . ... Yup yup..
Thus.. i umber need it to work good.
Anyone up for the challenge?