- Joined
- Jun 2, 2009
- Messages
- 1,220
Hello everyone. I have checked the post Things That Leak but i don't understand one thing.
Set TempLoc = (Position of u_FacelessHunter)
Custom script: call RemoveLocation(udg_TempLoc)
But is it doing as people said?
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 750.00 of bla bla bla
It will destroy this group after usage? Is it correct? Should i not put this after the Unit Group?
-
Hunting Shade Loop
-
Events
- Time - Every 6.00 seconds of game time
- Conditions
-
Actions
- Set TempLoc = (Position of u_FacelessHunter)
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units within 750.00 of (Position of u_FacelessHunter) matching ((((Matching unit) belongs to an enemy of (Owner of u_FacelessHunter)) Equal to True) and (((Matching unit) is in HerolarALL) Equal to True))) and do (Actions)
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Loop - Actions
- Unit - Create 1 DUMMY [JFA] for (Owner of u_FacelessHunter) at TempLoc facing Default building facing degrees
- Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
- Unit - Add Hunting Shade // dummy to (Last created unit)
- Unit - Set level of Hunting Shade // dummy for (Last created unit) to (Level of Hunting Shade // for u_FacelessHunter)
- Unit - Order (Last created unit) to Night Elf Druid Of The Talon - Faerie Fire (Picked unit)
-
Loop - Actions
- Custom script: call RemoveLocation(udg_TempLoc)
-
Events
Set TempLoc = (Position of u_FacelessHunter)
Custom script: call RemoveLocation(udg_TempLoc)
But is it doing as people said?
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units within 750.00 of bla bla bla
It will destroy this group after usage? Is it correct? Should i not put this after the Unit Group?
Last edited: