- Joined
- Jan 12, 2014
- Messages
- 59
Hello,
I experimented with some knockbacks or jump self made and downloaded system to understand how it works.
But i quickly ran into a problem : the systems i downloaded destroy trees or something like that, to avoid the unit being stuck.
Is there a way to detect if the "TargetPoint" of the ability is pathable/has no tree and prevent the unit to jump in the forest (without destroying the trees) ?
Same for knockbacks and elevation walls ?
I tried to scrutinize different systems, but couldn't find nor understand something like that.
You know, the Warden Blink ability does something similar. When you aim the trees or water, the warden is automatically teleported somewhere else.
Thanks !
I experimented with some knockbacks or jump self made and downloaded system to understand how it works.
But i quickly ran into a problem : the systems i downloaded destroy trees or something like that, to avoid the unit being stuck.
Is there a way to detect if the "TargetPoint" of the ability is pathable/has no tree and prevent the unit to jump in the forest (without destroying the trees) ?
Same for knockbacks and elevation walls ?
I tried to scrutinize different systems, but couldn't find nor understand something like that.
You know, the Warden Blink ability does something similar. When you aim the trees or water, the warden is automatically teleported somewhere else.
Thanks !