Thank you, because I did it as a replacement for Blood Elf Dragon Hawk, if you could notice this model does not use his spear to attack, I also made it so that the animation of the attack can be used for both air and ground targets.Goddamn, from the preview on your gallery I knew it was going to look nice, but this is amazing!
Only thing I can think of, and this is because I didn't test it in game yet, but, shouldn't it have an attack animation more focused on attacking other flying units?
Thank you, because I did it as a replacement for Blood Elf Dragon Hawk, if you could notice this model does not use his spear to attack, I also made it so that the animation of the attack can be used for both air and ground targets.
Perhaps you have ideas as better do attack?Sorry to bother with the same thing again, but this is what I was referring to:
I tried to test it in-game, here the Pegasus is pretty much at the same height than the Dragon Hawk.
When attacking a ground target, the animation looks more than amazing.
But when attacking another air unit, he seems to be reaching way too low.
I'll try to animate the attack on the air units, but I'm not sure that it will work as it should. If I do not succeed, then I will make it an independent(separate) model with a melee attack on air units.Maybe an extra animation, Attack Two, meant to target Air Units, just like the WCIII Siege Engine has one?
Thank you! Yes now I can do that and I will do what was promised.Assssvi, you are a box of surprises.
Thank you for all of you so beautiful and so well done models.
A great concept that has been excellently finalized, developed and applied. Beautiful work! Amazing!
I loved the style of the Pegasus Knight. It is well elaborated.
The jousting spear was amazing and fit well with his theme. Have you thought about making an ground knight with a spear too?
Done.The new changes look really amazing! Great work as always.
Any chance you could keep the old attack animation as an alternate attack for the model?
Yes, I upset about this.I am surprised the Pegasus species isn't canon to Warcraft lore yet. The closest thing we got to a Pegasus in lore is the Hearthsteed. But that's like a one off mount.
I cant get the attack ground to only play when he's attacking ground. He plays his attack ground animation when attacking air units and vice versa