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Kill On Sight v1.3.1
Submitted by Specialsaucewc
「Kill On Sight」
3 acts containing 8 bosses and 4 minibosses.
Act 1: The Cursed Mine
Fight through a long abandoned mine that has since sprung to life under the eye of a dangerous Lich
Act 2: The Arid Wastes
Leaving the safety of civilization behind at the last encampment. Travel through the arid wastes in attempts to determine if the whisperings of an uprising are true.
Act 3: The Corrupted Fortress
Brave the demonic fortress in an attempt to stop Malgoth the Mad from bringing greater horrors to these lands.
Difficulty scales up with each act, only the most hearty adventurers will stop Malgoth
4 Difficulty options to select when starting the map.
Very Easy - Non boss mobs have 60% hp and deal 20 less damage, boss abilities deal 60% damage
Easy - Non boss mobs have 80% hp and deal 10 less damage, boss abilities deal 75% damage
Normal - Non boss mobs have 100% hp and deal base damage, boss abilities deal 100% damage
Hard - Non boss mobs have 120% hp and deal 10 more damage, boss abilities deal 125% damage
(Please send me a PM if you get a group to kill Malgoth on Hard I would love to hear about your strategies)
A strong warrior focused on heavy armor to withstand mighty blowsMystic Knight:
A mystic with the unique ability of transferring damage to mana to last the longest battles
Blademaster:A master of eldritch magic. Specializes in afflicting hordes of enemies in curses to desolate the battlefields.
An agile, lightly-armored warrior who relies on escape and raw damage to take down his enemiesMage:
A master of elements, a well rounded fighter able to detonate enemies and protect alliesGageteer:
Forgoing magic for raw power, the gageteer puts himself at greater risk to deal as much damage as possible
A practiced healer able to cleanse and heal his alliesBlood Priest:
Harnesses his own blood to siphon health to those around him
• Holy Trinity
• 8 Unique Classes
• 8 Unique Bosses
• Small amounts of suffering