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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Kick System v1.1

Submitted by hell gate
This bundle is marked as approved. It works and satisfies the submission rules.
this is system i made for kicking a player (made in BTanks style).
i've done so much systems (~8-10) may i post it sometime.
type -kick and a player number or the player name to start kick vote.
the vote will end after 20 sec or if all players have voted.

v1.1 removed message display function

if you found leaks pm me.

Keywords:
kick; votekick; hell gate; GUI; balance
Contents

Kick System (Map)

Reviews
Moderator
14:05, 3rd Jan 2010 TriggerHappy: Please don't use your lame MessageDisplay function and use one of the normal ones.
  1. 14:05, 3rd Jan 2010
    TriggerHappy:

    Please don't use your lame MessageDisplay function and use one of the normal ones.
     
  2. ikillforeyou

    ikillforeyou

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    I like it, but what determins the amount of votes required to kick somone?

    Very nifty system. checking for leaks now.

    not sure, but i think
    • Leaderboard - Create a leaderboard for (All players) titled (Kick Vote - Yes: + ((String(KS_YesVotes)) + ( No: + (String(KS_NoVotes)))))
    "All players" is a leak, i think.
    in KS Kick player there's a unit group leak,
    • Unit Group - Pick every unit in (Units owned by (Player(KS_KickPlayerNR))) and do (Unit - Remove (Picked unit) from the game)
    // Oops, didn't see the Set BJ_WantDestroygroup = True down there...
    Thats all i found, very nice system.

    BTW, you dont need both the "Yes vote", and the "No vote" triggers, i merged them for efficiency
    Trigger
    • Vote
      • Events
        • Player - Player 1 (Red) types a chat message containing -yes as An exact match
        • Player - Player 2 (Blue) types a chat message containing -yes as An exact match
        • Player - Player 3 (Teal) types a chat message containing -yes as An exact match
        • Player - Player 4 (Purple) types a chat message containing -yes as An exact match
        • Player - Player 5 (Yellow) types a chat message containing -yes as An exact match
        • Player - Player 6 (Orange) types a chat message containing -yes as An exact match
        • Player - Player 7 (Green) types a chat message containing -yes as An exact match
        • Player - Player 8 (Pink) types a chat message containing -yes as An exact match
        • Player - Player 9 (Gray) types a chat message containing -yes as An exact match
        • Player - Player 10 (Light Blue) types a chat message containing -yes as An exact match
        • Player - Player 1 (Red) types a chat message containing -no as An exact match
        • Player - Player 2 (Blue) types a chat message containing -no as An exact match
        • Player - Player 3 (Teal) types a chat message containing -no as An exact match
        • Player - Player 4 (Purple) types a chat message containing -no as An exact match
        • Player - Player 5 (Yellow) types a chat message containing -no as An exact match
        • Player - Player 6 (Orange) types a chat message containing -no as An exact match
        • Player - Player 7 (Green) types a chat message containing -no as An exact match
        • Player - Player 8 (Pink) types a chat message containing -no as An exact match
        • Player - Player 9 (Gray) types a chat message containing -no as An exact match
        • Player - Player 10 (Light Blue) types a chat message containing -no as An exact match
      • Conditions
        • KS_Voted[(Player number of (Triggering player))] Equal to False
      • Actions
        • Custom script: call MessageDisplay(GetTriggerPlayer(),"|cfffed312Vote registered|r")
        • Set KS_Voted[(Player number of (Triggering player))] = True
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Entered chat string) Equal to -yes
          • Then - Actions
            • Set KS_YesVotes = (KS_YesVotes + 1)
          • Else - Actions
            • Set KS_NoVotes = (KS_NoVotes + 1)
        • Leaderboard - Change the title of KS_Leaderboard to (Kick + (Vote + (( - Yes: + (String(KS_YesVotes))) + ( No: + (String(KS_NoVotes))))))
     
    Last edited: Aug 14, 2009
  3. hell gate

    hell gate

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    thx i'll optimize it soon.
    i don't know why (All Players) should leak?
     
  4. Cheezeman

    Cheezeman

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    Custom script: call MessageDisplay(GetTriggerPlayer(),"|cfffed312Vote registered|r")
    is missing the X and Y coordinate.
     
  5. ikillforeyou

    ikillforeyou

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  6. Cheezeman

    Cheezeman

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    AllPlayers() creates a force out of all players
    So if you don't assign it to a variable and destroy it, it will leak.
     
  7. Lambdadelta

    Lambdadelta

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    GetPlayersAll() is:
    bj_FORCE_ALL_PLAYERS
    A global force.

    So how does it leak? Because it doesn't.
     
  8. Cheezeman

    Cheezeman

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    You are fucking right sir.
    I was thinking of another function which creates a force out of all players, or something similar.
    Anyway use that global constant, it's alot better than a function call.
     
  9. hell gate

    hell gate

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    this calls a function from the map script!
    _______________________________________________

    All Players doesn't leak (ok it does but i use gui and it give no othe way to do it)
     
  10. AlienArsonist

    AlienArsonist

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    This didn't work for me. I downloaded it and imported it with the variables and when i tried to test it said that the variables weren't working did i do some thing wrong?
     
  11. hell gate

    hell gate

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    do you have the option "create unknown variablens" on?
     
  12. AlienArsonist

    AlienArsonist

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    Yea and i tried testing it. is it because their was no one else in game or something?
     
  13. hell gate

    hell gate

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    yes it' becaause there are no oter players..
    but you add an computer player and kick him..
    EDIT: Updated
     
  14. YourNameHere

    YourNameHere

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    Please insert your triggers in the description.
     
  15. hell gate

    hell gate

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    Triggers
    init
    • KS init
      • Ereignisse
        • Map initialization
      • Bedingungen
      • Aktionen
        • -------- Paste these to your map initialization trigger. --------
        • For each (Integer KS_TempInteger) from 1 to 12, do (Actions)
          • Schleifen - Aktionen
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • 'IF'-Bedingungen
                • ((Player(KS_TempInteger)) is in (All players)) Gleich True
              • 'THEN'-Aktionen
                • Set KS_Players = (KS_Players + 1)
              • 'ELSE'-Aktionen


    Action
    • KS KickAction
      • Ereignisse
        • Spieler - Spieler 1 (Rot) types a chat message containing -kick as Ein Teil-String
        • Spieler - Spieler 2 (Blau) types a chat message containing -kick as Ein Teil-String
        • Spieler - Spieler 3 (Blaugrau) types a chat message containing -kick as Ein Teil-String
        • Spieler - Spieler 4 (Lila) types a chat message containing -kick as Ein Teil-String
        • Spieler - Spieler 5 (Gelb) types a chat message containing -kick as Ein Teil-String
        • Spieler - Spieler 6 (Orange) types a chat message containing -kick as Ein Teil-String
        • Spieler - Spieler 7 (Grün) types a chat message containing -kick as Ein Teil-String
        • Spieler - Spieler 8 (Rosa) types a chat message containing -kick as Ein Teil-String
        • Spieler - Spieler 9 (Grau) types a chat message containing -kick as Ein Teil-String
        • Spieler - Spieler 10 (Hellblau) types a chat message containing -kick as Ein Teil-String
        • Spieler - Spieler 11 (Dunkelgrün) types a chat message containing -kick as Ein Teil-String
        • Spieler - Spieler 12 (Braun) types a chat message containing -kick as Ein Teil-String
      • Bedingungen
      • Aktionen
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • 'IF'-Bedingungen
            • KS_CanVote Gleich True
          • 'THEN'-Aktionen
            • Custom script: call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"|cfffed312Wait unitill the current vote is finished.|r")
            • Skip remaining actions
          • 'ELSE'-Aktionen
        • Set KS_KickPlayerNR = (Integer((Substring((Entered chat string), 7, (Length of (Entered chat string))))))
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • 'IF'-Bedingungen
            • Or - Any (Conditions) are true
              • Bedingungen
                • KS_KickPlayerNR Kleiner gleich 0
                • KS_KickPlayerNR Gleich (Player number of (Triggering player))
                • KS_KickPlayerNR Größer als 12
          • 'THEN'-Aktionen
            • Set KS_KickPlayerNR = 0
            • Set KS_TempString = (Substring((Entered chat string), 7, (Length of (Entered chat string))))
            • For each (Integer KS_TempInteger) from 1 to 12, do (Actions)
              • Schleifen - Aktionen
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • 'IF'-Bedingungen
                    • KS_TempString Gleich (Name of (Player(KS_TempInteger)))
                    • KS_TempInteger Ungleich (Player number of (Triggering player))
                  • 'THEN'-Aktionen
                    • Set KS_KickPlayerNR = KS_TempInteger
                    • Set KS_UseName = True
                  • 'ELSE'-Aktionen
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • 'IF'-Bedingungen
                • KS_UseName Gleich True
              • 'THEN'-Aktionen
                • Set KS_UseName = False
              • 'ELSE'-Aktionen
                • Custom script: call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"|cfffed312You have to specify a player to kick.|r")
                • Skip remaining actions
          • 'ELSE'-Aktionen
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • 'IF'-Bedingungen
            • Or - Any (Conditions) are true
              • Bedingungen
                • ((Player(KS_KickPlayerNR)) slot status) Gleich Wird nicht benutzt
                • ((Player(KS_KickPlayerNR)) is in KS_KickedPlayers) Gleich True
                • ((Player(KS_KickPlayerNR)) slot status) Gleich Hat das Spiel verlassen
          • 'THEN'-Aktionen
            • Set KS_KickPlayerNR = 0
            • Custom script: call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"|cfffed312You have to specify a player to kick.|r")
            • Skip remaining actions
          • 'ELSE'-Aktionen
        • Custom script: set udg_KS_TempString = PlayerColour(GetPlayerId(GetTriggerPlayer())+1)
        • Custom script: set udg_KS_Colour = PlayerColour(udg_KS_KickPlayerNR)
        • Spiel - Display to (All players) the text: ((KS_TempString + ((Name of (Triggering player)) + |r)) + ( |cfffed312would like to kick |r + (KS_Colour + ((Name of (Player(KS_KickPlayerNR))) + |r))))
        • Spiel - Display to (All players) the text: |cfffed312You have ...
        • Set KS_CanVote = True
        • Auslöser - Turn on KS YesVote <gen>
        • Auslöser - Turn on KS NoVote <gen>
        • For each (Integer KS_TempInteger) from 1 to 12, do (Actions)
          • Schleifen - Aktionen
            • Set KS_Voted[KS_TempInteger] = False
        • Set KS_Voted[(Player number of (Triggering player))] = True
        • Set KS_YesVotes = 1
        • Set KS_NoVotes = 0
        • Bestenliste - Create a leaderboard for (All players) titled (Kick Vote - Yes: + ((String(KS_YesVotes)) + ( No: + (String(KS_NoVotes)))))
        • Set KS_Leaderboard = (Last created leaderboard)
        • Custom script: call LeaderboardAddItem(udg_KS_Leaderboard,"|cfffed312Kick: |r"+udg_KS_Colour+GetPlayerName(ConvertedPlayer(udg_KS_KickPlayerNR))+"|r",0,ConvertedPlayer(udg_KS_KickPlayerNR))
        • Custom script: call LeaderboardSetStyle(udg_KS_Leaderboard,true,true,false,false)
        • Custom script: call LeaderboardSetSizeByItemCount(udg_KS_Leaderboard,1)
        • Countdown-Timer - Start KS_Timer as a Einmalig timer that will expire in 20.00 seconds


    time end
    • KS TimeEnd
      • Ereignisse
        • Zeit - KS_Timer expires
      • Bedingungen
      • Aktionen
        • Auslöser - Run KS KickPlayer <gen> (ignoring conditions)


    kick player
    • KS KickPlayer
      • Ereignisse
        • Zeit - Every 0.50 seconds of game time
      • Bedingungen
        • (KS_YesVotes + KS_NoVotes) Gleich KS_Players
      • Aktionen
        • Set KS_CanVote = False
        • Bestenliste - Destroy KS_Leaderboard
        • Countdown-Timer - Pause KS_Timer
        • Auslöser - Turn off KS YesVote <gen>
        • Auslöser - Turn off KS NoVote <gen>
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • 'IF'-Bedingungen
            • KS_YesVotes Größer als KS_NoVotes
          • 'THEN'-Aktionen
            • Custom script: set bj_wantDestroyGroup = true
            • Einheitengruppe - Pick every unit in (Units owned by (Player(KS_KickPlayerNR))) and do (Einheit - Remove (Picked unit) from the game)
            • Spielergruppe - Add (Player(KS_KickPlayerNR)) to KS_KickedPlayers
            • Spiel - Display to (All players) the text: |cfffed312Vote pas...
            • Spiel - Display to (All players) the text: ((KS_Colour + ((Name of (Player(KS_KickPlayerNR))) + |r)) + |cfffed312was kicked!|r)
            • Spiel - Defeat (Player(KS_KickPlayerNR)) with the message: You have been kicke...
          • 'ELSE'-Aktionen
            • Spiel - Display to (All players) the text: |cfffed312Vote fai...
            • Spiel - Display to (All players) the text: ((KS_Colour + ((Name of (Player(KS_KickPlayerNR))) + |r)) + |cfffed312was not kicked.|r)
        • Spiel - Display to (All players) the text: ((|cfffed312 + Votes - ) + (((Yes: + (|r + ((String(KS_YesVotes)) + |cfffed312))) + ( No: + (|r + (String(KS_NoVotes))))) + |r))
        • Set KS_YesVotes = 0
        • Set KS_NoVotes = 0
        • Set KS_KickPlayerNR = 0
        • Set KS_Players = 0
        • For each (Integer KS_TempInteger) from 1 to 12, do (Actions)
          • Schleifen - Aktionen
            • Set KS_Voted[KS_TempInteger] = False
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • 'IF'-Bedingungen
                • ((Player(KS_TempInteger)) is in (All players)) Gleich True
                • ((Player(KS_TempInteger)) is in KS_KickedPlayers) Gleich False
              • 'THEN'-Aktionen
                • Set KS_Players = (KS_Players + 1)
              • 'ELSE'-Aktionen


    vote yes
    • KS YesVote
      • Ereignisse
        • Spieler - Spieler 1 (Rot) types a chat message containing -yes as Exakte Übereinstimmung
        • Spieler - Spieler 2 (Blau) types a chat message containing -yes as Exakte Übereinstimmung
        • Spieler - Spieler 3 (Blaugrau) types a chat message containing -yes as Exakte Übereinstimmung
        • Spieler - Spieler 4 (Lila) types a chat message containing -yes as Exakte Übereinstimmung
        • Spieler - Spieler 5 (Gelb) types a chat message containing -yes as Exakte Übereinstimmung
        • Spieler - Spieler 6 (Orange) types a chat message containing -yes as Exakte Übereinstimmung
        • Spieler - Spieler 7 (Grün) types a chat message containing -yes as Exakte Übereinstimmung
        • Spieler - Spieler 8 (Rosa) types a chat message containing -yes as Exakte Übereinstimmung
        • Spieler - Spieler 9 (Grau) types a chat message containing -yes as Exakte Übereinstimmung
        • Spieler - Spieler 10 (Hellblau) types a chat message containing -yes as Exakte Übereinstimmung
      • Bedingungen
      • Aktionen
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • 'IF'-Bedingungen
            • KS_Voted[(Player number of (Triggering player))] Gleich False
          • 'THEN'-Aktionen
            • Set KS_YesVotes = (KS_YesVotes + 1)
            • Custom script: call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"|cfffed312Vote registered|r")
            • Set KS_Voted[(Player number of (Triggering player))] = True
            • Bestenliste - Change the title of KS_Leaderboard to (Kick + (Vote + (( - Yes: + (String(KS_YesVotes))) + ( No: + (String(KS_NoVotes))))))
          • 'ELSE'-Aktionen
            • Custom script: call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"|cfffed312You already have voted!|r")


    vote no
    • KS NoVote
      • Ereignisse
        • Spieler - Spieler 1 (Rot) types a chat message containing -no as Exakte Übereinstimmung
        • Spieler - Spieler 2 (Blau) types a chat message containing -no as Exakte Übereinstimmung
        • Spieler - Spieler 3 (Blaugrau) types a chat message containing -no as Exakte Übereinstimmung
        • Spieler - Spieler 4 (Lila) types a chat message containing -no as Exakte Übereinstimmung
        • Spieler - Spieler 5 (Gelb) types a chat message containing -no as Exakte Übereinstimmung
        • Spieler - Spieler 6 (Orange) types a chat message containing -no as Exakte Übereinstimmung
        • Spieler - Spieler 7 (Grün) types a chat message containing -no as Exakte Übereinstimmung
        • Spieler - Spieler 8 (Rosa) types a chat message containing -no as Exakte Übereinstimmung
        • Spieler - Spieler 9 (Grau) types a chat message containing -no as Exakte Übereinstimmung
        • Spieler - Spieler 10 (Hellblau) types a chat message containing -no as Exakte Übereinstimmung
      • Bedingungen
      • Aktionen
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • 'IF'-Bedingungen
            • KS_Voted[(Player number of (Triggering player))] Gleich False
          • 'THEN'-Aktionen
            • Set KS_NoVotes = (KS_NoVotes + 1)
            • Custom script: call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"|cfffed312Vote registered|r")
            • Set KS_Voted[(Player number of (Triggering player))] = True
            • Bestenliste - Change the title of KS_Leaderboard to (Kick + (Vote + (( - Yes: + (String(KS_YesVotes))) + ( No: + (String(KS_NoVotes))))))
          • 'ELSE'-Aktionen
            • Custom script: call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"|cfffed312You already have voted!|r")


    a player leave
    • KS PlayerLeave
      • Ereignisse
        • Spieler - Spieler 1 (Rot) leaves the game
        • Spieler - Spieler 2 (Blau) leaves the game
        • Spieler - Spieler 3 (Blaugrau) leaves the game
        • Spieler - Spieler 4 (Lila) leaves the game
        • Spieler - Spieler 5 (Gelb) leaves the game
        • Spieler - Spieler 6 (Orange) leaves the game
        • Spieler - Spieler 7 (Grün) leaves the game
        • Spieler - Spieler 8 (Rosa) leaves the game
        • Spieler - Spieler 9 (Grau) leaves the game
        • Spieler - Spieler 10 (Hellblau) leaves the game
        • Spieler - Spieler 11 (Dunkelgrün) leaves the game
        • Spieler - Spieler 12 (Braun) leaves the game
      • Bedingungen
      • Aktionen
        • Set KS_Players = 0
        • For each (Integer KS_TempInteger) from 1 to 12, do (Actions)
          • Schleifen - Aktionen
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • 'IF'-Bedingungen
                • ((Player(KS_TempInteger)) is in KS_KickedPlayers) Gleich False
                • ((Player(KS_TempInteger)) is in (All players)) Gleich True
              • 'THEN'-Aktionen
                • Set KS_Players = (KS_Players + 1)
              • 'ELSE'-Aktionen
     
  16. Itachi009

    Itachi009

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    this really looks useful, +rep
    but pls post triggers at the start so i dont have to download^^

    oh and btw AllPlayers() doesnt leak even a bit, cause at the map start the globals force
    bj_FORCE_ALL_PLAYERS is declared, and if you call this function, it simply returns this global force, so its like using a global variable
     
  17. Catch_ya

    Catch_ya

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    • KS init
    • Ereignisse
    • Map initialization
    • Bedingungen
    • Aktionen
    • -------- Paste these to your map initialization trigger. --------
    • For each (Integer KS_TempInteger) from 1 to 12, do (Actions)
    • Schleifen - Aktionen
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • 'IF'-Bedingungen
    • ((Player(KS_TempInteger)) is in (All players)) Gleich True
    • 'THEN'-Aktionen
    • Set KS_Players = (KS_Players + 1)
    • 'ELSE'-Aktionen


    ehm "((Player(KS_Tempinteger)) is in (All players)) Gleich True"
    couldnt you just use all players if (All Players) is a global that has been declared from start ?
     
  18. hell gate

    hell gate

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    i don't understand what you mean... :/
     
  19. Catch_ya

    Catch_ya

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    Nevermind then. I don't got time to explain it right now. Maybe I will do later :)