- Joined
- May 9, 2014
- Messages
- 1,824
Good day, Hivers. What I have here is a Kel'thuzad which is still flesh and blood and is a powerful necromancer. Here are some of the spells I've made for Kel'thuzad:
This spell stuns enemies nearby for 3 seconds, reduces damage taken from enemies (Kel'thuzad) during the period when no skeletons are present and summons a skeleton every 0.5 seconds thereafter. This is the Raise Dead ability.
My problem now is this: What other abilities should I add to Kel'thuzad in order to make him more genuine as a Grand Necromancer? I only need 2 abilities. Thanks for the ideas in advance.
This spell stuns enemies nearby for 3 seconds, reduces damage taken from enemies (Kel'thuzad) during the period when no skeletons are present and summons a skeleton every 0.5 seconds thereafter. This is the Raise Dead ability.
My problem now is this: What other abilities should I add to Kel'thuzad in order to make him more genuine as a Grand Necromancer? I only need 2 abilities. Thanks for the ideas in advance.