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- Sep 21, 2020
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Kathmaral Saga, The Journey
CONTENT OF THE CAMPAIGN:
The campaign takes place when the orcs arrive in the mystical lands of Kathmaral, the leaders order the disembarkation and exploration of this new land, full of mysteries, adventure and dangers.
Hi, @trycex and I present to you; Kathmaral Saga a campaign based on a lore that we have been working on for years, the characters, events, races do not belong to the universe of warcraft completely
The Nimaru continent is dismembered, the last human emperor reduces the kingdoms to ruin. Mognul, Sage and Leader of the Spiritcallers, guided by visions, leads his people to go beyond the North Seas, away from the impending conflict.
CONTENT OF THE CAMPAIGN:
The campaign takes place when the orcs arrive in the mystical lands of Kathmaral, the leaders order the disembarkation and exploration of this new land, full of mysteries, adventure and dangers.
FACTIONS:
Garabolg Faction:
In the southern forests of Nimaru lies Garabolg the homeland of the orc race. Since the dawn of Nimaru before any human empire exist, the orcs from garabolg were it steadfast defender and from there born many legendary heroes like the ancient Mognul the sage and the last High chieftain Garadun the giantslayer. The garabolg orcs unlike their cousins from the east, still command the old magic from the earth and nature alongside dire beasts.
PROS
-High HP units
-High melee damage
-Good resistance againts magic and spell damage
-Ofensive spellcasters
CONS
-Most unit has expensive cost.
-Low Ranged damage
-Low resistances againts physical damage.
-Basic defensive capabilities
Heroes:
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Sahrena, the Chieftain
Born as a daughter of powerful earth callers, Sahrena was fated to become one, when her power manifested not was in form of rocks and stone but as sand and breeze. She was sent go to the Argaham temples , there the old Sage told that she was blessed with a magic that no other orc have, the power to control the sand and the life around them.Because her "wierd" power suffer prejuice by other disciple, ironically she gain unexpeced friends like the arrogant disciple of the Sage, Marak and to the foreing "orc noble" Kajiro, and together become in a powerful team and defeated a dangerous cult of twisted orcs, sworn enemies of the temple and the Argahams. Despite of her lacks of skill to become a Spirit caller, she was name the first Sand caller by the Sage and a champion of the temple like her friends and return to his clans. With her new powers she bringed prosperity to the lands of her clan and was name chieftain when her parents dies of old age. When the conflict of nimaru started, Sahrena used everything that learned to guide her clan through these dark times and together with her close friends, she know that they will succes.
Spirit Callers:
...
PROS
CONS
Heroes:
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Marak the Spiritcaller
Nobody know where Marak come from, even Marak don't know and actually doesn't care. He was brought to the temple as a newborn alongside a small golem, there Mognul felt his power and his vast potential as a earth caller but was a surprise that he has the gift of the spirit magic aswell, thanks to that he was one of the aspirant to become the next Sage. As Marak grown more powerful it grow in him arrogance which made him gain enemies and rivals, many who were too happy to abandon him in dangerous quest against renegade cults, Marak survived those encounters but he become solitary and he became suspicious of others. At least, until he befriended of Sahrena the sand caller and Kajiro the foreign orc from valorian. Despite their constant clashes the group always stayed loyal to each other, and they get many feats together. But the live do many twist, his friends returned to their homeland and despite his skills and magic, Marak lacked of the blessing of the argahams without it he won't become sage. A new aspirant of Sage come to the temple and was tasked to become its protector. Many misfortune later forced Marak in self-exile from the order before the cowardly attack to the temple. As one of the last spirit callers, Marak helps the orc leaders in this dangerous quest, doing the most reckless missions that would kill any other orc, his friends are worried about him, because it is a matter of time before his skills and Magic. .. it will not be enough.
Valorian Faction:
Descendants of the extinct clans in the north of Nimaru who suffered in the magical wars a century ago.The survivors accepted the offer of the legendary human hero, Bertram Valory and his people, they founded together the Valorian Kingdom a place where orcs and human lived and worked together in peace. The valorian orcs combine orc and human tactics to face enemies under a banner of loyalty and duty.
PROS
-High Physical defense
-High ranged damage
-Advance defensive capabilities
-Moderate cost
CONS
-Avarage melee damage
-Slow movement speed
-Poor magical and spell resistances
-Spellcasters require more micromanage
Heroes:
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Kajiro, the Lord
Son of the former bodyguards and royal advisors of the king of Valorian, his parents died protecting the king of a assasination plot. In gratitude the king adopt him and his baby sister in the valorian royal family and treat like his true sons.
As an adult, Kajiro heired the marcial skills of his parents and learn the art of war and tactics to become a born leader. Hi was send in an important mission in the Argaham's temple where meet his rivals Marak and Sahrena, Disciples of the Sage Mognul, despite their initials clash, the three becomed in best friends and together defeat a dangerous cult of renegade orc that threaten the garabolg's forests. By his exploits was name "Friend of the temple" and a hero back to Valorian, where was named lord of the orcs and granted authority of the orcs armies of valorian. When Nimaru's conflict started, Kajiro was one of the most affected, how the pillars that founded his beloved kingdom were destroyed. As the Lord of the Valorian army, Kajiro lead the troops with corage and skills to the victory, sometimes his method clash a little with the leader of garabolg forces, Sahrena but they always find a middle point where they work together and with great effectivity.
Goblin fleet:
From the small islands of the southwest of Nimaru, come the goblins, a small and smart race know for their skill of ship crafting, technology and adventure spirit. Sadly their wishes for upgrade their technology doomed their islands after loot all their resources and were force to exile, because their lack of self control with the land, Erendell Empire forbbiden them from colonize Nimaru, but allow them to trade goods. Since that the goblins build massive capital ships and travel to the sea. There some ones that said that the goblins found others continents and races but their encounter always end with their fleet destroyed and many life losses. Only for that they travel around Nimaru because is the most friendly
PROS
-Strong support to structure and mechanical units
-Faster resource recollection
-Powerful siege damage
–Strong anti-air
CONS
-Lack of any support to organic units
-Poor versatility units
-Their upgrades and building are slow to made
-Their army are small
Heroes:
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Nezli Golden teeth
Born in a generation after the goblins abandoned their islands, Nezli enjoy the life of sea traveler but he always wanted to prove himself so he always tried to solve any problem that the fleet have, but usually created a new one, but this only motive himself to doing again and better. After improve the old model of the Crusher and contraption that allow them to fight againts the pirates around Nimaru, was name captain and the got permission to build a new capital ship the one called the "Crasherwaves". One day Nezli and his fleet were rested in Nautilus's port but without any warning were captured by the Forces of King Reimond and charged with conspiracy against the Erendell Empire, Nezli and his goblin were prisioners for 2 years, fortunaly were unexpected rescued by Garabolg forces led Ironmask, since then Nezli befriend with the orcs and a great suppoter to their quest.
Objects of the world:
Kathmaral is a hostile place but it is full of valuable objects scattered across the continent, there are of many types.
These are the usual drops for hostile creatures.
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Each one interacts with another, creating another item, making a total of 21 items (It is not necessary to remember the combinations as they are all useful)
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Now the "Treasures" are special items dropped by unique creatures. In the first arc, "The ceremonial hunting", there are two treasures and these are:
Wendigo Horn![]()
Wendigo Skin![]()
These two treasures will be marked in your inventory with green letters referring to their importance, along with the materials that can be easily obtained by exploring the world (shown in the heptagon).
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Once you obtain an object with the green letters, then it only remains to join it with the Wendigo Treasure and the hunter's scroll.
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The scroll can generally be obtained from the local vendor ... although they may be in some beast corpse or lost on Kathmaral.
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Combining the Scroll, The Treasure and the Simple Artifact
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You get a special item.
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Keep the objects with green text and combine them with the Hunter's Scroll, there is a great variety of legendary objects.
These are the 7 useful objects for the hunter's scroll (they are with green text) try to keep them.
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-This campaing is being developed in version 1.27b
-Know a unique and original story, the first of many.
- Command the heroes of the orcs, both the new and old to overcome challenges and learn about them in the process.
-Custom units! Meet the Nimaru's orcs that come from the ancient forest of garabolg or from the eastern kingdom of valorian
-Choose your faction! In every melee chapter you can choose between the powerful Garabolg orcs or the brave valorian orcs.
-Get help from increasingly unusual allies during melee chapters
-Item system! Find loots from kathmaral and combine them to create an even more powerful gear.
- Diverse type of chapters, adventures, melee, boss fights. -Normal difficulty, for adventurers and explorers, will allow you to know the lore without complications
-Hard difficulty, the use of microskill and good handling of heroes are rewarded. -Enemies in melee missions have AI in Jass, so they are more competent
-5 chapters in this demo and and a new arc on the way!![]()
In the coming months we will upload the remaining chapters and interludes, we will also update the post with the factions and characters corresponding to the chapters.
Do not forget to comment after trying the Demo, it would help us a lot to correct any flaws.
Thanks for your time
Our language is not English, so we will be grateful for any corrections
The campaign is unprotected, we ask that you do not open it.
Do not forget to comment after trying the Demo, it would help us a lot to correct any flaws.
Thanks for your time

Our language is not English, so we will be grateful for any corrections
The campaign is unprotected, we ask that you do not open it.
- CREDITS:
drake2 by Tarrasque
Clockworker by Rizz_Boomer
Furbolg Worker by Alok
Clockworker Giant by The Weird Human
Laboratory (Goblin) and Derivates by Ujimasa Hojo
Goblin Outpost by skymarshall
Goblin Barracks by skymarshall
turm2 by Rondo
Tor by Rondo
mauer by Rondo
Castle Wall by Tranquil
Castle Tower by Tranquil
Castle Gate by Tranquil
Lighthouse by GrimShaman
Goblin tent by Forgotten_Warlord
Tribal Camp by Mr. Bob
Quillboar Hut by Mister_Haudrauf
Altar of some sorts by supertoinkz
Team colored Kodo by HerrDave
KodoBeastTower by Ket
BreathofFireMissile by JetFangInferno
CharmTarget by JetFangInferno
AnimatedEnviromentalEffectAurorasBv016 by kellym0
WoodSmall by Ergius
OrcLumbermill by Syroco
Fire Missiles by Vinz
Charlie The Traveler by PROXY
DEMO 2.3 (5 chapters + 2 cinematics)
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