- Goblins should have a cheap food building, not keep constructing more normal buildings.
- Wind Elemental timer still says Water Elemental.
- Nezli:
- Nezli has the same projectile as the mecha goblin.
- Nezli should have some kind of fast heal for mechanical units.
- Workshop heal should be an aura instead of a spell or it can't be used during training.
- Characters keep being referred to by different names (Crystallion / Sekilron, Terrakius/Argorok, etc.).
- Camera issue: There's several times where the camera focuses on one character, but because of the angle the bottom half of the screen is mostly empty terrain, and units on the top half get cut off.
- Are beaked wendigos the females? Because there should be some among their young.
1- I don't sure, in this chapter you only can reach 60 food, but I can increase the base food supply of the command center
2- Indeed, I will fix that later
3- We will study that, Nezli consume too much mana easily.
4- I can put Nezli' aura in the workshop but with a minor range.
5- Yeah, the beta names of the people(I already fixed)
6- I will try to fix it, damm map corner are nothing but troubles.
7- No, the beaked(alpha) wendigos are a rare and powerful breed of wendigo, only when reach full mature can reach that phase.
- Not a fan of the gold mine guards that keep spawning until their building is destroyed.
- Yeah, no. Any attack on the red base gets both attack waves and all their AoE attacks dumped on you at the same time. And you can't defend against them without units because towers die too quickly to be useful.
8- Just a minor enemy to protect that gold mine

9- Strange I don't remember this, IDK if you that play with the 1.31 can bug that? we played with 1.27 and 1.29 and the AI works fine. Both attack wave you speak are the native enemies?
- Frost golems are guarding just a beast skin in a barrel?
- Construct is a weird name for the boss.
- Ugggggghhhhhhhhhhhh, that bossfight. Finally made it, but it needs a Meditation Cloak with only heal and stun spells.
- Not sure about whether the speech should be translated from Spanish and then reversed, I think it's good as-is.
10- ¯\
(ツ)/¯ now, those optional path are to find basic item to create an advance one if you couldn't get some stuff before. And actually the barrel(there is two) droop 1 of 3 basic stat item meanwhile the golems and elementals drop their unique basic item.
11-Later you will understand that name, but maybe I can rename it "?????" is unknown after all.
12- That why you can reset your spells with a gem prior the boss(I dont remember if I add a dialogue option to active the boss or not in that version) but in general rule, most of marak's spell can counter all the spell of the boss.
13- That will be keep, "we need the mystery" about those weird speak D:
- Hippogryph archers don't get shown in previous levels, it kind of comes out of nowhere.
- Earthcaller should arrive from offscreen.
- Alchemist apparently cast the spell on herself?
- Grunt isn't seen to deliver his message.
- Hut blinks out of existence when the camera moves through it at the end.
- Very nice scenery at the end.
14- Just a small preview of what we will use later

15- ???
16- Yeah, her spell can restore mana and because she begin with low mana the AI will use on herself(spoiler, that spell cost 100 mana and only recover 50 LOLOLOLOL)
17- That was on purpose, you don't want to be nearby to your angry chieftain.
18- That hut is cursed
OK, now to wait for the rest of the campaign. I NEED TO KNOW WHAT HAPPENS NEXT!!!
Yeah, I want to know what happen next too D:
Hi guys. Orcish Campaign we making, huh? Cool(if it will be even for 1.26)!
If you would need some models, let me know. I would easaly make some models especially for your need if you would need it
Hi! IDK if a 1.27 campaign can played with the 1.26 (I hope that yes)
I will consult with my friend, he is the one who create our own models to separate our lore of others, but some model have small bugs(the decay) maybe you can help us with that.