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The best choice to learn how to manipulate them is to open a map that contains cinematics that you like and determine exactly how the cinematic triggers function, then try to either duplicate them in your own map.
[self="http://hiveworkshop.com/forums/showthread.php?t=7216"]Some helpful information can be found in Bob27's introductory cinematics tutorial.[/self]
Lock Camera
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to (Player1Hero), offset by (0.00, 0.00) using Default rotation
here I used "Player1Hero" as a variable, you can replace that with your unit
And this trigger makes sure the camera will face the same angle as the unit does:
Code:
Player1 Camera
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Camera - Set Player 1's camera Rotation to (Facing of Player1Hero) over 0.00 seconds
I believe it keeps the same distance from the unit, even if the elevation changes, so no, I believe the camera would move back say if the unit was moving upward.
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