- Joined
- Mar 10, 2009
- Messages
- 5,016
I dont know if this is the right section for this kind of topic if not then please move it to the right one...
Anyway, I know that JASS is better than GUI & there 'MAYBE' many things JASS can do that GUI cannot... but the question is this...what are they?...can someone give examples?...
The non-JASS user like me can benefit of your answer...
2nd question...
How to solve the problem of 'Last created Unit' in GUI?, for example, 2 triggers run at the same time like this...
Anyway, I know that JASS is better than GUI & there 'MAYBE' many things JASS can do that GUI cannot... but the question is this...what are they?...can someone give examples?...
The non-JASS user like me can benefit of your answer...
2nd question...
How to solve the problem of 'Last created Unit' in GUI?, for example, 2 triggers run at the same time like this...
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Trigger 1
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Event
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Time - Every 5 seconds of the game time
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Actions
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Unit - Create 1 Footman...blah blah blah...
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Set - Footman = Last Created Unit
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Unit - Make Footman Invulnerable
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Trigger 2
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Event
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Time - Every 5 seconds of the game time
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Actions
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Unit - Create 1 Rifleman...blah blah blah...
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Set - Rifleman = Last Created Unit
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Unit - Move Rifleman to...blah...blah...
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