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Showing false damage?

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I want to trigger a few of my unit's damage, like create a dummy and move it, blah blah blah, but to do that, i need the unit itself to show damage like (Does 100 - 120 damage, normal damage) in the unit properties, but not actually do any damage, or do 1 damage, so it fires a (Unit is damaged) event.

Respond. =D

+rep if i can.
 
Level 12
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May 30, 2009
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Well you could restore the lost life points to the "attacked" unit so it seems it doesn't do anything. Lethal damage gets a little bit trickier.
For lethal damage, you could have a trigger with an event that fires when the current damage to be dealt > target unit's current health that restores health or so...

Just guessing.
 
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