how does the dagame taken trigger works?
like
EVENTS
unit is attacked
CONDITIONS
ACTIONS
Floating Text- create a floating text that reads (string (DAMAGE TAKEN)) blah blah blah
by doing this i want to show the damage taken. BUT it is always shouing "0.000"... how does it works?
like
EVENTS
unit is attacked
CONDITIONS
ACTIONS
Floating Text- create a floating text that reads (string (DAMAGE TAKEN)) blah blah blah
by doing this i want to show the damage taken. BUT it is always shouing "0.000"... how does it works?