- Joined
- May 26, 2010
- Messages
- 190
Making a damage factor, like in many maps, where it shows the damage taken in a floating text on the attacked unit.
I used 'Create floating text that reads (bla bla bla + (String(Damage taken)))
Damage taken doesn't work because the floating text is created before any damage is taken, what do I use then to display the damage taken in floating text?
Bah.
I used 'Create floating text that reads (bla bla bla + (String(Damage taken)))
Damage taken doesn't work because the floating text is created before any damage is taken, what do I use then to display the damage taken in floating text?
Bah.