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[trigger:1:6f757e1e23]
Quest Trigger Item
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Do Quest
Actions
Set DoQuestItem = (Item being manipulated)
Item - Remove DoQuestItem
Quest - Create a Optional quest titled Item Triggered Quest with the description Whatever, using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set ItemQuest = (Last created quest)
Quest - Create a quest requirement for ItemQuest with the description Whatever
Set ItemQuestRequirement = (Last created quest requirement)
[/trigger:1:6f757e1e23]
You could also add in:
[trigger:1:6f757e1e23]
(Hero manipulating item) Equal to Quest Hero 0000 <gen>
[/trigger:1:6f757e1e23]
Ok, Thank you. And then I need some more help The quest. I want different players being able to do it. So how do I create a quest for each player?. And if you have taken the quest, you cant one more time.
Might I suggest that you make the DoQuestItem auto-use (like a rune) and have no ability? Means you don't need to remove it, the game will do that for ya!
Since your obviously just buying the "quest item" and then recieve the quest, I would modify a tome and set all stats to 0. If you do, you can always buy it, even if your inventory is full.
When I think about it the description of this topic does not explaine my problem rigth. Sry about that . Cause I could have made that trigger shados did for me. But the real issue is to get it multi. I mean a quest for each player. Like In World of Warcraft
lol, it would be really nice and convenient if there were. and you could use that to set the details of the quest within. like they should have a whole trigger section based on quests, dunno if they do already, but for the RPG makers, i'm suree it would be nice.
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