Island Troll Tribes combines survival and PvP melee combat in a fight to the death for domination of the islands. Players can join together on teams of up to six players per tribe, or even go head to head. You need to fight for survival against the environment and enemy trolls while gathering resources to build up your strength. You can carve out your own way on these tropical islands, whether thats base building, hunting, thieving, exploring, or dominating the other tribes, the choice is yours.
This map has been around since 2005 but hasn't yet been submitted for approval by an editor to Hive. I present it now, in a more polished state than it ever has been, for consideration. The community's dedication to this mod speaks for itself, we've had thousands of players over the years who continue to come back and enjoy the game. With the support of Hive I hope to continue developing this map for the years to come.
Visit our wiki for more information, Clan TwGB's website for games and player stats, and/or join our Discord to be in touch.
Classes
In Island Troll Tribes, there are 7 basic classes. All basic classes can change into a subclass at level 6. If they reach level 8 without subclassing, and have their corresponding Medallion of Courage, or if they reach level 8 of their subclass they will be able to change into their super subclass. The maximum level is 30.
The Gatherer class focuses on gathering items as stated in the name. It is regarded as a powerful late game class due to having six slots.
The Hunter class focuses on hunting animals such as elk and hawks. It is a strong class early game and gets weaker as the game progresses. Hunters start with the ensnare ability, allowing him to kill elk easily.
The Mage class focuses on short bursts of heavy magical damage and debuffs. It specializes in dealing damage, and is a useful combat support, but is quite vulnerable on its own.
The Scout is a class that is specialized in detecting animals and enemy trolls. It relies on long range pings and reveal to observe his surroundings. With his reveal ability and five inventory slots, the Scout can make an efficient gatherer substitute. The Scout and his subclasses are the only ones who can loot Living Clay and Clay Explosion items from Scout Bushes.
The Thief class is specialized in harassing enemy tribes. It relies on stealing and escaping to achieve this, putting enemies on constant guard and often reducing their efficiency. It's 5 inventory slots in addition to blinking make this class an efficient Gatherer substitute. Can loot items from thief bushes.
The Beastmaster class is built for direct combat, with the ability to take control of animals for combat and utility purposes. Special abilities of this class manipulate pets.
The Priest class is a support focused hero. He has many buffing and healing abilities that can easily turn the tide of battle against an enemy. The Priest himself is quite powerful in combat, but he really shines when supporting a true combat hero, such as a Hunter or Beastmaster.
Buildings
Island Troll Tribes extensively uses buildings for creating items and managing player stats. Most buildings are created in the inventory of a troll from the merging of items in the right order. Once a building is created in the inventory of a troll, it will be in the form of a construction kit which the troll can then place at a buildable location. Among some of the buildings you can create are fire, tent, armory, tannery, workshop, witch doctor’s hut, and many more.
Bosses
There are many bosses scattered around the map. The most powerful bosses are the Mammoth, the Disco Duck, and the Hydra. They require lots of resources to defeat but grant powerful prizes which can help you defeat your enemies.
Contributors
Current Editor: Quazz
Past Editors: Moop, PL0X_JEEBUS, RocketRusty, C0RR0SIVE, Mephisto.
Other contributors:
Xel'Naga: For creating the original ice trolls
Foosh
Clan RPP of USWest
Clan ITTP of Europe
Clan TwGB of USEast
Many thanks for the following code utilities:
Vexorian for the Optimizer, Zinc, vJass
Bribe for Table, Ascii
Nestharus for Ascii
Strilanc for W3MMD, HCL
Many thanks for the following models/skins:
red_fox
Mc !
olofmoleman
RightField
lllLSDlll
Sephiex
Bart_Illidan
There are many resources in the map which I haven't had a chance to attribute yet, many for resources added before I became editor, but I will as time allows.
Note: those resources which are listed in the used resources tab that aren't credited here aren't actively used within the map and will be removed from it at a future date
Tutorial
Changelog
v2.99f
Fixed random spawn (again)
Fixed some modes which wouldn't activate
Fixed horn abilities
v2.99e
Fixed spears not being blocked by shields
Fixed random spawn (-rs)
You can't random a class someone has picked without (-or) mode
There are only four repicks per tribe
You can now pick a hero someone else repicked
Anabolic boots now have 10% evasion instead of blink
Snare kits only stack to one
Fixed starting with a skill point when subbed
v2.99d
Disease potion no longer stacks
Diseaes potion no longer has multiple levels, always does 2 damage per second
With the randomized spawns mode, spawns will be randomized only up to the higest occupied slot's tribe
Start with fire added to standard 1v1 modes
Randomized spawn added to standard 1v1 modes
35 minute duel is now the standard for 1v1
No horn removed from standard 1v1 modes
When all players on a tribe leave kill all their trolls (hopefully fixed)
6v6 hcl fixed (e)
Reduced lag when a player subs
v2.99c
Fixed troll dieing immediately after revive if controlling player left
When all players on a tribe leave kill all their trolls
v2.99b
Fix GoK affecting everyone
Fix disease making meat disappear
Fixed a bug which caused bad lag when spearing someone who has acid bomb
Fixed a bug where spellbook wouldn't be levelled fully if you jumped a level
Fixed a bug where if you used the wronge medallion of courage for super-sub your hero would disappear
Fixed the tooltip for the buff when a unit is affected by Blur
Actually moved scout bush like previous changelog said
v2.99a
Blowgun is now loadable in armory
Priest's AMS is now learned at level 4
Omni cure potion can now be made
Tracker beacon can now be cured and isn't removed from sub
Escape Artist now learns jump at level 4
Cure now removes any poison spear and acid bomb buffs
Ensnare trap can't be built upon
Bears and Wolves are stronger, they run faster
Blur evasion increased from 20% to 25%
EMP no longer prevents items from being moved out of Mud Hut
Clay Explosion reduced from 6-15 wards and 5000 squared area to 6-10 and 3000 squared area
Juggernaut damage reduction reduced from 45% to 20% chance
Movement speed changes for Contortionist (310->325), Herb Master (325->310), Warrior (320->330), Tracker(350->340)
Stupefying field now affects Hypnotist as well
Nether amplification reduced to 140%
Nets duration on heros reduced to 2.5 seconds
Tents now sell for 11 gold and have vision
Darkspear mana drain no longer goes through shield spell-block
Spears no longer return if they are blocked by shield
Gem of Knowledge fixed
Spellbooks are automatically levelled to prevent exploits
v2.98a
Added a start with fire mode (-sf)
Coats now give strength
Mixing pot health increased
Mana crystals on boats reduced
-RFL/-RIL are starndard
Magic will now always Disco Duck if the Mammoth is dead
Fireball stun duration reduced on trolls and increased on hostiles
Magic acorn now heals for 30 less
Tsunami range reduced and cooldown increased
Assassinate now has no level jump (learned at 1/2/3/4)
Acid potion penetrates AMS
Hostile animals buffed
GoK exp gain slightly buffed, and the GoK bug is fixed
Posion spears are now made in the workshop
If your team mate leaves their troll no longer dies
Aligator is level 20 again
Fixed the 'invalid player' message showing up
Tame now has a hotkey
v2.97a
EMP now effects mud hut
Horn now has hotkeys for the spellbook abilities (Q/W/E)
Horn heat effect reduced from -20 armor to -10 armor
Hot mode is now on by default, -hm now increases heat per cast to 22
No boats is now on by default, new mode (-allow boats) to enable them
1v1 mode now has a duel @ 40 min, not 30 min
Reduced max stock of mana crystals to 2
Reduced sell price of hawk egg from 22 gold to 16 gold
Increased cost of steel ingot from 22 gold to 25 gold
Reduced fire HP from 125 to 75
Reduced cooldown of quick make from 5 s to 0.5 s
Removed anti-pack
Increased cooldown of dark spears from 2 s to 5 s
Reduced maximum number of shields carried from 2 to 1
Added bonfire to the duel arena which gives you slow heat regeneration
Fixed duel arena bug
Added -rn back -- NoCoOkIe4U
v2.96a
Mage now has 3 slots (and its subclasses)
Stupefy cooldown increased to 60 s
Jealousy duration reduced to 10 s
v2.95g
Added a 1v1 mode which uses all standard modes for 1v1 (HCL 1)
Fixed w3mmd winner/loser reporting
Removed -cn/-rn commands
v2.95f
Fixed forced duel spawning opposing teams together
v2.95e
Fixed forced duel not transporting some characters
v2.95d
Fixed forced duel crashing game
No more mage fire in duel arena
No more barrels in duel arena
Replaced south-western most panther with a The One
v2.95c
Fixed smoked meat stacking to 15
v2.95b
You will now spawn with your team in the duel arena (but location is still random)
Fix people spawning on wall of duel arena in forced duel
v2.95a
Reduce cost of all buildings sold on ships by 3 gold
Reduce cost of snare to 5 gold
Reduce cost of omni-tower to 10 gold
Add an armour aura to mud hut providing +3 armour to trolls
Decrease selling price of bone shield to 19 gold
Drunk potion now lasts for 7 seconds and does 10% AS/25% MS/50% miss/silence
Drunk potion recipe now only makes 2 down from 3
Drunk potion recipe now only makes 2 down from 3
You can no longer jump or use teleport beacon while immobilized (net/ensnare/entangle)
Reduced stock of anti-magics on boats to 1
Disease now affects first stack
Smoked meat now heals for 40 but stacks to 15
Smoking meat now requires flint and tinder which are consumed during smoking
You can only carry one stack of smoked meat
Fervor potion recipe now requires at least two different special herbs (2 1 b or 1 1 1 b)
v2.94c
Fix spirit ward
v2.94b
Fixed battle axe not being able to cut trees
v2.94a
SE and NE have switched order in game lobby
Added mode for mandatory duel time limit
Increased sell price of buildings sold from boats
Removed mixing pot from second trade boat
Added sonar compass to second trade boat
Changed cost of sonar compass to 11 g
Rock stock reduced to 2
Flint stock reduced to 3
Assassinate damage reduced to 0/35/60/80 at levels 1/3/5/7
Battle axe damage reduced to 14, attack speed replaced with silence
Fixed supersub attributes
Fixed spirit ward giving no heat after revive
Fixed scout/thief bush
Fixed game end timers
Fixed game timer and stats board
Fixed -sc
v2.93c
Fixed -all class
Fixed metronome
v2.93b
Fixed map name
Fixed -repick with random
Fixed message repeating all defeated tribes
Fixed missing timer/team stats board
Fixed what happens to recipe island when "-no trees" is enabled
v2.93a
Fixed hints system
Fixed 6v6
Added FFA, 2s, 3s
Fixed thief being able to use boots
v2.92b
Fixed weird pathing related to selling items at stop directly between NE and SE islands
Reduced cost of blowgun from 8 to 5
Increased stock maximum of blowgun from 1 to 2
Decreased stock replenish time of blowgun from 180 s to 30 s
Reduced stock replenish time of all buildings to 30 s
Diseased meat now heals for 30 HP like the tooltip says
Increased spirit ward pathing size to 4x4 (fire is 2x2)
Reduced spirit ward HP to 100
Increased stone armor scroll armor bonus from 5 to 7 and fixed tooltip
Removed hero pickers
Smoke meat tooltip fixed
Smoke meat channeling reduced from 30 s to 15 s
Smoke house now has 6 slots
Smoke house no longer requires shared control if you don't own it
Living clay wards no longer count as a "scroll" in your inventory
Teleport (blink) now has a 0.2 s cast time
Anabolic boots now have teleport
Thief may no longer use anabolic boots
Fixed ward bug (if the ward was killed while you were reviving your team could no longer revive)
v2.92a
New terrain between NE and NW islands
Changed the terrain on upper left side of NW island
Added two acorn bushes to SE island
Battle axe is now a regular item; not exclusively in OP mode
Fixed being able to teleport beacon out of duel arena
Fixed (hopefully) ships getting stuck at certain destinations
Trade ships now come in a fixed order and there are a total of 6 variations
v2.91a
Removed Ancient Stone Scroll item from the game
Removed Drunken Troll class from the game
Smoke house control is now shared and its pickup corpses ability has been removed. The smoke house now have only 1 inventory slot and the smoking meat spell now takes thirty seconds
Smoked meat now heal for the same amount as cooked meat (50hp). Smoked meat now stacks up to 10 and they no longer have an inventory limit
Changed cloak of flame Area of Effect from 175 to 300 and fixed its tooltip indicating wrong damage per second
You can now get supersub when reaching level 8 of subbed class; getting supersub with the medaillon is still active.
Removed Patrol Command to free up some space fixing warrior and juggernaut spell overload by the same occasion
v2.90c
Removed the agile feet ability from steel boots and anabolics boots
Anabolic boots movement speed bonus changed from 100 to 200
v2.90b
Fixed the spamming error message, hopefully
Reworked Drunken troll and Troll brewmaster
Fixed the skin of masterhealer
Added two new scroll: Scroll of swiftness and scroll of ancient stone
Reworked anabolic boots and steel boots with a new ability: agile feet
Changed content sold in boats allowing players to buy the new scrolls and removing entangle scroll/steel ingot
v2.90a
Removed sleep protection reminder unless you've got hints on
Added a new class and Two subclass
Changed Guard Distance back to normal
Fixed Sonar Compass and old selection Glitch
v2.89b
Fix scout ping
v2.89a
Fixed trade ships
Randoming is now a separate trackable event from class
Removed large pickup/drop range
Fixed dark thistles' charges sometimes being 3 after crafting with more than 3 thistles
Fixed recipes for mana/health potions
Made various messages into tips
v2.88g
Fix items from spawning when you sell an item
Fix medallion of courage not working
Fix timer spam (hopefully)
v2.88f
Add class stats tracking
v2.88e
Fix tent from disappearing when packed
Change Camouflage Coat recipe to Magic, Bone Coat, Dark Rock
Change Camouflage Coat build location to Witch Doctor's Hut
v2.88d
Fixed camera from losing zoom amount when scrolling in
v2.88c
Amount of additional XP from Gem of Knowledge (GoK) reduced
GoK recipe changed
No longer need to last hit to get bonux xp from GoK
Not all classes get the same amount of bonus xp
Sub-classes get less bonus xp than base-classes
Camera zoom fixed
Hint message system fixed
Craft Master 5000 fixed
v2.88b
Diseased meat only heals 20 health and doesn't affect the first 10 meat
Smoke House recipe changed to Stick, Hide, Clay Ball
Smoked meat conversion rate is now 1:1 from cooked meat and 2:1 from diseased meat
Increased omni build time to 15s from 10s, decreased health points from 220 to 150
Decreased stone armor defense bonus to +5 from +15
Removed all old boats, replaced with new ones, this means no more herb boat!
Removed equal random (now it's always equal random) and classic mode
Tent sells for more
All basic coats now give +5 armor
Iron axe now only gives +8 damage
Mage Masher now only gives +7 damage
Can't cast cure all on enemies anymore
No more one shop on the west side of the map to balance it with SE
Bug reporting system in game added
v2.88a
Allowed cure all to target enemies
Fire and Acid bombs have been removed from boats
Thief Cloak CD increased from 60 to 65 seconds
Removed damage from acid.
Increased Acid armor reduction from 6 to 8, and 15 on Battle Suit
Acid now lasts 50 seconds instead of 40 seconds on regular heros, lasts 40 seconds on battle suit users.
Acid/Disease now stack on same target
Dark Spear now shares the same CD group all other spears share.
Only one hero type per team allowed, Gatherer can be picked twice.
Steel Axe restock rate changed from 120 to 180 seconds
Iron Axe restock rate changed from 120 to 180 seconds
Iron Ingots are now set to one per ship, restock rate is now 80 seconds instead of 120 seconds
Steel Ingots restock rate is now 140 seconds, up from 120 seconds.
v2.87b
Added fix to w3mmd to fix tracking of mage kills
Removed diseases ability to disease meat for now
Lowered Elementalist speed from 310ms to 300ms
Lowered Hypnotist speed from 310ms to 300ms
Increased Dementia Masters speed from 300ms to 310ms
Increased cooldown on stupify from 30 to 35 seconds
Decreased stupify attack and movement speed factors from negative 3.00 to negative 2.75
Increased Battle Suit attack speed increase from 25% to 27%.
Disease: Level 3: removed. Level 1: Lasts 120 seconds, deals 1 dps. Level 2: Lasts 120 seconds, deals 2dps, can transfer to allies.
Diseased Meat still occurs.
Special Herbs can no longer be sold.
v2.87a
Lowered Ingot Costs by 3 gold.
Increased Iron Shield cost from 20 to 46
Increased Steel Shield cost from 40 to 66
Changed Ward Bomb Limit from 20 to 10 bombs in a range of 350 of each other.
Set Acid Bomb to Disease cooldown group
v2.86b
Revamped and cleaned up more stuff dealing with HCL for the host bot runners. (Full HCL list can be obtained at the ITT Forums)
Removed Defense Ward from trade merchant since it is now an "Over Powered Item"
Changed Reduce Food/Meat hotkey for mage from E to Q
Changed cost of Iron Ingot from 8g to 13g
Changed cost of Steel Ingot from 20g to 25g
Changed cost of Iron Axe from 17g to 25g
Changed cost of Steel Axe from 40g to 48g
v2.86a
Removed Spell Block from Basic Shield, Bone Shield, and Iron Shield
Increased Cool Down of Spell Block on Steel Shield and Battle Shield from 40 seconds to 75 seconds.
Added trigger to prevent over-use of ward bombing, wards are now limited to 20 wards in a 500 AOE range of each other. -Credit to Windflamedmon for the triggering/idea.
Disabled creation of all items added since 2.52a, use the -op mode at game start to enable op items, op items are listed in recipi list.
v2.85c
Fixed gaining vision of merchant on far left when standing in a certain position.
Fixed Napalm glitch that involved the stack and split system.
v2.85b
Disabled w3mmd system entirely
Disabled Anti-Sleep system entirely
v2.85a
Removed Panther Hide
Fixed botton The One to full health
Buffed camo coat just slightly
Removed easter eggs, cheese.
v2.84b
Changed TeleGather trigger so it should cast properly for omnigatherers telegath
Re-Added Item Tree Drops
Polished some items up, gave them history
Added a Panther Hide, is NOT used in ANY recipes, yet
Polished up battle suit
Special Herbs can now be sold for 5 gold each instead of 10
v2.84a
Added Troll Burrow, offers early to mid game defense, build it by collecting tinder/stick/stone/hide
Removed Items that drop from trees
Changed Shield Recipie in armory
v2.83c
Changed Battle Suit name to Tyrande's Battle Suit
Changed Battle Suit Recipie to Steel Axe, Steel Ingot, Steel Ingot, Steel Ingot, Spirit of Wind, Spirit of Water
Changed the drop rate of the trees that carry battle gear to a lower change to drop battle gear, and higher chance to drop a stick or healing potion.
Changed location of trees that would drop items.
Expanded debug messages in w3mmd to be more precise in what is bugging.
Removed abadonded heros, and hero textures from map to reduce map size.
Buffed Napalm damage, and increased range from 200 to 250.
Increased the HP of trees that drop items from 120 to 250.
v2.83b
Fixed being able to carry both battle shield and battle axe, can now only carry one or the other.
v2.83a
Increased stupifey cooldown from 20 seconds to 30 seconds
Added Silence to Battle Suit
Increased Battle Suit damage by 1
Decreased Battle Suit Armor by 2
Removed Battle Suit from Trade Zeppelin
Fixed being able to control Trade Zeppelin
Removed Boat from Trade Zeppelin
Special Herbs, Gem of Knowledge, Roots and Stems are no longer sellable due to a surplus in the merchant chain.
Increased cost to summon Trade Zeppelin from 200 mana to 250
Removed ALL "high level items" from trade zepp
Added base materials, and "low level items" to trade zepp
Gave some trees in game a chance to drop Artifact type gear, 3% chance to drop, only 2 trees in game have this chance
I don't think it's necessary to have all but only the latest changelog in the Quest Log.
A nice PvP survival map which could make use of more interesting things to be found and used in the wood. It however has a random/luck factor which can be or not...
Are you the original creator? If so kudos on this amazing map! I'm not really a fan on the competitive "scene" around the map, but back in the day, there was nothing I loved more than gathering and building myself a troll empire and going around killing the side objectives. There is hours upon hours of great gameplay in this map and every class of troll is uniquely fun to play. This is one of my favorite maps.
Though if I may give constructive criticism, I personally dislike how the game has devolved into forcing players to build next to the rivers. Having access to the transport boats is too big an advantage to let go, which unfortunately causes all the bases to be obviously located towards the center areas. I much preferred back in the day, when people would build in hidden spots throughout the forests and you'd have to search for the bases in the jungles.
But this is just an opinion of casual player who prefers the sandbox aspect of the map to the PvP.
Glad you enjoy the map! I am not the original creator, the history of the map is quite long and convoluted. My tenure as editor has largely been focused on implementing the changes which the community wishes to see. Since many of the players who are still regularly playing this game are ones from the competitive scene, these tend to be mostly balance changes and making the map more stable, less buggy.
Your opinion about trade boats is shared with many old players who come back to play the new map, but amongst those still playing the map most seem to enjoy the new play style, granted they are more PvP focused than PvE. Even though a better PvE experience can be had by using modes to disable trade ships and playing with people who won't rush you, I think the map has a lot of room to grow in the PvE/sandbox direction. I think that the addition of new bosses, items, and ways to level up your character this could be achieved, but I also need to balance that with the PvP aspect of the game. It's hard to cater to both sides at once.
I don't think it's necessary to have all but only the latest changelog in the Quest Log.
A nice PvP survival map which could make use of more interesting things to be found and used in the wood. It however has a random/luck factor which can be or not in a player's favour.
Extremely fun map to play either with friends and within the lovely community that ITT offers. I entered their discord channel, they're all very good people - made a few new friends and had a blast! Cheers!
Hey, I'm planning on playing this game for the first time with my friends in 2 weeks so I don't know how it works so if my suggestion is already possible, ignore it.
Can you make game modes at the start where you can select PVP or PVE? Then the triggers and stuff update accordingly. For the PVE mode, perhaps a super boss that needs killing to end the game.
this is the best pvp survival map for me. I really love it and I want you to update and add some new items and classes to the map. thanks for makig this map.
In no way. This map is a pvp survival map and doesn't support AI, so you need at least 2 players.
Also it's more fun when you play with more players as teams.
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