- Joined
- Dec 12, 2010
- Messages
- 2,074
I can't test any multiplayer-based stuff, so asking on forums again.
Can ability be added to unit just for one local player? Conditions are simple - its passive ability with no effect (f.i. Evasion with 0% chance).
Let's say we have Player1 and Player2 ingame, they are foes. If localplayer == P2 then P1's hero receive Evasion ability and vise verca. Those abilities doesn't exist for anyone but enemy.
Will that Evasion chance still calculate and desync randomness? If it won't, how about if command card will be filled with another skills? Lets say P1's hero has 7 skills, which took all free slots. This evasion will take slot from the point of P2, but there are still all 7 skills visible for P1. Will P1 be able to cast all 7 spells or desync will start once he would try to cast spell, which has been replaced by Evasion for P2?
One more time - ability have NO any impact on the game. All i want right now is the ability which exists locally and do nothing beside that existing.
Can ability be added to unit just for one local player? Conditions are simple - its passive ability with no effect (f.i. Evasion with 0% chance).
Let's say we have Player1 and Player2 ingame, they are foes. If localplayer == P2 then P1's hero receive Evasion ability and vise verca. Those abilities doesn't exist for anyone but enemy.
Will that Evasion chance still calculate and desync randomness? If it won't, how about if command card will be filled with another skills? Lets say P1's hero has 7 skills, which took all free slots. This evasion will take slot from the point of P2, but there are still all 7 skills visible for P1. Will P1 be able to cast all 7 spells or desync will start once he would try to cast spell, which has been replaced by Evasion for P2?
One more time - ability have NO any impact on the game. All i want right now is the ability which exists locally and do nothing beside that existing.