- Joined
- Mar 24, 2013
- Messages
- 1,105
So I have this rather basic trigger which I think should work, but in practice it doesn't.
Whirlwind heal -- based off of Tranquility (heals caster)
Evade (Whirlwind) (Item) -- Item ability for evasion set to 85% percent chance to dodge.
StunGrom -- based off Storm Bolt, I've checked..it is set to stun for a duration and it is allowed to target allied units (should the attacker be friendly.)
Thanks!
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WhirlWind Heal Cast
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Whirlwind Heal
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Actions
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Unit - Add Evade (WhirlWind) (Item) to (Casting unit)
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Trigger - Turn on WhirlWind Cast Stop <gen>
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WhirlWind Cast Stop
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Events
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Unit - Grom Hellscream 0090 <gen> Takes damage
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Conditions
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Actions
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Unit - Remove Evade (WhirlWind) (Item) from Grom Hellscream 0090 <gen>
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Unit - Create 1 StunDummy for (Owner of (Attacking unit)) at (Position of Grom Hellscream 0090 <gen>) facing Default building facing degrees
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Unit - Add StunGrom to (Last created unit)
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Unit - Order (Last created unit) to Human Mountain King - Storm Bolt Grom Hellscream 0090 <gen>
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Trigger - Turn off (This trigger)
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Whirlwind heal -- based off of Tranquility (heals caster)
Evade (Whirlwind) (Item) -- Item ability for evasion set to 85% percent chance to dodge.
StunGrom -- based off Storm Bolt, I've checked..it is set to stun for a duration and it is allowed to target allied units (should the attacker be friendly.)
Thanks!