- Joined
- Mar 24, 2013
- Messages
- 1,105
Hello, below is my trigger, the unit activates the ability channeling a heal for multiple seconds and gaining evasion (85%) during the channel if he takes any spell or physical damage he gets stunned for 2 seconds, my map is a hero arena and there was multiple rounds with each player getting a new hero created at the start of each round however this spell I cannot seem to trigger for a generic unit, it must be a specific to work, but I'm quite sure I'm just not doing something properly. I feel like I'm being unclear so, there is a pool of heroes that the game will randomly select from and then create (a new hero) for a player, I'm not having them pick and then moving the hero from one region to another and giving them control.
Thanks for any help!
Thanks for any help!
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WhirlWind Heal Cast
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to [Morg] Whirlwind Heal
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Actions
- Set Whirlwind_loc = (Position of (Casting unit))
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Unit - Add [Morg] Evasion to (Casting unit)
- Wait 0.50 seconds
- Trigger - Turn on WhirlWind Cast Stop <gen>
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Events
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WhirlWind Cast Stop
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Events
- Unit - Grom Hellscream 0090 <gen> Takes damage
- Conditions
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Actions
- Unit - Remove [Morg] Evasion from Grom Hellscream 0090 <gen>
- Unit - Create 1 [Dummy] Arrow Dummy [No Model] for (Owner of (Damage source)) at (Position of Grom Hellscream 0090 <gen>) facing Default building facing degrees
- Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
- Unit - Add [Morg] StunGrom to (Last created unit)
- Unit - Order (Last created unit) to Human Mountain King - Storm Bolt Grom Hellscream 0090 <gen>
- Trigger - Turn off (This trigger)
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Events